My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Hunter Electro Dragon Electro Wizard Lumberjack Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Lumberjack Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Electro Wizard Lumberjack Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Mighty Miner
Giant Snowball
Goblin Curse Electro Dragon Lumberjack Mighty Miner
Zap
Goblin Curse Mighty Miner
Barbarian Barrel
Knight Goblin Curse Hunter Electro Wizard Lumberjack
The Log
Goblin Curse Hunter Lumberjack
Earthquake
Arrows
Goblin Curse
Royal Delivery
Knight Hunter Electro Dragon Electro Wizard Lumberjack
Fireball
Hunter Electro Dragon Electro Wizard Lumberjack Mighty Miner
Poison
Goblin Curse Hunter Electro Dragon Electro Wizard
Lightning
Knight Hunter Electro Dragon Electro Wizard Lumberjack Mighty Miner
Rocket
Hunter Electro Dragon Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Hunter Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Goblin Curse Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Arrows Knight Hunter Electro Wizard Lumberjack Mighty Miner Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Curse Arrows Knight Hunter

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Curse Knight Lumberjack Mighty Miner
Knight
Arrows Hunter Electro Dragon Electro Wizard Lumberjack
Goblin Curse
Arrows
Hunter
Knight Lumberjack
Electro Dragon
Knight
Electro Wizard
Knight Lumberjack
Lumberjack
Arrows Knight Hunter Electro Wizard
Mighty Miner
Arrows

Defense Synergies 3 8

Arrows
Knight Lumberjack
Knight
Hunter Electro Dragon Electro Wizard Arrows Lumberjack
Goblin Curse
Hunter
Knight Electro Wizard Lumberjack
Electro Dragon
Knight Electro Wizard Lumberjack
Electro Wizard
Knight Hunter Electro Dragon Lumberjack
Lumberjack
Arrows Knight Hunter Electro Dragon Electro Wizard
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Electro Dragon Electro Wizard
Hunter Lumberjack Knight Goblin Curse Electro Dragon Electro Wizard
Hunter Lumberjack Knight Goblin Curse Electro Dragon Electro Wizard
Hunter Lumberjack Knight Goblin Curse Electro Dragon Electro Wizard
Arrows Lumberjack
Arrows Hunter Electro Dragon Electro Wizard Lumberjack
Hunter Electro Wizard Arrows Goblin Curse Electro Dragon
Arrows Electro Dragon Electro Wizard
Hunter Mighty Miner Goblin Curse Lumberjack
Knight Hunter Electro Wizard Lumberjack
Goblin Curse Electro Wizard Arrows Knight Hunter Electro Dragon Lumberjack
Arrows Hunter Goblin Curse Electro Dragon Electro Wizard
Hunter Lumberjack Knight Goblin Curse Electro Dragon Electro Wizard
Arrows Goblin Curse Hunter Electro Dragon Electro Wizard Lumberjack
Knight Goblin Curse Hunter Electro Wizard Lumberjack
Goblin Curse Hunter Electro Wizard Lumberjack
Arrows Knight Hunter Electro Dragon Electro Wizard Lumberjack
Arrows Knight Hunter Electro Dragon Electro Wizard Lumberjack
Arrows Hunter Knight Goblin Curse Electro Dragon Electro Wizard Lumberjack
Goblin Curse Hunter Electro Wizard Lumberjack
Arrows Knight Goblin Curse Hunter Electro Dragon Electro Wizard Lumberjack
Hunter Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Electro Wizard
Electro Wizard Arrows Knight Hunter Electro Dragon Lumberjack
Lumberjack Knight Hunter Electro Dragon Electro Wizard
Hunter Lumberjack Knight Electro Wizard
Knight Goblin Curse Hunter Lumberjack Mighty Miner
Arrows Goblin Curse Hunter Electro Dragon Electro Wizard
Knight Hunter Electro Wizard Lumberjack
Mighty Miner Knight Goblin Curse Hunter Lumberjack
Electro Dragon Electro Wizard Knight
Goblin Curse
Knight Hunter Electro Dragon Lumberjack
Arrows Electro Wizard
Knight Goblin Curse Hunter Lumberjack
Goblin Curse Electro Dragon
Electro Dragon Electro Wizard Knight Hunter Lumberjack Mighty Miner
Arrows Goblin Curse Hunter Electro Dragon Electro Wizard Mighty Miner
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Electro Dragon
Arrows Goblin Curse Electro Dragon Electro Wizard
Arrows Electro Dragon
Arrows Knight
Arrows Goblin Curse
Arrows Goblin Curse Hunter Electro Dragon
Arrows
Arrows Goblin Curse Hunter Electro Dragon
Arrows Electro Dragon
Electro Dragon Electro Wizard Lumberjack
Arrows Knight Electro Dragon Electro Wizard
Arrows Goblin Curse Electro Dragon
Knight Hunter
Arrows Electro Dragon
Arrows
Arrows Hunter Electro Dragon
Arrows Electro Dragon
Arrows
Arrows Hunter Electro Dragon Electro Wizard
Arrows Goblin Curse Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Goblin Curse Hunter Electro Dragon
Arrows Hunter Electro Dragon Electro Wizard
Arrows Electro Dragon
Arrows Goblin Curse
Arrows Goblin Curse Hunter Electro Dragon Electro Wizard
Electro Dragon Electro Wizard
Arrows Hunter Electro Dragon
Arrows Electro Dragon Electro Wizard
Mighty Miner
Arrows Goblin Curse
Electro Wizard Electro Dragon
Arrows Goblin Curse Hunter Electro Dragon Electro Wizard
Arrows
Knight Hunter Electro Dragon Electro Wizard Lumberjack
Arrows Electro Dragon
Arrows
Electro Dragon
Electro Dragon Electro Wizard
Electro Dragon Electro Wizard
Electro Dragon Electro Wizard
Electro Dragon

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