My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Electro Dragon Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Electro Dragon Princess Electro Wizard Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang
Giant Snowball
Bats Goblin Gang Electro Dragon Princess
Zap
Bats Goblin Gang Princess
Barbarian Barrel
Goblin Gang Princess Electro Wizard
The Log
Goblin Gang Princess
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Princess
Royal Delivery
Bats Goblin Gang Electro Dragon Princess Electro Wizard
Fireball
Goblin Gang Electro Dragon Princess Electro Wizard
Poison
Bats Goblin Gang Electro Dragon Princess Electro Wizard
Lightning
Electro Dragon Electro Wizard Goblinstein
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Dragon Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Princess Electro Wizard Electro Dragon Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Gang Princess

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight
Arrows
Mega Knight
Goblin Gang
Princess
Electro Dragon
Mega Knight
Princess
Goblin Gang Mega Knight
Electro Wizard
Mega Knight
Mega Knight
Bats Arrows Electro Dragon Princess Electro Wizard
Goblinstein

Defense Synergies 1 7

Bats
Electro Wizard Mega Knight
Arrows
Mega Knight
Goblin Gang
Princess Electro Wizard
Electro Dragon
Electro Wizard
Princess
Goblin Gang Mega Knight
Electro Wizard
Bats Goblin Gang Electro Dragon Mega Knight
Mega Knight
Arrows Bats Princess Electro Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon Electro Wizard
Bats Goblin Gang Electro Dragon Electro Wizard Mega Knight
Goblin Gang Mega Knight Bats Electro Dragon Electro Wizard
Bats Goblin Gang Electro Dragon Electro Wizard Mega Knight
Arrows Princess Mega Knight
Arrows Goblin Gang Bats Electro Dragon Electro Wizard Mega Knight
Bats Electro Wizard Arrows Goblin Gang Electro Dragon Princess
Arrows Electro Dragon Electro Wizard Mega Knight
Goblin Gang Princess
Goblin Gang Electro Wizard Mega Knight
Bats Goblin Gang Electro Wizard Arrows Electro Dragon Princess Mega Knight
Arrows Bats Goblin Gang Electro Dragon Princess Electro Wizard
Mega Knight Bats Goblin Gang Electro Dragon Electro Wizard
Mega Knight Bats Arrows Goblin Gang Electro Dragon Princess Electro Wizard
Goblin Gang Electro Wizard Mega Knight
Goblin Gang Electro Wizard Mega Knight Goblinstein
Mega Knight Bats Arrows Goblin Gang Electro Dragon Electro Wizard
Arrows Mega Knight Bats Goblin Gang Electro Dragon Electro Wizard
Arrows Bats Electro Dragon Princess Electro Wizard Mega Knight
Electro Wizard
Goblin Gang Mega Knight Bats Arrows Electro Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Electro Wizard
Electro Wizard Arrows Goblin Gang Electro Dragon Mega Knight
Goblin Gang Mega Knight Bats Electro Dragon Electro Wizard
Goblin Gang Mega Knight Bats Electro Wizard
Goblin Gang Mega Knight
Arrows Goblinstein Bats Goblin Gang Electro Dragon Princess Electro Wizard
Goblin Gang Bats Electro Wizard
Mega Knight
Electro Dragon Electro Wizard Mega Knight Goblinstein Bats
Goblin Gang
Mega Knight Bats Electro Dragon
Mega Knight Arrows Electro Wizard
Mega Knight Goblin Gang
Electro Dragon Princess Mega Knight
Goblin Gang Electro Dragon Electro Wizard Bats Goblinstein
Bats Arrows Mega Knight Electro Dragon Princess Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Electro Dragon
Arrows Electro Dragon Princess Electro Wizard
Arrows Electro Dragon
Arrows
Arrows Mega Knight Goblinstein
Arrows Goblinstein Bats Electro Dragon Princess
Arrows Princess
Arrows Electro Dragon Princess
Arrows Electro Dragon
Bats Goblin Gang Electro Dragon Electro Wizard
Arrows Electro Dragon Princess Electro Wizard
Arrows Electro Dragon Princess
Princess
Arrows Electro Dragon Princess
Princess Arrows
Arrows Electro Dragon Princess
Arrows Electro Dragon Princess Mega Knight
Arrows
Bats
Arrows Electro Dragon Princess Electro Wizard Mega Knight
Arrows Electro Dragon Princess Mega Knight
Mega Knight
Arrows Princess
Arrows Electro Dragon
Arrows Electro Dragon Princess Mega Knight Goblinstein
Arrows Electro Dragon Princess Electro Wizard
Arrows Electro Dragon Princess Mega Knight
Arrows
Bats Arrows Electro Dragon Princess Electro Wizard
Electro Dragon Electro Wizard Bats Goblinstein
Arrows Electro Dragon Mega Knight
Arrows Electro Dragon Princess Electro Wizard
Mega Knight
Arrows Princess
Electro Wizard Bats Goblin Gang Electro Dragon Princess Goblinstein
Arrows Electro Dragon Princess Electro Wizard
Arrows
Goblin Gang Electro Dragon Princess Electro Wizard Mega Knight
Arrows Electro Dragon Princess
Arrows
Electro Dragon Mega Knight
Electro Dragon Bats Goblin Gang Princess Electro Wizard
Bats Electro Dragon Princess Electro Wizard
Electro Dragon Princess Electro Wizard Mega Knight
Electro Dragon Mega Knight

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