My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Electro Dragon Royal Ghost Bandit Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost Bandit Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Hog Rider Royal Ghost Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Dragon Royal Ghost Bandit Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Bandit
Giant Snowball
Flying Machine Hog Rider Electro Dragon
Zap
Flying Machine Bandit
Barbarian Barrel
Royal Ghost Bandit
The Log
Hog Rider Bandit
Earthquake
Hog Rider
Arrows
Flying Machine
Royal Delivery
Flying Machine Hog Rider Electro Dragon Royal Ghost Bandit
Fireball
Flying Machine Hog Rider Electro Dragon Bandit
Poison
Flying Machine Electro Dragon
Lightning
Electro Dragon Bandit
Rocket
Hog Rider Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Dragon Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Ghost Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Royal Ghost Bandit Flying Machine Hog Rider Golden Knight Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Royal Ghost Bandit Flying Machine

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Bandit Mega Knight
Flying Machine
Hog Rider Electro Dragon Royal Ghost Mega Knight Golden Knight
Hog Rider
Arrows Flying Machine Bandit Mega Knight Golden Knight
Electro Dragon
Flying Machine Mega Knight
Royal Ghost
Flying Machine Bandit Mega Knight Golden Knight
Bandit
Arrows Hog Rider Royal Ghost Mega Knight Golden Knight
Mega Knight
Arrows Flying Machine Hog Rider Electro Dragon Royal Ghost Bandit
Golden Knight
Flying Machine Hog Rider Royal Ghost Bandit

Defense Synergies 1 9

Arrows
Mega Knight Bandit Golden Knight
Flying Machine
Electro Dragon Royal Ghost Bandit Mega Knight Golden Knight
Hog Rider
Electro Dragon
Flying Machine
Royal Ghost
Flying Machine Mega Knight
Bandit
Arrows Flying Machine Mega Knight
Mega Knight
Arrows Flying Machine Royal Ghost Bandit
Golden Knight
Arrows Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Electro Dragon Golden Knight
Flying Machine Electro Dragon Bandit Mega Knight
Mega Knight Electro Dragon Bandit
Electro Dragon Bandit Mega Knight
Arrows Mega Knight
Arrows Flying Machine Electro Dragon Royal Ghost Bandit Mega Knight
Arrows Flying Machine Electro Dragon
Arrows Flying Machine Electro Dragon Bandit Mega Knight Golden Knight
Royal Ghost Bandit Mega Knight
Arrows Flying Machine Electro Dragon Royal Ghost Bandit Mega Knight
Arrows Flying Machine Electro Dragon
Mega Knight Flying Machine Electro Dragon Bandit
Mega Knight Arrows Electro Dragon Royal Ghost Golden Knight
Bandit Mega Knight
Bandit Mega Knight
Mega Knight Arrows Electro Dragon
Arrows Mega Knight Flying Machine Electro Dragon Royal Ghost Bandit Golden Knight
Arrows Flying Machine Electro Dragon Royal Ghost Bandit Mega Knight
Royal Ghost Mega Knight Arrows Flying Machine Electro Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Royal Ghost Bandit
Bandit Arrows Flying Machine Electro Dragon Royal Ghost Mega Knight
Bandit Mega Knight Electro Dragon Golden Knight
Mega Knight Bandit
Bandit Mega Knight
Arrows Flying Machine Electro Dragon
Flying Machine Bandit
Mega Knight
Electro Dragon Mega Knight Flying Machine Bandit
Mega Knight Flying Machine Electro Dragon Golden Knight
Mega Knight Arrows
Mega Knight Bandit Golden Knight
Flying Machine Electro Dragon Mega Knight
Electro Dragon Flying Machine Golden Knight
Arrows Mega Knight Flying Machine Electro Dragon Royal Ghost Golden Knight
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Flying Machine Electro Dragon Royal Ghost Bandit Golden Knight
Arrows Flying Machine Electro Dragon Royal Ghost Bandit Golden Knight
Arrows Flying Machine Electro Dragon Bandit
Arrows Flying Machine
Arrows Mega Knight
Arrows Flying Machine Electro Dragon
Arrows Flying Machine
Arrows Flying Machine Electro Dragon
Arrows Flying Machine Electro Dragon Bandit Golden Knight
Electro Dragon
Arrows Flying Machine Electro Dragon Bandit Golden Knight
Arrows Flying Machine Electro Dragon
Flying Machine Bandit Golden Knight
Arrows Flying Machine Electro Dragon Bandit
Arrows Flying Machine
Arrows Flying Machine Electro Dragon Bandit Golden Knight
Arrows Flying Machine Electro Dragon Bandit Mega Knight
Arrows
Arrows Flying Machine Electro Dragon Bandit Mega Knight
Arrows Flying Machine Electro Dragon Mega Knight Golden Knight
Mega Knight
Arrows
Arrows Flying Machine Electro Dragon
Arrows Electro Dragon Mega Knight
Arrows Flying Machine Electro Dragon Royal Ghost Bandit Golden Knight
Arrows Flying Machine Electro Dragon Bandit Mega Knight Golden Knight
Arrows Bandit Golden Knight
Arrows Flying Machine Electro Dragon
Electro Dragon Flying Machine
Arrows Electro Dragon Bandit Mega Knight
Arrows Electro Dragon
Mega Knight
Arrows
Flying Machine Electro Dragon Bandit
Arrows Flying Machine Electro Dragon
Arrows
Flying Machine Electro Dragon Mega Knight
Arrows Flying Machine Electro Dragon
Arrows
Flying Machine Electro Dragon Mega Knight
Electro Dragon Flying Machine Golden Knight
Flying Machine Electro Dragon
Electro Dragon Flying Machine Royal Ghost Bandit Mega Knight Golden Knight
Electro Dragon Mega Knight

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