My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Electro Dragon P.E.K.K.A Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Dragon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Balloon Electro Dragon Lumberjack
Zap
Balloon
Barbarian Barrel
Ice Wizard Lumberjack
The Log
Lumberjack
Earthquake
Arrows
Royal Delivery
Balloon Electro Dragon P.E.K.K.A Ice Wizard Lumberjack
Fireball
Balloon Electro Dragon Ice Wizard Lumberjack
Poison
Balloon Electro Dragon Ice Wizard
Lightning
Balloon Electro Dragon Ice Wizard Lumberjack
Rocket
Balloon Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Freeze Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Freeze Electro Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Freeze P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Ice Wizard Freeze Lumberjack Balloon Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Tornado Ice Wizard Freeze

Attack Synergies 6 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Balloon P.E.K.K.A Freeze Electro Dragon Ice Wizard Lumberjack
Tornado
Zap P.E.K.K.A Freeze Balloon Electro Dragon Ice Wizard
Freeze
Balloon Zap Tornado
Balloon
Zap Freeze Lumberjack Tornado Electro Dragon Ice Wizard
Electro Dragon
Zap Tornado Balloon P.E.K.K.A Ice Wizard
P.E.K.K.A
Zap Tornado Electro Dragon Ice Wizard Lumberjack
Ice Wizard
Zap Tornado Balloon Electro Dragon P.E.K.K.A Lumberjack
Lumberjack
Balloon Zap P.E.K.K.A Ice Wizard

Defense Synergies 2 11

Zap
Tornado Electro Dragon P.E.K.K.A Ice Wizard Lumberjack
Tornado
P.E.K.K.A Ice Wizard Zap Electro Dragon
Freeze
Lumberjack
Balloon
Electro Dragon
Zap Tornado Ice Wizard Lumberjack
P.E.K.K.A
Tornado Zap Ice Wizard
Ice Wizard
Tornado Zap Electro Dragon P.E.K.K.A Lumberjack
Lumberjack
Zap Freeze Electro Dragon Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Dragon
P.E.K.K.A Lumberjack Zap Electro Dragon Ice Wizard
Tornado P.E.K.K.A Lumberjack Freeze Electro Dragon Ice Wizard
P.E.K.K.A Lumberjack Electro Dragon Ice Wizard
Tornado P.E.K.K.A Lumberjack
Tornado Freeze Zap Electro Dragon Ice Wizard Lumberjack
Tornado Zap Freeze Electro Dragon Ice Wizard
Zap Electro Dragon P.E.K.K.A
P.E.K.K.A Tornado Ice Wizard Lumberjack
Tornado Ice Wizard Lumberjack
Ice Wizard Zap Tornado Freeze Electro Dragon Lumberjack
Zap Tornado Electro Dragon Ice Wizard
P.E.K.K.A Lumberjack Zap Freeze Electro Dragon Ice Wizard
Zap Tornado Freeze Electro Dragon P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
Tornado Zap Freeze P.E.K.K.A Lumberjack
Tornado Electro Dragon P.E.K.K.A Lumberjack
Zap Tornado Electro Dragon Ice Wizard Lumberjack
Zap Tornado Freeze Electro Dragon Ice Wizard Lumberjack
P.E.K.K.A Tornado Lumberjack
Electro Dragon P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap P.E.K.K.A
Zap Electro Dragon Lumberjack
P.E.K.K.A Lumberjack Zap Electro Dragon
P.E.K.K.A Lumberjack Zap Tornado
P.E.K.K.A Lumberjack
Zap Tornado Freeze Electro Dragon Ice Wizard
P.E.K.K.A Ice Wizard Lumberjack
P.E.K.K.A Lumberjack
Zap Freeze Electro Dragon P.E.K.K.A Tornado
P.E.K.K.A
P.E.K.K.A Electro Dragon Lumberjack
P.E.K.K.A Zap Tornado
P.E.K.K.A Lumberjack
Electro Dragon
Electro Dragon Zap Tornado Freeze P.E.K.K.A Lumberjack
Zap Freeze Electro Dragon P.E.K.K.A Ice Wizard
Zap Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Electro Dragon
Zap Tornado Electro Dragon Ice Wizard
Electro Dragon
Freeze
Zap
Zap Tornado Freeze Electro Dragon Ice Wizard
Tornado
Zap Tornado Freeze Electro Dragon Ice Wizard
Zap Tornado Electro Dragon
Tornado Electro Dragon Lumberjack
Zap Tornado Electro Dragon
Zap Tornado Electro Dragon
Freeze Electro Dragon
Zap
Zap Electro Dragon
Electro Dragon
Tornado Freeze
Zap Electro Dragon
Zap Tornado Electro Dragon
Tornado
Tornado
Zap Electro Dragon
Zap Tornado Freeze Electro Dragon Ice Wizard
Zap Tornado Electro Dragon Ice Wizard
Zap Tornado Electro Dragon
Zap Tornado
Zap Tornado Electro Dragon Ice Wizard
Zap Electro Dragon Freeze
Zap Electro Dragon
Zap Freeze Electro Dragon
P.E.K.K.A
Zap Freeze Electro Dragon
Zap Tornado Electro Dragon Ice Wizard
Freeze
Electro Dragon Lumberjack
Zap Electro Dragon
Zap Tornado
Electro Dragon P.E.K.K.A
Zap Electro Dragon Tornado Freeze
Zap Tornado Electro Dragon
Electro Dragon Zap Tornado Freeze
P.E.K.K.A
Electro Dragon

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