My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Electro Dragon Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake Goblin Curse Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Goblin Curse
Giant Snowball
Goblin Curse Electro Dragon
Zap
Goblin Curse
Barbarian Barrel
Elixir Golem Goblin Curse
The Log
Elixir Golem Goblin Curse
Earthquake
Elixir Golem
Arrows
Goblin Curse
Royal Delivery
Elixir Golem Electro Dragon Mother Witch
Fireball
Elixir Golem Electro Dragon Mother Witch
Poison
Elixir Golem Goblin Curse Electro Dragon Mother Witch
Lightning
Electro Dragon Mother Witch
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake Tornado Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Goblin Curse Tornado Mother Witch Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Arrows Earthquake Elixir Golem Tornado Mother Witch Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblin Curse Arrows Earthquake Elixir Golem

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Curse Earthquake Elixir Golem Mother Witch Mega Knight
Earthquake
Elixir Golem Goblin Curse Arrows Tornado Mother Witch Mega Knight
Elixir Golem
Earthquake Arrows Tornado Electro Dragon Mother Witch
Goblin Curse
Arrows Earthquake
Tornado
Earthquake Elixir Golem Electro Dragon Mega Knight
Electro Dragon
Elixir Golem Tornado Mother Witch Mega Knight
Mother Witch
Arrows Earthquake Elixir Golem Electro Dragon Mega Knight
Mega Knight
Arrows Earthquake Tornado Electro Dragon Mother Witch

Defense Synergies 1 8

Arrows
Mega Knight Tornado Mother Witch
Earthquake
Tornado Mega Knight
Elixir Golem
Goblin Curse
Tornado
Arrows Earthquake Electro Dragon Mother Witch Mega Knight
Electro Dragon
Tornado
Mother Witch
Arrows Tornado Mega Knight
Mega Knight
Arrows Earthquake Tornado Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Electro Dragon
Goblin Curse Electro Dragon Mega Knight
Tornado Mega Knight Goblin Curse Electro Dragon
Goblin Curse Electro Dragon Mega Knight
Arrows Earthquake Tornado Mega Knight
Arrows Tornado Earthquake Electro Dragon Mother Witch Mega Knight
Tornado Arrows Goblin Curse Electro Dragon
Earthquake Arrows Electro Dragon Mega Knight
Goblin Curse Tornado
Tornado Mega Knight
Goblin Curse Mother Witch Arrows Earthquake Tornado Electro Dragon Mega Knight
Arrows Goblin Curse Tornado Electro Dragon
Mega Knight Earthquake Goblin Curse Electro Dragon
Mega Knight Arrows Earthquake Goblin Curse Tornado Electro Dragon
Goblin Curse Mega Knight
Tornado Goblin Curse Mega Knight
Mega Knight Arrows Tornado Electro Dragon
Arrows Mega Knight Tornado Electro Dragon
Arrows Earthquake Tornado Goblin Curse Electro Dragon Mother Witch Mega Knight
Goblin Curse Tornado
Mega Knight Arrows Earthquake Goblin Curse Electro Dragon Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Arrows Electro Dragon Mega Knight
Mega Knight Electro Dragon
Mega Knight Tornado
Goblin Curse Mega Knight
Arrows Mother Witch Goblin Curse Tornado Electro Dragon
Mega Knight Goblin Curse
Electro Dragon Mega Knight Tornado
Goblin Curse
Mega Knight Electro Dragon
Mega Knight Arrows Tornado
Mega Knight Goblin Curse
Goblin Curse Electro Dragon Mega Knight
Electro Dragon Tornado
Arrows Mega Knight Earthquake Goblin Curse Electro Dragon Mother Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Electro Dragon
Arrows Goblin Curse Tornado Electro Dragon
Earthquake Arrows Electro Dragon
Earthquake Arrows
Arrows Earthquake Goblin Curse Mega Knight
Arrows Mother Witch Goblin Curse Tornado Electro Dragon
Arrows Earthquake Tornado
Arrows Earthquake Goblin Curse Tornado Electro Dragon
Arrows Tornado Electro Dragon
Tornado Electro Dragon
Arrows Earthquake Tornado Electro Dragon
Arrows Goblin Curse Tornado Electro Dragon
Earthquake
Earthquake Arrows Electro Dragon
Earthquake Arrows
Earthquake Arrows Electro Dragon
Earthquake Arrows Electro Dragon Mega Knight
Arrows Earthquake Tornado
Arrows Earthquake Electro Dragon Mega Knight
Arrows Earthquake Goblin Curse Tornado Electro Dragon Mother Witch Mega Knight
Earthquake Mega Knight
Arrows Tornado
Tornado
Earthquake Arrows Electro Dragon
Arrows Earthquake Goblin Curse Tornado Mother Witch Electro Dragon Mega Knight
Arrows Earthquake Tornado Electro Dragon
Arrows Tornado Electro Dragon Mega Knight
Arrows Goblin Curse Tornado
Arrows Goblin Curse Tornado Electro Dragon Mother Witch
Electro Dragon
Arrows Earthquake Electro Dragon Mega Knight
Arrows Electro Dragon
Mega Knight
Arrows Earthquake Goblin Curse
Earthquake Electro Dragon
Arrows Goblin Curse Tornado Electro Dragon
Arrows
Electro Dragon Mega Knight
Arrows Earthquake Electro Dragon
Arrows Tornado
Electro Dragon Mega Knight
Electro Dragon Tornado
Tornado Electro Dragon
Electro Dragon Tornado Mega Knight
Electro Dragon Mega Knight

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