My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Electro Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit Goblin Gang Royal Hogs Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Royal Hogs Electro Dragon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Hogs
Giant Snowball
Goblin Gang Royal Hogs Electro Dragon Lumberjack
Zap
Goblin Gang Royal Hogs
Barbarian Barrel
Electro Spirit Ice Spirit Goblin Gang Royal Hogs Lumberjack
The Log
Electro Spirit Ice Spirit Goblin Gang Royal Hogs Lumberjack
Earthquake
Goblin Gang Royal Hogs
Arrows
Electro Spirit Ice Spirit Goblin Gang Royal Hogs
Royal Delivery
Electro Spirit Ice Spirit Goblin Gang Royal Hogs Electro Dragon Lumberjack
Fireball
Goblin Gang Royal Hogs Electro Dragon Lumberjack
Poison
Goblin Gang Royal Hogs Electro Dragon
Lightning
Electro Dragon Lumberjack
Rocket
Royal Hogs Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Earthquake Electro Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Ice Spirit The Log Goblin Gang Earthquake Lumberjack Royal Hogs Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Ice Spirit The Log Goblin Gang

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Lumberjack
Ice Spirit
Royal Hogs Lumberjack
Goblin Gang
Royal Hogs
Earthquake
Royal Hogs The Log
Royal Hogs
Ice Spirit Earthquake Goblin Gang The Log Lumberjack
Electro Dragon
The Log
Earthquake Royal Hogs Lumberjack
Lumberjack
Electro Spirit Ice Spirit Royal Hogs The Log

Defense Synergies 1 12

Electro Spirit
The Log Lumberjack
Ice Spirit
Goblin Gang Earthquake Electro Dragon The Log Lumberjack
Goblin Gang
Ice Spirit The Log Lumberjack
Earthquake
Ice Spirit The Log
Royal Hogs
Electro Dragon
Ice Spirit The Log Lumberjack
The Log
Electro Spirit Ice Spirit Goblin Gang Earthquake Electro Dragon Lumberjack
Lumberjack
Electro Spirit Ice Spirit Goblin Gang Electro Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Electro Dragon The Log
Lumberjack Ice Spirit Goblin Gang Electro Dragon The Log
Goblin Gang Lumberjack Electro Dragon
Lumberjack Goblin Gang Electro Dragon
Earthquake The Log Lumberjack
Goblin Gang The Log Electro Spirit Earthquake Electro Dragon Lumberjack
Electro Spirit Ice Spirit Goblin Gang Electro Dragon
Earthquake Electro Spirit Electro Dragon The Log
Goblin Gang Lumberjack
Goblin Gang Ice Spirit Lumberjack
Goblin Gang Electro Spirit Earthquake Electro Dragon The Log Lumberjack
Goblin Gang Electro Dragon
Lumberjack Ice Spirit Goblin Gang Earthquake Electro Dragon The Log
Electro Spirit Ice Spirit Goblin Gang Earthquake Electro Dragon The Log Lumberjack
Goblin Gang Lumberjack
Ice Spirit Goblin Gang The Log Lumberjack
Goblin Gang Electro Dragon Lumberjack
Ice Spirit Electro Spirit Goblin Gang Electro Dragon The Log Lumberjack
Earthquake The Log Electro Spirit Ice Spirit Electro Dragon Lumberjack
Lumberjack
Goblin Gang Electro Spirit Earthquake Electro Dragon The Log Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack
Goblin Gang Electro Dragon The Log Lumberjack
Goblin Gang Lumberjack Ice Spirit Electro Dragon The Log
Goblin Gang Lumberjack The Log
Goblin Gang Lumberjack
Electro Spirit Ice Spirit Goblin Gang Electro Dragon
Goblin Gang Lumberjack
Lumberjack
Electro Dragon Electro Spirit Ice Spirit The Log
Goblin Gang
Electro Dragon Lumberjack
The Log
Goblin Gang Lumberjack
Electro Dragon
Goblin Gang Electro Dragon Electro Spirit Ice Spirit The Log Lumberjack
Electro Spirit Earthquake Electro Dragon The Log
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Electro Dragon The Log
Electro Dragon The Log
Earthquake Electro Dragon The Log
Earthquake The Log
Earthquake The Log
Electro Spirit Ice Spirit Electro Dragon
Earthquake The Log
Earthquake The Log Ice Spirit Electro Dragon
The Log Electro Dragon
Goblin Gang Electro Dragon Lumberjack
Earthquake Electro Dragon The Log
Electro Dragon
Earthquake The Log
Earthquake Electro Dragon
Earthquake The Log
Earthquake Electro Dragon The Log
Earthquake Electro Dragon The Log
Earthquake
Earthquake Electro Dragon The Log
Earthquake Electro Dragon The Log
Earthquake The Log
The Log
Earthquake Electro Dragon The Log
Earthquake The Log Electro Spirit Ice Spirit Electro Dragon
The Log Earthquake Electro Dragon
Electro Dragon The Log
The Log
Electro Dragon
Electro Dragon Electro Spirit Ice Spirit
Earthquake Electro Dragon The Log
Electro Spirit Ice Spirit Electro Dragon
Earthquake The Log
Earthquake Electro Spirit Ice Spirit Goblin Gang Electro Dragon
Electro Dragon
The Log
Goblin Gang Electro Dragon Lumberjack
The Log Earthquake Electro Dragon
Electro Dragon
Electro Dragon Electro Spirit Ice Spirit Goblin Gang The Log
Electro Dragon
Electro Dragon The Log
Electro Dragon

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