My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Electro Dragon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Bandit
Giant Snowball
Cannon Hog Rider Goblin Barrel Electro Dragon
Zap
Cannon Goblin Barrel Bandit
Barbarian Barrel
Cannon Goblin Barrel Bandit
The Log
Cannon Hog Rider Goblin Barrel Bandit
Earthquake
Cannon Hog Rider Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Hog Rider Goblin Barrel Electro Dragon Bandit
Fireball
Cannon Hog Rider Goblin Barrel Electro Dragon Bandit
Poison
Cannon Electro Dragon
Lightning
Cannon Electro Dragon Bandit
Rocket
Hog Rider Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Cannon Goblin Barrel Bandit Hog Rider Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Cannon Goblin Barrel

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mirror Goblin Barrel Bandit Mega Knight
Cannon
Hog Rider
Arrows Mirror Goblin Barrel Bandit Mega Knight
Mirror
Arrows Goblin Barrel Hog Rider
Goblin Barrel
Mirror Arrows Hog Rider Bandit Mega Knight
Electro Dragon
Mega Knight
Bandit
Arrows Hog Rider Goblin Barrel Mega Knight
Mega Knight
Arrows Hog Rider Goblin Barrel Electro Dragon Bandit

Defense Synergies 3 7

Arrows
Mirror Mega Knight Cannon Bandit
Cannon
Mirror Arrows Electro Dragon Bandit
Hog Rider
Mirror
Arrows Cannon Electro Dragon Mega Knight
Goblin Barrel
Electro Dragon
Cannon Mirror
Bandit
Arrows Cannon Mega Knight
Mega Knight
Arrows Mirror Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Electro Dragon
Cannon Electro Dragon Bandit Mega Knight
Cannon Mega Knight Electro Dragon Bandit
Cannon Electro Dragon Bandit Mega Knight
Arrows Mega Knight
Arrows Cannon Electro Dragon Bandit Mega Knight
Arrows Cannon Electro Dragon
Arrows Cannon Electro Dragon Bandit Mega Knight
Cannon
Cannon Bandit Mega Knight
Arrows Cannon Electro Dragon Bandit Mega Knight
Arrows Electro Dragon
Cannon Mega Knight Electro Dragon Bandit
Mega Knight Arrows Cannon Electro Dragon
Cannon Bandit Mega Knight
Cannon Bandit Mega Knight
Mega Knight Arrows Cannon Electro Dragon
Arrows Cannon Mega Knight Electro Dragon Bandit
Arrows Cannon Electro Dragon Bandit Mega Knight
Cannon
Mega Knight Arrows Cannon Electro Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Bandit
Bandit Arrows Electro Dragon Mega Knight
Bandit Mega Knight Electro Dragon
Mega Knight Bandit
Cannon Bandit Mega Knight
Arrows Electro Dragon
Bandit
Mega Knight
Electro Dragon Mega Knight Bandit
Cannon
Mega Knight Electro Dragon
Mega Knight Arrows
Mega Knight Cannon Bandit
Cannon Electro Dragon Mega Knight
Electro Dragon
Arrows Mega Knight Cannon Electro Dragon
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon Bandit
Arrows Electro Dragon Bandit
Arrows Electro Dragon Bandit
Arrows
Arrows Mega Knight
Arrows Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Electro Dragon Bandit
Electro Dragon
Arrows Electro Dragon Bandit
Arrows Electro Dragon
Bandit
Arrows Electro Dragon Bandit
Arrows
Arrows Electro Dragon Bandit
Arrows Electro Dragon Bandit Mega Knight
Arrows
Arrows Electro Dragon Bandit Mega Knight
Arrows Electro Dragon Mega Knight
Mega Knight
Arrows
Arrows Electro Dragon
Arrows Electro Dragon Mega Knight
Arrows Electro Dragon Bandit
Arrows Electro Dragon Bandit Mega Knight
Arrows Bandit
Arrows Electro Dragon
Electro Dragon
Arrows Electro Dragon Bandit Mega Knight
Arrows Electro Dragon
Mega Knight
Arrows
Electro Dragon Bandit
Arrows Electro Dragon
Arrows
Electro Dragon Mega Knight
Arrows Electro Dragon
Arrows
Electro Dragon Mega Knight
Electro Dragon
Electro Dragon
Electro Dragon Bandit Mega Knight
Electro Dragon Mega Knight

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