My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Witch Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Witch Electro Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Witch Electro Dragon
Zap
Goblin Gang Firecracker Witch
Barbarian Barrel
Knight Goblin Gang Firecracker Witch
The Log
Goblin Gang Firecracker Witch
Earthquake
Goblin Gang Firecracker Witch
Arrows
Goblin Gang Firecracker Witch
Royal Delivery
Knight Goblin Gang Firecracker Witch Electro Dragon
Fireball
Goblin Gang Firecracker Witch Electro Dragon
Poison
Goblin Gang Firecracker Witch Electro Dragon
Lightning
Knight Witch Electro Dragon
Rocket
Witch Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Earthquake Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Goblin Gang Firecracker Earthquake Witch Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Goblin Gang Firecracker

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Earthquake Mega Knight
Knight
Goblin Gang Firecracker Arrows Earthquake Witch Electro Dragon
Goblin Gang
Knight Firecracker
Firecracker
Knight Goblin Gang Earthquake Mega Knight
Earthquake
Arrows Knight Firecracker Mega Knight
Witch
Knight Mega Knight
Electro Dragon
Knight Mega Knight
Mega Knight
Arrows Firecracker Earthquake Witch Electro Dragon

Defense Synergies 4 10

Arrows
Mega Knight Knight
Knight
Goblin Gang Firecracker Electro Dragon Arrows Earthquake Witch
Goblin Gang
Knight Firecracker
Firecracker
Knight Goblin Gang Earthquake Electro Dragon Mega Knight
Earthquake
Knight Firecracker Mega Knight
Witch
Knight Electro Dragon Mega Knight
Electro Dragon
Knight Firecracker Witch
Mega Knight
Arrows Firecracker Earthquake Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Firecracker Electro Dragon
Knight Goblin Gang Firecracker Witch Electro Dragon Mega Knight
Goblin Gang Witch Mega Knight Knight Electro Dragon
Witch Knight Goblin Gang Firecracker Electro Dragon Mega Knight
Arrows Firecracker Earthquake Mega Knight
Arrows Goblin Gang Firecracker Earthquake Electro Dragon Mega Knight
Arrows Goblin Gang Firecracker Witch Electro Dragon
Earthquake Arrows Electro Dragon Mega Knight
Witch Goblin Gang
Knight Goblin Gang Firecracker Mega Knight
Goblin Gang Witch Arrows Knight Firecracker Earthquake Electro Dragon Mega Knight
Arrows Goblin Gang Firecracker Witch Electro Dragon
Mega Knight Knight Goblin Gang Earthquake Witch Electro Dragon
Mega Knight Arrows Goblin Gang Firecracker Earthquake Witch Electro Dragon
Knight Goblin Gang Mega Knight
Goblin Gang Mega Knight
Mega Knight Arrows Knight Goblin Gang Firecracker Witch Electro Dragon
Arrows Mega Knight Knight Goblin Gang Firecracker Witch Electro Dragon
Arrows Earthquake Witch Knight Firecracker Electro Dragon Mega Knight
Goblin Gang Mega Knight Arrows Knight Firecracker Earthquake Witch Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Witch
Arrows Knight Goblin Gang Firecracker Electro Dragon Mega Knight
Goblin Gang Mega Knight Knight Witch Electro Dragon
Goblin Gang Mega Knight Knight
Knight Goblin Gang Witch Mega Knight
Arrows Firecracker Goblin Gang Witch Electro Dragon
Goblin Gang Knight Witch
Mega Knight Knight
Electro Dragon Mega Knight Knight Firecracker Witch
Witch Goblin Gang
Mega Knight Knight Witch Electro Dragon
Mega Knight Arrows
Mega Knight Knight Goblin Gang Witch
Firecracker Witch Electro Dragon Mega Knight
Goblin Gang Witch Electro Dragon Knight Firecracker
Arrows Mega Knight Firecracker Earthquake Witch Electro Dragon
Arrows
Mega Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Knight Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Earthquake Arrows Electro Dragon
Earthquake Arrows Knight Firecracker
Arrows Firecracker Earthquake Mega Knight
Arrows Firecracker Witch Electro Dragon
Arrows Firecracker Earthquake Witch
Arrows Earthquake Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Goblin Gang Electro Dragon
Firecracker Arrows Knight Earthquake Electro Dragon
Arrows Firecracker Electro Dragon
Earthquake Knight Firecracker
Earthquake Arrows Firecracker Electro Dragon
Earthquake Arrows Firecracker
Earthquake Arrows Firecracker Witch Electro Dragon
Earthquake Arrows Firecracker Electro Dragon Mega Knight
Arrows Earthquake
Arrows Firecracker Earthquake Electro Dragon Mega Knight
Arrows Firecracker Earthquake Witch Electro Dragon Mega Knight
Earthquake Mega Knight
Arrows
Earthquake Arrows Electro Dragon
Arrows Firecracker Earthquake Witch Electro Dragon Mega Knight
Witch
Arrows Firecracker Earthquake Witch Electro Dragon
Arrows Witch Electro Dragon Mega Knight
Arrows Firecracker
Arrows Firecracker Witch Electro Dragon
Electro Dragon Firecracker Witch
Arrows Earthquake Electro Dragon Mega Knight
Arrows Firecracker Electro Dragon
Mega Knight
Arrows Firecracker Earthquake
Earthquake Goblin Gang Witch Electro Dragon
Arrows Firecracker Witch Electro Dragon
Arrows
Knight Goblin Gang Firecracker Electro Dragon Mega Knight
Arrows Firecracker Earthquake Electro Dragon
Arrows
Firecracker Electro Dragon Mega Knight
Electro Dragon Goblin Gang Firecracker Witch
Firecracker Witch Electro Dragon
Electro Dragon Firecracker Witch Mega Knight
Firecracker Electro Dragon Mega Knight

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