My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Electro Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Ram Rider Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Ram Rider
Giant Snowball
Guards Electro Dragon Ram Rider
Zap
Inferno Tower Guards Ram Rider
Barbarian Barrel
Inferno Tower Guards
The Log
Guards Ram Rider
Earthquake
Inferno Tower Guards
Arrows
Guards
Royal Delivery
Guards Electro Dragon P.E.K.K.A Ram Rider
Fireball
Inferno Tower Electro Dragon Ram Rider
Poison
Inferno Tower Guards Electro Dragon
Lightning
Inferno Tower Electro Dragon Ram Rider
Rocket
Inferno Tower Electro Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Electro Dragon Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Electro Dragon Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Guards Tornado P.E.K.K.A Goblin Machine

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Tornado Inferno Tower Electro Dragon Ram Rider Goblin Machine P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Guards Tornado Inferno Tower

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Ram Rider
Inferno Tower
Guards
Ram Rider
Tornado
P.E.K.K.A Electro Dragon Ram Rider
Electro Dragon
Tornado P.E.K.K.A
P.E.K.K.A
Arrows Tornado Electro Dragon Ram Rider
Ram Rider
Arrows Guards Tornado P.E.K.K.A Goblin Machine
Goblin Machine
Ram Rider

Defense Synergies 2 8

Arrows
Inferno Tower Tornado P.E.K.K.A
Inferno Tower
Guards Arrows Tornado Electro Dragon
Guards
Inferno Tower Electro Dragon
Tornado
P.E.K.K.A Arrows Inferno Tower Electro Dragon Ram Rider
Electro Dragon
Inferno Tower Guards Tornado
P.E.K.K.A
Tornado Arrows
Ram Rider
Tornado
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Electro Dragon Ram Rider
Inferno Tower P.E.K.K.A Electro Dragon Ram Rider
Inferno Tower Tornado P.E.K.K.A Ram Rider Electro Dragon
Inferno Tower P.E.K.K.A Guards Electro Dragon Ram Rider
Arrows Tornado P.E.K.K.A
Arrows Tornado Guards Electro Dragon
Inferno Tower Tornado Ram Rider Arrows Electro Dragon
Arrows Inferno Tower Electro Dragon P.E.K.K.A Ram Rider
Inferno Tower P.E.K.K.A Tornado
Guards Tornado Inferno Tower
Guards Arrows Tornado Electro Dragon Ram Rider
Arrows Inferno Tower Tornado Electro Dragon Ram Rider
Inferno Tower P.E.K.K.A Guards Electro Dragon Ram Rider
Arrows Guards Tornado Electro Dragon P.E.K.K.A
Inferno Tower P.E.K.K.A Ram Rider
Inferno Tower Tornado P.E.K.K.A Ram Rider
Arrows Inferno Tower Tornado Electro Dragon P.E.K.K.A
Arrows Guards Tornado Electro Dragon Ram Rider
Arrows Tornado Guards Electro Dragon Ram Rider
P.E.K.K.A Inferno Tower Tornado Ram Rider
Arrows Guards Electro Dragon P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Inferno Tower P.E.K.K.A
Arrows Electro Dragon
Guards P.E.K.K.A Inferno Tower Electro Dragon Ram Rider
Guards P.E.K.K.A Inferno Tower Tornado Ram Rider
Inferno Tower P.E.K.K.A Guards Ram Rider
Arrows Tornado Electro Dragon Ram Rider
Guards P.E.K.K.A Inferno Tower Ram Rider
Inferno Tower P.E.K.K.A
Electro Dragon P.E.K.K.A Inferno Tower Tornado
Inferno Tower P.E.K.K.A Guards
P.E.K.K.A Inferno Tower Guards Electro Dragon
P.E.K.K.A Arrows Guards Tornado
P.E.K.K.A Inferno Tower Guards Ram Rider
Electro Dragon
Inferno Tower Guards Electro Dragon Tornado P.E.K.K.A
Arrows Inferno Tower Electro Dragon P.E.K.K.A
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Electro Dragon
Arrows Tornado Electro Dragon Ram Rider
Arrows Electro Dragon
Arrows Guards
Arrows
Arrows Tornado Electro Dragon Ram Rider Goblin Machine
Arrows Tornado
Arrows Tornado Electro Dragon Ram Rider
Arrows Tornado Electro Dragon Ram Rider
Guards Tornado Electro Dragon
Arrows Tornado Electro Dragon Ram Rider Goblin Machine
Arrows Tornado Electro Dragon
Arrows Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Tornado
Arrows Electro Dragon Goblin Machine
Arrows Tornado Electro Dragon Goblin Machine
Arrows Tornado
Tornado
Arrows Electro Dragon
Arrows Tornado Electro Dragon Goblin Machine
Arrows Tornado Electro Dragon Ram Rider
Arrows Tornado Electro Dragon Ram Rider
Arrows Tornado
Arrows Tornado Electro Dragon
Electro Dragon Guards
Arrows Electro Dragon
Arrows Electro Dragon
P.E.K.K.A
Arrows
Guards Electro Dragon
Arrows Tornado Electro Dragon Ram Rider
Arrows
Electro Dragon
Arrows Electro Dragon
Arrows Tornado
Electro Dragon P.E.K.K.A
Electro Dragon Guards Tornado
Tornado Electro Dragon
Electro Dragon Tornado
P.E.K.K.A
Electro Dragon

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