My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Zappies Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Electro Dragon Golem Royal Ghost Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golem Royal Ghost Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions Zappies Electro Dragon Lumberjack
Zap
Minions Zappies
Barbarian Barrel
Zappies Royal Ghost Lumberjack
The Log
Zappies Lumberjack
Earthquake
Zappies
Arrows
Minions Zappies
Royal Delivery
Minions Zappies Electro Dragon Royal Ghost Lumberjack
Fireball
Minions Zappies Electro Dragon Lumberjack
Poison
Minions Zappies Electro Dragon
Lightning
Electro Dragon Lumberjack
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Freeze Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Electro Dragon Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Freeze Golem Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Minions Royal Ghost Zappies Freeze Lumberjack Electro Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Minions Royal Ghost Zappies

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Rage Golem Lumberjack
Zappies
Rage Electro Dragon Golem Royal Ghost Lumberjack
Rage
Minions Zappies Electro Dragon
Freeze
Electro Dragon
Golem Zappies Rage
Golem
Electro Dragon Minions Zappies Lumberjack
Royal Ghost
Zappies Lumberjack
Lumberjack
Minions Zappies Golem Royal Ghost

Defense Synergies 0 6

Minions
Zappies Freeze Lumberjack
Zappies
Minions Lumberjack
Rage
Freeze
Minions Lumberjack
Electro Dragon
Lumberjack
Golem
Royal Ghost
Lumberjack
Minions Zappies Freeze Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Zappies Electro Dragon
Lumberjack Minions Zappies Electro Dragon
Lumberjack Minions Zappies Freeze Electro Dragon
Lumberjack Minions Zappies Electro Dragon
Lumberjack
Freeze Minions Zappies Electro Dragon Royal Ghost Lumberjack
Minions Zappies Freeze Electro Dragon
Electro Dragon
Zappies Minions Lumberjack
Zappies Royal Ghost Lumberjack
Minions Zappies Freeze Electro Dragon Royal Ghost Lumberjack
Minions Zappies Electro Dragon
Lumberjack Minions Zappies Freeze Electro Dragon
Minions Zappies Freeze Electro Dragon Royal Ghost Lumberjack
Zappies Lumberjack
Zappies Freeze Lumberjack
Minions Zappies Electro Dragon Lumberjack
Minions Zappies Electro Dragon Royal Ghost Lumberjack
Freeze Minions Zappies Electro Dragon Royal Ghost Lumberjack
Zappies Lumberjack
Royal Ghost Minions Zappies Electro Dragon Lumberjack
Zappies Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zappies Royal Ghost
Electro Dragon Royal Ghost Lumberjack
Zappies Lumberjack Minions Electro Dragon
Lumberjack Zappies
Zappies Lumberjack
Minions Zappies Freeze Electro Dragon
Minions Zappies Lumberjack
Zappies Lumberjack
Freeze Electro Dragon Minions Zappies
Zappies
Minions Zappies Electro Dragon Lumberjack
Zappies Lumberjack
Zappies Electro Dragon
Zappies Electro Dragon Minions Freeze Lumberjack
Minions Zappies Freeze Electro Dragon Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Electro Dragon Royal Ghost
Electro Dragon Royal Ghost
Electro Dragon
Freeze
Minions Freeze Electro Dragon
Freeze Electro Dragon
Electro Dragon
Minions Electro Dragon Lumberjack
Electro Dragon
Electro Dragon
Minions Freeze Electro Dragon
Electro Dragon
Electro Dragon
Freeze
Minions
Electro Dragon
Electro Dragon
Minions
Electro Dragon
Freeze Electro Dragon
Electro Dragon Royal Ghost
Electro Dragon
Electro Dragon
Electro Dragon Minions Zappies Freeze
Electro Dragon
Zappies Freeze Electro Dragon
Minions Zappies Freeze Electro Dragon
Zappies Electro Dragon
Freeze
Electro Dragon Lumberjack
Electro Dragon
Electro Dragon
Electro Dragon Minions Zappies Freeze
Zappies Electro Dragon
Electro Dragon Freeze Royal Ghost
Electro Dragon

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