My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Balloon Electro Dragon Ice Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Dragon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Balloon Electro Dragon Lumberjack
Zap
Balloon
Barbarian Barrel
Goblin Cage Ice Wizard Lumberjack
The Log
Goblin Cage Lumberjack
Earthquake
Goblin Cage
Arrows
Royal Delivery
Goblin Cage Balloon Electro Dragon Ice Wizard Lumberjack
Fireball
Goblin Cage Balloon Electro Dragon Ice Wizard Lumberjack
Poison
Goblin Cage Balloon Electro Dragon Ice Wizard
Lightning
Goblin Cage Balloon Electro Dragon Ice Wizard Lumberjack
Rocket
Balloon Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Electro Dragon The Log Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Ice Wizard Fireball Goblin Cage Lumberjack Balloon Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Ice Wizard Fireball Goblin Cage

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
The Log Mega Knight
Goblin Cage
Balloon The Log Lumberjack
Balloon
Lumberjack Goblin Cage Electro Dragon The Log Ice Wizard Mega Knight
Electro Dragon
Balloon Ice Wizard Mega Knight
The Log
Fireball Goblin Cage Balloon Lumberjack Mega Knight
Ice Wizard
Balloon Electro Dragon Lumberjack
Lumberjack
Balloon Goblin Cage The Log Ice Wizard Mega Knight
Mega Knight
Fireball Balloon Electro Dragon The Log Lumberjack

Defense Synergies 1 16

Fireball
The Log Goblin Cage Ice Wizard Lumberjack Mega Knight
Goblin Cage
Fireball Electro Dragon The Log Ice Wizard Lumberjack
Balloon
Electro Dragon
Goblin Cage The Log Ice Wizard Lumberjack
The Log
Fireball Goblin Cage Electro Dragon Ice Wizard Lumberjack Mega Knight
Ice Wizard
Fireball Goblin Cage Electro Dragon The Log Lumberjack Mega Knight
Lumberjack
Fireball Goblin Cage Electro Dragon The Log Ice Wizard
Mega Knight
Fireball The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Cage Electro Dragon The Log
Lumberjack Goblin Cage Electro Dragon The Log Ice Wizard Mega Knight
Goblin Cage Lumberjack Mega Knight Electro Dragon Ice Wizard
Goblin Cage Lumberjack Electro Dragon Ice Wizard Mega Knight
Fireball Goblin Cage The Log Lumberjack Mega Knight
Fireball The Log Electro Dragon Ice Wizard Lumberjack Mega Knight
Fireball Goblin Cage Electro Dragon Ice Wizard
Fireball Goblin Cage Electro Dragon The Log Mega Knight
Goblin Cage Ice Wizard Lumberjack
Ice Wizard Lumberjack Mega Knight
Ice Wizard Fireball Electro Dragon The Log Lumberjack Mega Knight
Fireball Electro Dragon Ice Wizard
Goblin Cage Lumberjack Mega Knight Fireball Electro Dragon The Log Ice Wizard
Fireball Mega Knight Goblin Cage Electro Dragon The Log Lumberjack
Goblin Cage Lumberjack Mega Knight
Fireball Goblin Cage The Log Lumberjack Mega Knight
Mega Knight Fireball Goblin Cage Electro Dragon Lumberjack
Fireball Goblin Cage Mega Knight Electro Dragon The Log Ice Wizard Lumberjack
Goblin Cage The Log Fireball Electro Dragon Ice Wizard Lumberjack Mega Knight
Goblin Cage Lumberjack
Mega Knight Fireball Electro Dragon The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Fireball Goblin Cage
Fireball Electro Dragon The Log Lumberjack Mega Knight
Lumberjack Mega Knight Goblin Cage Electro Dragon The Log
Lumberjack Mega Knight Fireball Goblin Cage The Log
Goblin Cage Lumberjack Mega Knight
Fireball Electro Dragon Ice Wizard
Fireball Goblin Cage Ice Wizard Lumberjack
Mega Knight Goblin Cage Lumberjack
Goblin Cage Electro Dragon Mega Knight Fireball The Log
Goblin Cage
Mega Knight Goblin Cage Electro Dragon Lumberjack
Mega Knight Fireball Goblin Cage The Log
Mega Knight Fireball Goblin Cage Lumberjack
Fireball Goblin Cage Electro Dragon Mega Knight
Electro Dragon Fireball Goblin Cage The Log Lumberjack
Mega Knight Fireball Goblin Cage Electro Dragon The Log Ice Wizard
Fireball Goblin Cage Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Electro Dragon The Log
Fireball Electro Dragon The Log Ice Wizard
Fireball Electro Dragon The Log
Fireball The Log
Fireball The Log Mega Knight
Fireball Electro Dragon Ice Wizard
The Log
Fireball The Log Electro Dragon Ice Wizard
Fireball The Log Electro Dragon
Fireball Electro Dragon Lumberjack
Fireball Electro Dragon The Log
Fireball Electro Dragon
Fireball The Log
Fireball Electro Dragon
Fireball The Log
Fireball Electro Dragon The Log
Fireball Electro Dragon The Log Mega Knight
Fireball
Fireball Electro Dragon The Log Mega Knight
Fireball Electro Dragon The Log Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Fireball Electro Dragon The Log
The Log Fireball Electro Dragon Ice Wizard Mega Knight
Fireball The Log Electro Dragon Ice Wizard
Fireball Electro Dragon The Log Mega Knight
Fireball The Log
Fireball Electro Dragon Ice Wizard
Electro Dragon Fireball
Fireball
Fireball Electro Dragon The Log Mega Knight
Fireball Electro Dragon
Mega Knight
Fireball The Log
Fireball Electro Dragon
Fireball Electro Dragon Ice Wizard
The Log Fireball
Fireball Electro Dragon Lumberjack Mega Knight
The Log Fireball Electro Dragon
Fireball
Electro Dragon Mega Knight
Electro Dragon Fireball The Log
Fireball Electro Dragon
Electro Dragon Fireball The Log Mega Knight
Fireball Electro Dragon Mega Knight

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