My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Dragon Phoenix Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Phoenix Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Lumberjack Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Phoenix Graveyard
Giant Snowball
Electro Dragon Lumberjack Graveyard
Zap
Firecracker Graveyard
Barbarian Barrel
Firecracker Lumberjack Graveyard
The Log
Firecracker Lumberjack Graveyard
Earthquake
Firecracker Graveyard
Arrows
Firecracker Graveyard
Royal Delivery
Firecracker Electro Dragon Lumberjack Graveyard
Fireball
Firecracker Electro Dragon Lumberjack
Poison
Firecracker Electro Dragon Phoenix Graveyard
Lightning
Electro Dragon Phoenix Lumberjack
Rocket
Electro Dragon Phoenix

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Electro Dragon

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker Firecracker Void Fireball Phoenix Lumberjack Electro Dragon Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Berserker Firecracker Void Fireball

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Firecracker
Lumberjack
Fireball
Graveyard
Void
Electro Dragon
Graveyard
Phoenix
Graveyard
Lumberjack
Firecracker Graveyard
Graveyard
Fireball Electro Dragon Phoenix Lumberjack

Defense Synergies 0 4

Berserker
Firecracker
Electro Dragon Lumberjack
Fireball
Lumberjack
Void
Electro Dragon
Firecracker Lumberjack
Phoenix
Lumberjack
Firecracker Fireball Electro Dragon
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Void Electro Dragon
Lumberjack Firecracker Electro Dragon Phoenix
Lumberjack Void Electro Dragon
Lumberjack Firecracker Electro Dragon Phoenix
Firecracker Fireball Lumberjack
Fireball Firecracker Electro Dragon Lumberjack
Firecracker Fireball Void Electro Dragon Phoenix
Fireball Void Electro Dragon Phoenix
Phoenix Lumberjack
Firecracker Phoenix Lumberjack
Berserker Firecracker Fireball Electro Dragon Lumberjack
Firecracker Fireball Electro Dragon Phoenix
Lumberjack Fireball Electro Dragon
Fireball Firecracker Electro Dragon Lumberjack
Phoenix Lumberjack
Fireball Lumberjack
Firecracker Fireball Electro Dragon Lumberjack
Fireball Firecracker Electro Dragon Lumberjack
Firecracker Fireball Electro Dragon Lumberjack
Phoenix Lumberjack
Firecracker Fireball Electro Dragon Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball Void
Fireball Void Firecracker Electro Dragon Phoenix Lumberjack
Lumberjack Electro Dragon
Lumberjack Fireball Phoenix
Phoenix Lumberjack
Firecracker Fireball Electro Dragon
Fireball Void Phoenix Lumberjack
Phoenix Lumberjack
Void Electro Dragon Firecracker Fireball Phoenix
Phoenix
Electro Dragon Phoenix Lumberjack
Fireball Void Phoenix
Fireball Lumberjack
Firecracker Fireball Electro Dragon
Electro Dragon Phoenix Firecracker Fireball Lumberjack
Firecracker Fireball Electro Dragon Phoenix
Fireball Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void Firecracker Electro Dragon
Firecracker Fireball Void Electro Dragon
Fireball Void Electro Dragon
Firecracker Fireball Void
Fireball Firecracker
Firecracker Fireball Electro Dragon
Firecracker
Fireball Firecracker Electro Dragon
Fireball Void Firecracker Electro Dragon
Fireball Void Electro Dragon Lumberjack
Firecracker Void Fireball Electro Dragon
Fireball Void Firecracker Electro Dragon
Firecracker Fireball Void
Firecracker Fireball Void Electro Dragon
Firecracker Fireball
Firecracker Fireball Electro Dragon
Firecracker Fireball Electro Dragon
Fireball
Void Firecracker Fireball Electro Dragon
Firecracker Fireball Void Electro Dragon
Fireball Void
Fireball Void
Void
Fireball Void Electro Dragon
Firecracker Fireball Electro Dragon
Firecracker Fireball Void Electro Dragon
Fireball Void Electro Dragon
Fireball Void Firecracker
Firecracker Fireball Void Electro Dragon
Electro Dragon Firecracker Fireball Void
Fireball Void
Void Fireball Electro Dragon
Void Firecracker Fireball Electro Dragon
Firecracker Fireball
Fireball Void Electro Dragon
Fireball Firecracker Electro Dragon
Fireball
Fireball Void Firecracker Electro Dragon Lumberjack
Firecracker Fireball Electro Dragon
Void Fireball
Firecracker Electro Dragon
Electro Dragon Firecracker Fireball
Firecracker Fireball Void Electro Dragon
Void Electro Dragon Firecracker Fireball
Fireball Firecracker Void Electro Dragon
Void

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