My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Phoenix Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon Phoenix Magic Archer Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Goblin Curse Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Phoenix Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Electro Dragon Magic Archer Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Goblin Drill Phoenix
Giant Snowball
Goblin Curse Goblin Drill Electro Dragon
Zap
Goblin Curse Goblin Drill
Barbarian Barrel
Goblin Curse Goblin Drill Magic Archer
The Log
Goblin Curse Goblin Drill
Earthquake
Goblin Drill
Arrows
Goblin Curse Goblin Drill
Royal Delivery
Goblin Drill Electro Dragon Magic Archer
Fireball
Goblin Drill Electro Dragon Magic Archer
Poison
Goblin Curse Goblin Drill Electro Dragon Phoenix Magic Archer
Lightning
Electro Dragon Phoenix Magic Archer Monk
Rocket
Electro Dragon Phoenix Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Electro Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Curse Tornado Goblin Drill

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Arrows Tornado Goblin Drill Phoenix Magic Archer Electro Dragon Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Curse Arrows Tornado Goblin Drill

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Curse Goblin Drill Phoenix
Goblin Curse
Arrows Magic Archer
Tornado
Magic Archer Electro Dragon
Goblin Drill
Arrows
Electro Dragon
Tornado Magic Archer
Phoenix
Monk Arrows
Magic Archer
Tornado Goblin Curse Electro Dragon
Monk
Phoenix

Defense Synergies 1 8

Arrows
Tornado Phoenix Monk
Goblin Curse
Tornado
Magic Archer Arrows Goblin Drill Electro Dragon
Goblin Drill
Tornado Electro Dragon Magic Archer
Electro Dragon
Tornado Goblin Drill
Phoenix
Arrows Monk
Magic Archer
Tornado Goblin Drill
Monk
Arrows Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon Magic Archer
Goblin Curse Goblin Drill Electro Dragon Phoenix Monk
Tornado Goblin Curse Goblin Drill Electro Dragon
Goblin Curse Goblin Drill Electro Dragon Phoenix Monk
Arrows Tornado Monk
Arrows Tornado Electro Dragon Magic Archer
Tornado Arrows Goblin Curse Electro Dragon Phoenix Magic Archer
Arrows Electro Dragon Phoenix Magic Archer Monk
Goblin Curse Tornado Goblin Drill Phoenix
Tornado Phoenix
Goblin Curse Arrows Tornado Goblin Drill Electro Dragon Magic Archer
Arrows Goblin Curse Tornado Electro Dragon Phoenix Magic Archer
Goblin Drill Goblin Curse Electro Dragon
Arrows Goblin Curse Tornado Goblin Drill Electro Dragon Magic Archer
Goblin Curse Goblin Drill Phoenix
Tornado Monk Goblin Curse Goblin Drill
Arrows Tornado Goblin Drill Electro Dragon
Arrows Tornado Goblin Drill Electro Dragon Magic Archer
Arrows Tornado Goblin Drill Goblin Curse Electro Dragon Magic Archer
Goblin Curse Tornado Goblin Drill Phoenix
Arrows Goblin Curse Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Arrows Electro Dragon Phoenix Magic Archer Monk
Electro Dragon
Tornado Phoenix Monk
Goblin Curse Goblin Drill Phoenix
Arrows Goblin Curse Tornado Electro Dragon Magic Archer Monk
Phoenix
Goblin Curse Phoenix
Electro Dragon Tornado Phoenix Magic Archer Monk
Goblin Curse Goblin Drill Phoenix
Electro Dragon Phoenix
Monk Arrows Tornado Phoenix
Goblin Curse
Goblin Curse Electro Dragon Magic Archer
Electro Dragon Phoenix Tornado Goblin Drill Magic Archer Monk
Arrows Goblin Curse Electro Dragon Phoenix Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Goblin Drill Electro Dragon Monk
Arrows Monk Goblin Curse Tornado Electro Dragon Magic Archer
Arrows Goblin Drill Electro Dragon Magic Archer
Arrows
Arrows Goblin Curse Magic Archer
Arrows Goblin Curse Tornado Electro Dragon Magic Archer Monk
Arrows Tornado Magic Archer
Arrows Goblin Curse Tornado Electro Dragon Magic Archer
Arrows Monk Tornado Electro Dragon
Tornado Electro Dragon
Monk Arrows Tornado Electro Dragon Magic Archer
Monk Arrows Goblin Curse Tornado Electro Dragon Magic Archer
Magic Archer
Arrows Electro Dragon Magic Archer Monk
Arrows Magic Archer
Arrows Goblin Drill Electro Dragon Magic Archer
Magic Archer Arrows Electro Dragon
Monk Arrows Tornado
Arrows Electro Dragon Magic Archer Monk
Arrows Goblin Curse Tornado Electro Dragon Magic Archer Monk
Magic Archer Monk
Arrows Tornado
Tornado Monk
Arrows Goblin Drill Electro Dragon Monk
Arrows Goblin Curse Tornado Electro Dragon Magic Archer
Arrows Tornado Electro Dragon Magic Archer Monk
Arrows Tornado Electro Dragon Magic Archer Monk
Arrows Goblin Curse Tornado Magic Archer
Arrows Goblin Curse Tornado Electro Dragon Magic Archer
Electro Dragon
Arrows Electro Dragon Magic Archer
Arrows Electro Dragon Magic Archer Monk
Arrows Goblin Curse Magic Archer Monk
Electro Dragon Magic Archer
Arrows Goblin Curse Tornado Electro Dragon Magic Archer Monk
Arrows
Electro Dragon Magic Archer
Arrows Electro Dragon Magic Archer
Monk Arrows Tornado
Electro Dragon
Electro Dragon Tornado Magic Archer
Tornado Electro Dragon Magic Archer
Electro Dragon Tornado Magic Archer Monk
Electro Dragon Monk

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