My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Electro Dragon Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Witch Electro Dragon Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Valkyrie Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Inferno Dragon
Giant Snowball
Witch Electro Dragon Inferno Dragon
Zap
Firecracker Witch Inferno Dragon
Barbarian Barrel
Firecracker Elite Barbarians Valkyrie Witch Electro Wizard
The Log
Firecracker Elite Barbarians Witch
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Elite Barbarians Valkyrie Witch Electro Dragon Electro Wizard Inferno Dragon
Fireball
Firecracker Elite Barbarians Witch Electro Dragon Electro Wizard Inferno Dragon
Poison
Firecracker Witch Electro Dragon Electro Wizard
Lightning
Elite Barbarians Valkyrie Witch Electro Dragon Electro Wizard Inferno Dragon
Rocket
Elite Barbarians Valkyrie Witch Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Valkyrie Electro Wizard Inferno Dragon Witch Electro Dragon Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Valkyrie Electro Wizard Inferno Dragon

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Valkyrie Inferno Dragon Mega Knight
Elite Barbarians
Valkyrie Firecracker Mega Knight
Valkyrie
Elite Barbarians Firecracker Witch Electro Dragon Electro Wizard
Witch
Valkyrie Mega Knight
Electro Dragon
Valkyrie Inferno Dragon Mega Knight
Electro Wizard
Valkyrie Mega Knight
Inferno Dragon
Mega Knight Firecracker Electro Dragon
Mega Knight
Inferno Dragon Firecracker Elite Barbarians Witch Electro Dragon Electro Wizard

Defense Synergies 2 15

Firecracker
Valkyrie Electro Dragon Electro Wizard Mega Knight
Elite Barbarians
Valkyrie Mega Knight
Valkyrie
Firecracker Elite Barbarians Witch Electro Dragon Electro Wizard
Witch
Valkyrie Electro Dragon Electro Wizard Mega Knight
Electro Dragon
Firecracker Valkyrie Witch Electro Wizard Inferno Dragon
Electro Wizard
Firecracker Valkyrie Witch Electro Dragon Inferno Dragon Mega Knight
Inferno Dragon
Electro Dragon Electro Wizard Mega Knight
Mega Knight
Firecracker Elite Barbarians Witch Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Electro Dragon Electro Wizard
Elite Barbarians Inferno Dragon Firecracker Valkyrie Witch Electro Dragon Electro Wizard Mega Knight
Witch Mega Knight Elite Barbarians Valkyrie Electro Dragon Electro Wizard Inferno Dragon
Elite Barbarians Witch Inferno Dragon Firecracker Valkyrie Electro Dragon Electro Wizard Mega Knight
Firecracker Elite Barbarians Valkyrie Mega Knight
Firecracker Valkyrie Electro Dragon Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Firecracker Witch Electro Dragon
Valkyrie Electro Dragon Electro Wizard Mega Knight
Witch Inferno Dragon Elite Barbarians
Elite Barbarians Firecracker Valkyrie Electro Wizard Mega Knight
Valkyrie Witch Electro Wizard Firecracker Electro Dragon Mega Knight
Inferno Dragon Firecracker Witch Electro Dragon Electro Wizard
Mega Knight Elite Barbarians Valkyrie Witch Electro Dragon Electro Wizard
Valkyrie Mega Knight Firecracker Witch Electro Dragon Electro Wizard
Elite Barbarians Inferno Dragon Electro Wizard Mega Knight
Elite Barbarians Electro Wizard Inferno Dragon Mega Knight
Mega Knight Firecracker Elite Barbarians Valkyrie Witch Electro Dragon Electro Wizard
Valkyrie Mega Knight Firecracker Elite Barbarians Witch Electro Dragon Electro Wizard
Valkyrie Witch Firecracker Electro Dragon Electro Wizard Inferno Dragon Mega Knight
Elite Barbarians Electro Wizard Inferno Dragon
Valkyrie Mega Knight Firecracker Elite Barbarians Witch Electro Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Elite Barbarians Witch Electro Wizard
Electro Wizard Firecracker Elite Barbarians Valkyrie Electro Dragon Inferno Dragon Mega Knight
Mega Knight Elite Barbarians Valkyrie Witch Electro Dragon Electro Wizard
Valkyrie Mega Knight Elite Barbarians Electro Wizard
Elite Barbarians Valkyrie Witch Inferno Dragon Mega Knight
Firecracker Witch Electro Dragon Electro Wizard
Elite Barbarians Valkyrie Witch Electro Wizard
Mega Knight Elite Barbarians Valkyrie Inferno Dragon
Electro Dragon Electro Wizard Mega Knight Firecracker Elite Barbarians Valkyrie Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Mega Knight Elite Barbarians Valkyrie Witch Electro Dragon
Mega Knight Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Mega Knight Valkyrie Witch
Firecracker Valkyrie Witch Electro Dragon Mega Knight
Elite Barbarians Witch Electro Dragon Electro Wizard Firecracker Valkyrie Inferno Dragon
Valkyrie Mega Knight Firecracker Elite Barbarians Witch Electro Dragon Electro Wizard Inferno Dragon
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Electro Dragon
Firecracker Electro Dragon Electro Wizard
Electro Dragon
Firecracker Valkyrie
Firecracker Valkyrie Mega Knight
Firecracker Witch Electro Dragon
Firecracker Witch
Firecracker Electro Dragon
Firecracker Electro Dragon
Elite Barbarians Electro Dragon Electro Wizard
Firecracker Valkyrie Electro Dragon Electro Wizard
Firecracker Electro Dragon
Firecracker Elite Barbarians
Firecracker Electro Dragon
Firecracker Elite Barbarians
Firecracker Witch Electro Dragon
Firecracker Electro Dragon Mega Knight
Firecracker Electro Dragon Electro Wizard Mega Knight
Firecracker Valkyrie Witch Electro Dragon Mega Knight
Mega Knight
Electro Dragon
Firecracker Valkyrie Witch Electro Dragon Mega Knight
Witch Inferno Dragon
Firecracker Witch Electro Dragon Electro Wizard
Witch Electro Dragon Mega Knight
Firecracker
Elite Barbarians Firecracker Witch Electro Dragon Electro Wizard
Electro Dragon Electro Wizard Firecracker Witch
Elite Barbarians
Electro Dragon Mega Knight
Firecracker Electro Dragon Electro Wizard
Mega Knight
Firecracker
Electro Wizard Witch Electro Dragon
Firecracker Witch Electro Dragon Electro Wizard
Firecracker Valkyrie Electro Dragon Electro Wizard Mega Knight
Firecracker Electro Dragon
Firecracker Elite Barbarians Electro Dragon Mega Knight
Electro Dragon Firecracker Elite Barbarians Witch Electro Wizard
Firecracker Witch Electro Dragon Electro Wizard
Electro Dragon Firecracker Witch Electro Wizard Mega Knight
Inferno Dragon
Firecracker Electro Dragon Mega Knight

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