My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Suspicious Bush Valkyrie Electro Dragon Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mortar Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Goblins Electro Dragon
Zap
Goblins Mortar
Barbarian Barrel
Goblins Mortar Valkyrie
The Log
Goblins Suspicious Bush
Earthquake
Mortar
Arrows
Goblins Suspicious Bush
Royal Delivery
Goblins Valkyrie Electro Dragon
Fireball
Mortar Suspicious Bush Electro Dragon
Poison
Mortar Suspicious Bush Electro Dragon
Lightning
Mortar Valkyrie Electro Dragon Goblinstein
Rocket
Mortar Valkyrie Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Valkyrie Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Suspicious Bush Valkyrie Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Suspicious Bush Arrows Tornado Mortar Valkyrie Electro Dragon Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Suspicious Bush Arrows Tornado

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Valkyrie
Arrows
Mortar
Mortar
Arrows Tornado
Suspicious Bush
Valkyrie
Goblins Tornado Electro Dragon
Tornado
Mortar Valkyrie Electro Dragon
Electro Dragon
Valkyrie Tornado
Goblinstein

Defense Synergies 0 10

Goblins
Mortar Electro Dragon
Arrows
Mortar Valkyrie Tornado
Mortar
Goblins Arrows Valkyrie Tornado
Suspicious Bush
Valkyrie
Arrows Mortar Tornado Electro Dragon
Tornado
Arrows Mortar Valkyrie Electro Dragon
Electro Dragon
Goblins Valkyrie Tornado
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Valkyrie Electro Dragon
Goblins Mortar Valkyrie Electro Dragon
Mortar Tornado Goblins Valkyrie Electro Dragon
Goblins Mortar Valkyrie Electro Dragon
Arrows Valkyrie Tornado
Arrows Tornado Goblins Valkyrie Electro Dragon
Tornado Arrows Mortar Electro Dragon
Arrows Valkyrie Electro Dragon
Goblins Mortar Tornado
Tornado Goblins Valkyrie
Goblins Valkyrie Arrows Tornado Electro Dragon
Arrows Tornado Electro Dragon
Mortar Valkyrie Electro Dragon
Valkyrie Goblins Arrows Mortar Tornado Electro Dragon
Mortar
Tornado Mortar
Goblins Arrows Mortar Valkyrie Tornado Electro Dragon
Arrows Mortar Valkyrie Goblins Tornado Electro Dragon
Arrows Mortar Valkyrie Tornado Electro Dragon
Mortar Tornado
Valkyrie Goblins Arrows Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblins
Arrows Mortar Valkyrie Electro Dragon
Goblins Valkyrie Electro Dragon
Valkyrie Tornado
Valkyrie
Arrows Tornado Electro Dragon
Goblins Valkyrie
Valkyrie
Electro Dragon Goblins Mortar Valkyrie Tornado
Valkyrie Electro Dragon
Arrows Valkyrie Tornado
Valkyrie
Valkyrie Electro Dragon
Electro Dragon Goblins Mortar Valkyrie Tornado
Arrows Valkyrie Electro Dragon
Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Valkyrie Electro Dragon
Arrows Mortar Tornado Electro Dragon
Arrows Electro Dragon
Arrows Valkyrie
Arrows Mortar Valkyrie
Arrows Tornado Electro Dragon
Arrows Mortar Tornado
Arrows Tornado Electro Dragon
Arrows Mortar Tornado Electro Dragon
Goblins Tornado Electro Dragon
Arrows Mortar Valkyrie Tornado Electro Dragon
Arrows Tornado Electro Dragon
Mortar
Arrows Mortar Electro Dragon
Arrows Mortar
Arrows Mortar Electro Dragon
Arrows Mortar Electro Dragon
Arrows Mortar Tornado
Arrows Mortar Electro Dragon
Arrows Mortar Valkyrie Tornado Electro Dragon
Arrows Tornado
Tornado
Arrows Mortar Electro Dragon
Arrows Tornado Mortar Valkyrie Electro Dragon
Arrows Mortar Tornado Electro Dragon
Arrows Mortar Tornado Electro Dragon
Arrows Mortar Tornado
Arrows Tornado Electro Dragon
Electro Dragon
Arrows Mortar Electro Dragon
Arrows Electro Dragon
Arrows
Electro Dragon
Arrows Tornado Electro Dragon
Arrows
Valkyrie Electro Dragon
Arrows Mortar Electro Dragon
Arrows Tornado
Electro Dragon
Electro Dragon Tornado
Tornado Electro Dragon
Electro Dragon Mortar Tornado
Mortar Electro Dragon

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