My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon Cannon Cart Goblin Giant Fisherman Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Cannon Cart Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Cannon Cart Fisherman
Giant Snowball
Guards Electro Dragon Fisherman
Zap
Guards Cannon Cart Goblin Giant Fisherman
Barbarian Barrel
Guards Cannon Cart
The Log
Guards Cannon Cart Fisherman
Earthquake
Guards
Arrows
Guards
Royal Delivery
Guards Electro Dragon Cannon Cart Fisherman
Fireball
Electro Dragon Cannon Cart Fisherman
Poison
Guards Electro Dragon Fisherman
Lightning
Electro Dragon Cannon Cart Fisherman Goblinstein
Rocket
Electro Dragon Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Guards Fisherman Electro Dragon Cannon Cart Goblinstein Lightning Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Guards Fisherman Electro Dragon

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Guards
The Log
Electro Dragon
Cannon Cart Goblin Giant Fisherman
Cannon Cart
The Log Electro Dragon Lightning Fisherman
Lightning
Cannon Cart Goblin Giant
Goblin Giant
Electro Dragon Lightning The Log Fisherman
The Log
Cannon Cart Guards Goblin Giant Fisherman
Fisherman
Electro Dragon Cannon Cart Goblin Giant The Log
Goblinstein

Defense Synergies 1 9

Guards
Fisherman Electro Dragon Cannon Cart The Log
Electro Dragon
Guards Cannon Cart The Log Fisherman
Cannon Cart
Guards Electro Dragon
Lightning
The Log
Goblin Giant
The Log
The Log
Guards Electro Dragon Lightning Goblin Giant Fisherman
Fisherman
Guards Electro Dragon The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Lightning Electro Dragon Goblin Giant The Log
Electro Dragon Cannon Cart The Log Fisherman
Fisherman Electro Dragon Cannon Cart Lightning
Guards Electro Dragon Cannon Cart Fisherman
Lightning The Log
The Log Guards Electro Dragon Cannon Cart
Lightning Electro Dragon
Lightning Electro Dragon Cannon Cart Goblin Giant The Log
Fisherman
Guards Cannon Cart Fisherman
Guards Electro Dragon Cannon Cart Goblin Giant The Log Fisherman
Electro Dragon
Guards Electro Dragon Cannon Cart Lightning The Log
Guards Electro Dragon Cannon Cart The Log
Cannon Cart
Lightning The Log Fisherman
Electro Dragon Cannon Cart Fisherman
Guards Electro Dragon Cannon Cart The Log Fisherman
The Log Guards Electro Dragon Cannon Cart Fisherman
Cannon Cart Fisherman
Guards Electro Dragon Cannon Cart Goblin Giant The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Cannon Cart Fisherman
Electro Dragon Cannon Cart Lightning The Log Fisherman
Guards Electro Dragon Cannon Cart Lightning Goblin Giant The Log Fisherman
Guards Lightning Cannon Cart Goblin Giant The Log Fisherman
Guards Cannon Cart Goblin Giant Fisherman
Electro Dragon Goblin Giant
Guards Cannon Cart Lightning Goblin Giant
Cannon Cart Goblin Giant Fisherman
Electro Dragon Lightning Cannon Cart The Log
Guards Goblin Giant
Guards Electro Dragon Cannon Cart
Lightning Guards Goblin Giant The Log
Cannon Cart Lightning Guards Goblin Giant
Electro Dragon Cannon Cart
Guards Electro Dragon Cannon Cart Lightning Goblin Giant The Log Fisherman
Electro Dragon Cannon Cart The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Guards Electro Dragon The Log
Electro Dragon The Log Fisherman
Lightning Electro Dragon Cannon Cart Goblin Giant The Log
Cannon Cart Lightning Guards The Log
The Log
Electro Dragon Goblin Giant
The Log
The Log Electro Dragon Lightning
The Log Electro Dragon Lightning Fisherman
Lightning Guards Electro Dragon Fisherman
Lightning Electro Dragon Cannon Cart The Log Fisherman
Lightning Electro Dragon
Lightning Cannon Cart The Log Fisherman
Lightning Electro Dragon Cannon Cart Fisherman
Lightning Cannon Cart The Log Fisherman
Lightning Electro Dragon Cannon Cart The Log
Lightning Electro Dragon Cannon Cart The Log
Lightning
Lightning Fisherman
Lightning Electro Dragon The Log Fisherman
Lightning Electro Dragon The Log
Lightning The Log
Lightning
Lightning The Log Fisherman
Lightning Electro Dragon Cannon Cart The Log
The Log Electro Dragon
Fisherman
The Log Electro Dragon Lightning Fisherman
Lightning Electro Dragon The Log Fisherman
Lightning The Log Fisherman
Lightning Electro Dragon
Electro Dragon Lightning Guards
Lightning
Lightning Electro Dragon The Log
Lightning Electro Dragon
Lightning The Log
Lightning Guards Electro Dragon Cannon Cart
Lightning Electro Dragon
The Log
Lightning Electro Dragon Cannon Cart
The Log Electro Dragon Lightning
Lightning
Electro Dragon Cannon Cart
Electro Dragon Guards Lightning The Log
Electro Dragon Lightning
Electro Dragon Lightning Cannon Cart Goblin Giant The Log
Cannon Cart
Lightning Electro Dragon

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