My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Electro Dragon Executioner Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Electro Dragon Executioner Fisherman Mother Witch Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman
Giant Snowball
Witch Electro Dragon Fisherman
Zap
Firecracker Witch Fisherman
Barbarian Barrel
Firecracker Witch Executioner
The Log
Firecracker Witch Fisherman
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Battle Healer Witch Electro Dragon Executioner Fisherman Mother Witch
Fireball
Firecracker Battle Healer Witch Electro Dragon Executioner Fisherman Mother Witch
Poison
Firecracker Battle Healer Witch Electro Dragon Executioner Fisherman Mother Witch
Lightning
Battle Healer Witch Electro Dragon Executioner Fisherman Mother Witch Goblinstein
Rocket
Battle Healer Witch Electro Dragon Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Electro Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Electro Dragon Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Executioner Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Fisherman Battle Healer Mother Witch Witch Electro Dragon Executioner Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Fisherman Battle Healer Mother Witch

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Battle Healer Fisherman
Battle Healer
Electro Dragon Executioner Firecracker Witch Fisherman
Witch
Battle Healer
Electro Dragon
Battle Healer Executioner Fisherman Mother Witch
Executioner
Battle Healer Electro Dragon
Fisherman
Firecracker Battle Healer Electro Dragon
Mother Witch
Electro Dragon
Goblinstein

Defense Synergies 1 11

Firecracker
Battle Healer Electro Dragon Fisherman
Battle Healer
Electro Dragon Firecracker Witch Executioner Fisherman Mother Witch
Witch
Battle Healer Electro Dragon Fisherman
Electro Dragon
Battle Healer Firecracker Witch Fisherman
Executioner
Battle Healer
Fisherman
Firecracker Battle Healer Witch Electro Dragon Mother Witch
Mother Witch
Battle Healer Fisherman
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Dragon Executioner
Firecracker Battle Healer Witch Electro Dragon Executioner Fisherman
Witch Fisherman Electro Dragon Executioner
Witch Firecracker Electro Dragon Fisherman
Firecracker Battle Healer
Firecracker Electro Dragon Executioner Mother Witch
Firecracker Witch Electro Dragon Executioner
Battle Healer Electro Dragon
Witch Fisherman
Firecracker Battle Healer Fisherman
Witch Executioner Mother Witch Firecracker Electro Dragon Fisherman
Executioner Firecracker Witch Electro Dragon
Battle Healer Witch Electro Dragon
Executioner Firecracker Witch Electro Dragon
Fisherman
Firecracker Witch Electro Dragon Executioner Fisherman
Firecracker Battle Healer Witch Electro Dragon Executioner Fisherman
Witch Executioner Firecracker Battle Healer Electro Dragon Fisherman Mother Witch
Fisherman
Firecracker Battle Healer Witch Electro Dragon Executioner Fisherman Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer Witch Fisherman
Firecracker Battle Healer Electro Dragon Executioner Fisherman
Battle Healer Witch Electro Dragon Fisherman
Battle Healer Fisherman
Battle Healer Witch Executioner Fisherman
Firecracker Executioner Mother Witch Witch Electro Dragon
Battle Healer Witch
Battle Healer Fisherman
Electro Dragon Firecracker Witch
Witch
Witch Electro Dragon
Witch Executioner
Firecracker Witch Electro Dragon Executioner
Witch Electro Dragon Firecracker Battle Healer Executioner Fisherman
Executioner Firecracker Battle Healer Witch Electro Dragon Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Electro Dragon
Firecracker Electro Dragon Executioner Fisherman
Electro Dragon
Firecracker
Executioner Firecracker
Firecracker Executioner Mother Witch Witch Electro Dragon
Firecracker Witch Executioner
Firecracker Electro Dragon Executioner
Firecracker Electro Dragon Fisherman
Electro Dragon Fisherman
Firecracker Electro Dragon Fisherman
Firecracker Electro Dragon Executioner
Firecracker Executioner Fisherman
Firecracker Electro Dragon Fisherman
Firecracker Fisherman
Firecracker Witch Electro Dragon Executioner
Firecracker Electro Dragon Executioner
Fisherman
Firecracker Electro Dragon Executioner Fisherman
Firecracker Witch Electro Dragon Mother Witch
Fisherman
Electro Dragon
Firecracker Mother Witch Witch Electro Dragon Executioner
Witch Fisherman
Firecracker Witch Electro Dragon Executioner Fisherman
Witch Electro Dragon Fisherman
Firecracker Fisherman
Firecracker Witch Electro Dragon Executioner Mother Witch
Electro Dragon Firecracker Witch
Electro Dragon
Firecracker Electro Dragon
Firecracker
Witch Electro Dragon
Firecracker Witch Electro Dragon Executioner
Firecracker Electro Dragon Executioner
Firecracker Electro Dragon Executioner
Firecracker Electro Dragon Executioner
Electro Dragon Firecracker Witch
Firecracker Witch Electro Dragon Executioner
Electro Dragon Firecracker Witch Executioner
Firecracker Electro Dragon

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