My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Musketeer Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Musketeer Electro Dragon P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards
Giant Snowball
Bats Musketeer Guards Electro Dragon
Zap
Bats Firecracker Guards
Barbarian Barrel
Firecracker Musketeer Guards
The Log
Firecracker Musketeer Guards
Earthquake
Firecracker Guards
Arrows
Bats Firecracker Guards
Royal Delivery
Bats Firecracker Musketeer Guards Electro Dragon P.E.K.K.A
Fireball
Firecracker Musketeer Electro Dragon
Poison
Bats Firecracker Musketeer Guards Electro Dragon
Lightning
Musketeer Electro Dragon Goblinstein
Rocket
Musketeer Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Guards P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Guards Musketeer Electro Dragon Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Firecracker Guards

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker P.E.K.K.A
Arrows
P.E.K.K.A
Firecracker
Bats P.E.K.K.A
Musketeer
Electro Dragon P.E.K.K.A
Guards
Electro Dragon
Musketeer P.E.K.K.A
P.E.K.K.A
Arrows Bats Firecracker Musketeer Electro Dragon
Goblinstein

Defense Synergies 1 10

Bats
Firecracker Musketeer P.E.K.K.A
Arrows
P.E.K.K.A
Firecracker
Bats Musketeer Guards Electro Dragon P.E.K.K.A
Musketeer
Guards Bats Firecracker P.E.K.K.A
Guards
Musketeer Firecracker Electro Dragon
Electro Dragon
Firecracker Guards
P.E.K.K.A
Bats Arrows Firecracker Musketeer
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Musketeer Electro Dragon
P.E.K.K.A Bats Firecracker Musketeer Electro Dragon
P.E.K.K.A Bats Musketeer Electro Dragon
P.E.K.K.A Bats Firecracker Musketeer Guards Electro Dragon
Arrows Firecracker P.E.K.K.A
Arrows Bats Firecracker Musketeer Guards Electro Dragon
Bats Musketeer Arrows Firecracker Electro Dragon
Arrows Musketeer Electro Dragon P.E.K.K.A
P.E.K.K.A Musketeer
Guards Firecracker Musketeer
Bats Guards Arrows Firecracker Musketeer Electro Dragon
Arrows Musketeer Bats Firecracker Electro Dragon
P.E.K.K.A Bats Musketeer Guards Electro Dragon
Bats Arrows Firecracker Guards Electro Dragon P.E.K.K.A
P.E.K.K.A
P.E.K.K.A
Bats Arrows Firecracker Musketeer Electro Dragon P.E.K.K.A
Arrows Bats Firecracker Musketeer Guards Electro Dragon
Arrows Bats Firecracker Musketeer Guards Electro Dragon
P.E.K.K.A Musketeer
Bats Arrows Firecracker Musketeer Guards Electro Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards P.E.K.K.A
Arrows Firecracker Musketeer Electro Dragon
Guards P.E.K.K.A Bats Musketeer Electro Dragon
Guards P.E.K.K.A Bats Musketeer
P.E.K.K.A Musketeer Guards
Arrows Firecracker Bats Musketeer Electro Dragon
Guards P.E.K.K.A Bats Musketeer
P.E.K.K.A
Electro Dragon P.E.K.K.A Bats Firecracker
P.E.K.K.A Musketeer Guards
P.E.K.K.A Bats Musketeer Guards Electro Dragon
P.E.K.K.A Arrows Guards
P.E.K.K.A Guards
Firecracker Musketeer Electro Dragon
Guards Electro Dragon Bats Firecracker Musketeer P.E.K.K.A
Bats Arrows Firecracker Musketeer Electro Dragon P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Musketeer Guards Electro Dragon
Arrows Firecracker Musketeer Electro Dragon
Arrows Electro Dragon
Arrows Firecracker Musketeer Guards
Arrows Firecracker
Arrows Firecracker Bats Musketeer Electro Dragon
Arrows Firecracker Musketeer
Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Bats Musketeer Guards Electro Dragon
Firecracker Arrows Musketeer Electro Dragon
Arrows Firecracker Musketeer Electro Dragon
Firecracker Musketeer
Arrows Firecracker Musketeer Electro Dragon
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer Electro Dragon
Arrows Firecracker Musketeer Electro Dragon
Arrows
Bats
Arrows Firecracker Musketeer Electro Dragon
Arrows Firecracker Electro Dragon
Musketeer
Arrows
Musketeer
Arrows Musketeer Electro Dragon
Arrows Firecracker Electro Dragon
Arrows Firecracker Musketeer Electro Dragon
Arrows Musketeer Electro Dragon
Arrows Firecracker Musketeer
Bats Arrows Firecracker Musketeer Electro Dragon
Electro Dragon Bats Firecracker Musketeer Guards
Arrows Musketeer Electro Dragon
Arrows Firecracker Electro Dragon
P.E.K.K.A
Arrows Firecracker
Bats Musketeer Guards Electro Dragon
Arrows Firecracker Musketeer Electro Dragon
Arrows
Firecracker Musketeer Electro Dragon
Arrows Firecracker Musketeer Electro Dragon
Arrows
Firecracker Musketeer Electro Dragon P.E.K.K.A
Electro Dragon Bats Firecracker Musketeer Guards
Firecracker Bats Musketeer Electro Dragon
Electro Dragon Firecracker Musketeer
P.E.K.K.A
Firecracker Electro Dragon

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