My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Electro Dragon Inferno Dragon Lumberjack Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Lumberjack Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Inferno Dragon Lava Hound
Giant Snowball
Guards Electro Dragon Inferno Dragon Lumberjack Lava Hound
Zap
Guards Inferno Dragon Lava Hound
Barbarian Barrel
Knight Guards Lumberjack
The Log
Guards Lumberjack
Earthquake
Guards
Arrows
Guards Lava Hound
Royal Delivery
Knight Guards Electro Dragon Inferno Dragon Lumberjack Lava Hound
Fireball
Electro Dragon Inferno Dragon Lumberjack Lava Hound
Poison
Guards Electro Dragon Lava Hound
Lightning
Knight Electro Dragon Inferno Dragon Lumberjack
Rocket
Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards Tornado Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Guards Tornado Inferno Dragon Lumberjack Electro Dragon Lightning Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Guards Tornado Inferno Dragon

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Electro Dragon Lumberjack
Guards
Lumberjack Lava Hound
Tornado
Electro Dragon
Electro Dragon
Lava Hound Knight Tornado Inferno Dragon
Lightning
Lava Hound
Inferno Dragon
Lava Hound Electro Dragon
Lumberjack
Knight Guards Lava Hound
Lava Hound
Electro Dragon Lightning Inferno Dragon Guards Lumberjack

Defense Synergies 1 8

Knight
Electro Dragon Tornado Lumberjack
Guards
Electro Dragon Lumberjack
Tornado
Knight Electro Dragon Inferno Dragon
Electro Dragon
Knight Guards Tornado Inferno Dragon Lumberjack
Lightning
Inferno Dragon
Tornado Electro Dragon
Lumberjack
Knight Guards Electro Dragon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Electro Dragon
Inferno Dragon Lumberjack Knight Electro Dragon
Tornado Lumberjack Knight Electro Dragon Lightning Inferno Dragon
Inferno Dragon Lumberjack Knight Guards Electro Dragon
Lightning Tornado Lumberjack
Tornado Guards Electro Dragon Lumberjack
Tornado Lightning Inferno Dragon Electro Dragon
Lightning Electro Dragon
Inferno Dragon Tornado Lumberjack
Knight Guards Tornado Lumberjack
Guards Knight Tornado Electro Dragon Lumberjack
Inferno Dragon Tornado Electro Dragon
Lumberjack Knight Guards Electro Dragon Lightning
Guards Tornado Electro Dragon Lumberjack
Inferno Dragon Knight Lumberjack
Tornado Lightning Inferno Dragon Lumberjack
Knight Tornado Electro Dragon Lumberjack
Knight Guards Tornado Electro Dragon Lumberjack
Tornado Knight Guards Electro Dragon Inferno Dragon Lumberjack
Tornado Inferno Dragon Lumberjack
Knight Guards Electro Dragon Lumberjack
Guards Inferno Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Lumberjack
Knight Electro Dragon Lightning Inferno Dragon Lumberjack
Guards Lumberjack Knight Electro Dragon Lightning
Guards Lightning Lumberjack Knight Tornado
Knight Guards Inferno Dragon Lumberjack
Tornado Electro Dragon
Guards Knight Lightning Lumberjack
Knight Inferno Dragon Lumberjack
Electro Dragon Lightning Knight Tornado Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Knight Guards Electro Dragon Lumberjack
Lightning Guards Tornado
Lightning Knight Guards Lumberjack
Electro Dragon
Guards Electro Dragon Knight Tornado Lightning Inferno Dragon Lumberjack
Electro Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight Guards Electro Dragon
Tornado Electro Dragon
Lightning Electro Dragon
Lightning Knight Guards
Tornado Electro Dragon
Tornado
Tornado Electro Dragon Lightning
Tornado Electro Dragon Lightning
Lightning Guards Tornado Electro Dragon Lumberjack
Lightning Knight Tornado Electro Dragon
Lightning Tornado Electro Dragon
Lightning Knight
Lightning Electro Dragon
Lightning
Lightning Electro Dragon
Lightning Electro Dragon
Lightning Tornado
Lightning
Lightning Electro Dragon
Lightning Tornado Electro Dragon
Lightning
Lightning Tornado
Tornado Lightning
Lightning Electro Dragon
Tornado Electro Dragon
Inferno Dragon
Tornado Electro Dragon Lightning
Lightning Tornado Electro Dragon
Lightning Tornado
Lightning Tornado Electro Dragon
Electro Dragon Lightning Guards
Lightning
Lightning Electro Dragon
Lightning Electro Dragon
Lightning
Lightning Guards Electro Dragon
Lightning Tornado Electro Dragon
Lightning Knight Electro Dragon Lumberjack
Electro Dragon Lightning
Lightning Tornado
Electro Dragon
Electro Dragon Guards Tornado Lightning
Tornado Electro Dragon Lightning
Electro Dragon Lightning Tornado
Inferno Dragon
Lightning Electro Dragon

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