My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Electro Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Electro Dragon Royal Ghost Bandit Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Ghost Bandit Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Royal Ghost Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bandit Ram Rider
Giant Snowball
Spear Goblins Electro Dragon Ram Rider
Zap
Spear Goblins Bandit Ram Rider
Barbarian Barrel
Spear Goblins Royal Ghost Bandit
The Log
Spear Goblins Bandit Ram Rider
Earthquake
Spear Goblins
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Electro Dragon Royal Ghost Bandit Ram Rider
Fireball
Electro Dragon Bandit Ram Rider
Poison
Spear Goblins Electro Dragon
Lightning
Electro Dragon Bandit Ram Rider
Rocket
Electro Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Electro Dragon Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Rage Tornado Royal Ghost Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Rage Tornado Royal Ghost Bandit Electro Dragon Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Rage Tornado Royal Ghost

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Royal Ghost Bandit Ram Rider Mega Knight
Rage
Electro Dragon
Tornado
Electro Dragon Ram Rider Mega Knight
Electro Dragon
Rage Tornado Mega Knight
Royal Ghost
Spear Goblins Bandit Ram Rider Mega Knight
Bandit
Spear Goblins Royal Ghost Ram Rider Mega Knight
Ram Rider
Spear Goblins Tornado Royal Ghost Bandit Mega Knight
Mega Knight
Spear Goblins Tornado Electro Dragon Royal Ghost Bandit Ram Rider

Defense Synergies 0 10

Spear Goblins
Electro Dragon Royal Ghost Bandit Mega Knight
Rage
Tornado
Electro Dragon Ram Rider Mega Knight
Electro Dragon
Spear Goblins Tornado
Royal Ghost
Spear Goblins Mega Knight
Bandit
Spear Goblins Ram Rider Mega Knight
Ram Rider
Tornado Bandit
Mega Knight
Spear Goblins Tornado Royal Ghost Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Electro Dragon Ram Rider
Electro Dragon Bandit Ram Rider Mega Knight
Tornado Ram Rider Mega Knight Electro Dragon Bandit
Electro Dragon Bandit Ram Rider Mega Knight
Tornado Mega Knight
Tornado Spear Goblins Electro Dragon Royal Ghost Bandit Mega Knight
Tornado Ram Rider Spear Goblins Electro Dragon
Electro Dragon Bandit Ram Rider Mega Knight
Tornado
Tornado Spear Goblins Royal Ghost Bandit Mega Knight
Spear Goblins Tornado Electro Dragon Royal Ghost Bandit Ram Rider Mega Knight
Spear Goblins Tornado Electro Dragon Ram Rider
Mega Knight Electro Dragon Bandit Ram Rider
Mega Knight Tornado Electro Dragon Royal Ghost
Bandit Ram Rider Mega Knight
Tornado Bandit Ram Rider Mega Knight
Mega Knight Tornado Electro Dragon
Mega Knight Spear Goblins Tornado Electro Dragon Royal Ghost Bandit Ram Rider
Tornado Spear Goblins Electro Dragon Royal Ghost Bandit Ram Rider Mega Knight
Tornado Ram Rider
Royal Ghost Mega Knight Spear Goblins Electro Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Spear Goblins Royal Ghost Bandit
Bandit Electro Dragon Royal Ghost Mega Knight
Bandit Mega Knight Spear Goblins Electro Dragon Ram Rider
Mega Knight Tornado Bandit Ram Rider
Bandit Ram Rider Mega Knight
Tornado Electro Dragon Ram Rider
Spear Goblins Bandit Ram Rider
Mega Knight
Electro Dragon Mega Knight Spear Goblins Tornado Bandit
Mega Knight Electro Dragon
Mega Knight Tornado
Mega Knight Bandit Ram Rider
Electro Dragon Mega Knight
Electro Dragon Spear Goblins Tornado
Mega Knight Electro Dragon Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon Royal Ghost Bandit
Tornado Electro Dragon Royal Ghost Bandit Ram Rider
Electro Dragon Bandit
Mega Knight
Spear Goblins Tornado Electro Dragon Ram Rider
Tornado
Tornado Electro Dragon Ram Rider
Tornado Electro Dragon Bandit Ram Rider
Tornado Electro Dragon
Tornado Electro Dragon Bandit Ram Rider
Tornado Electro Dragon
Bandit
Electro Dragon Bandit
Spear Goblins Electro Dragon Bandit
Electro Dragon Bandit Mega Knight
Tornado
Electro Dragon Bandit Mega Knight
Tornado Electro Dragon Mega Knight
Mega Knight
Tornado
Tornado
Electro Dragon
Tornado Electro Dragon Mega Knight
Tornado Electro Dragon Royal Ghost Bandit Ram Rider
Tornado Electro Dragon Bandit Ram Rider Mega Knight
Tornado Bandit
Tornado Electro Dragon
Electro Dragon
Electro Dragon Bandit Mega Knight
Electro Dragon
Mega Knight
Spear Goblins Electro Dragon Bandit
Tornado Electro Dragon Ram Rider
Electro Dragon Mega Knight
Electro Dragon
Tornado
Electro Dragon Mega Knight
Electro Dragon Tornado
Tornado Electro Dragon
Electro Dragon Tornado Royal Ghost Bandit Mega Knight
Electro Dragon Mega Knight

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