My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Guards
Giant Snowball
Guards Electro Dragon
Zap
Firecracker Guards
Barbarian Barrel
Firecracker Elixir Golem Bomb Tower Guards
The Log
Firecracker Elixir Golem Guards
Earthquake
Firecracker Elixir Golem Bomb Tower Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Elixir Golem Battle Healer Guards Electro Dragon
Fireball
Firecracker Elixir Golem Bomb Tower Battle Healer Electro Dragon
Poison
Firecracker Elixir Golem Bomb Tower Battle Healer Guards Electro Dragon
Lightning
Bomb Tower Battle Healer Electro Dragon
Rocket
Bomb Tower Battle Healer Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Bomb Tower Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Battle Healer Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Firecracker Elixir Golem Guards Fireball Bomb Tower Battle Healer Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Firecracker Elixir Golem Guards

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Battle Healer Mirror
Elixir Golem
Firecracker Battle Healer Fireball Mirror Electro Dragon
Fireball
Mirror Elixir Golem
Bomb Tower
Battle Healer
Elixir Golem Electro Dragon Firecracker Mirror
Mirror
Fireball Firecracker Elixir Golem Battle Healer
Guards
Electro Dragon
Battle Healer Elixir Golem

Defense Synergies 3 11

Firecracker
Bomb Tower Battle Healer Mirror Guards Electro Dragon
Elixir Golem
Fireball
Mirror Bomb Tower Battle Healer
Bomb Tower
Firecracker Fireball Battle Healer Mirror
Battle Healer
Mirror Electro Dragon Firecracker Fireball Bomb Tower
Mirror
Fireball Battle Healer Firecracker Bomb Tower Electro Dragon
Guards
Firecracker Electro Dragon
Electro Dragon
Battle Healer Firecracker Mirror Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Electro Dragon
Bomb Tower Firecracker Battle Healer Electro Dragon
Bomb Tower Electro Dragon
Bomb Tower Firecracker Guards Electro Dragon
Firecracker Fireball Bomb Tower Battle Healer
Fireball Firecracker Bomb Tower Guards Electro Dragon
Firecracker Fireball Bomb Tower Electro Dragon
Fireball Bomb Tower Battle Healer Electro Dragon
Bomb Tower
Guards Firecracker Battle Healer
Guards Firecracker Fireball Bomb Tower Electro Dragon
Firecracker Fireball Electro Dragon
Bomb Tower Fireball Battle Healer Guards Electro Dragon
Fireball Bomb Tower Firecracker Guards Electro Dragon
Bomb Tower
Bomb Tower Fireball
Bomb Tower Firecracker Fireball Electro Dragon
Fireball Bomb Tower Firecracker Battle Healer Guards Electro Dragon
Bomb Tower Firecracker Fireball Battle Healer Guards Electro Dragon
Bomb Tower
Firecracker Fireball Bomb Tower Battle Healer Guards Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Battle Healer
Fireball Firecracker Bomb Tower Battle Healer Electro Dragon
Guards Bomb Tower Battle Healer Electro Dragon
Guards Fireball Battle Healer
Battle Healer Guards
Firecracker Fireball Bomb Tower Electro Dragon
Guards Fireball Bomb Tower Battle Healer
Bomb Tower Battle Healer
Electro Dragon Firecracker Fireball Bomb Tower
Guards
Bomb Tower Guards Electro Dragon
Fireball Guards
Fireball Bomb Tower Guards
Firecracker Fireball Bomb Tower Electro Dragon
Guards Electro Dragon Firecracker Fireball Bomb Tower Battle Healer
Firecracker Fireball Bomb Tower Battle Healer Electro Dragon
Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Guards Electro Dragon
Firecracker Fireball Electro Dragon
Fireball Electro Dragon
Firecracker Fireball Guards
Fireball Firecracker
Firecracker Fireball Electro Dragon
Firecracker
Fireball Firecracker Electro Dragon
Fireball Firecracker Electro Dragon
Fireball Guards Electro Dragon
Firecracker Fireball Electro Dragon
Fireball Firecracker Electro Dragon
Firecracker Fireball
Firecracker Fireball Electro Dragon
Firecracker Fireball
Firecracker Fireball Electro Dragon
Firecracker Fireball Electro Dragon
Fireball
Firecracker Fireball Electro Dragon
Firecracker Fireball Electro Dragon
Fireball
Fireball
Fireball Electro Dragon
Firecracker Fireball Electro Dragon
Firecracker Fireball Electro Dragon
Fireball Electro Dragon
Fireball Firecracker
Firecracker Fireball Electro Dragon
Electro Dragon Firecracker Fireball Guards
Fireball
Fireball Electro Dragon
Firecracker Fireball Electro Dragon
Firecracker Fireball
Fireball Guards Electro Dragon
Fireball Firecracker Electro Dragon
Fireball
Fireball Firecracker Electro Dragon
Firecracker Fireball Electro Dragon
Fireball
Firecracker Electro Dragon
Electro Dragon Firecracker Fireball Guards
Firecracker Fireball Electro Dragon
Electro Dragon Firecracker Fireball
Fireball Firecracker Electro Dragon

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