My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Electro Dragon P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Mini P.E.K.K.A Hog Rider P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Electro Dragon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Bandit
Giant Snowball
Bats Dart Goblin Hog Rider Electro Dragon
Zap
Bats Dart Goblin Bandit
Barbarian Barrel
Dart Goblin Bandit
The Log
Dart Goblin Mini P.E.K.K.A Hog Rider Bandit
Earthquake
Hog Rider
Arrows
Bats Dart Goblin
Royal Delivery
Bats Dart Goblin Mini P.E.K.K.A Hog Rider Electro Dragon P.E.K.K.A Bandit
Fireball
Dart Goblin Hog Rider Electro Dragon Bandit
Poison
Bats Dart Goblin Electro Dragon
Lightning
Mini P.E.K.K.A Electro Dragon Bandit
Rocket
Hog Rider Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Dart Goblin Bandit Mini P.E.K.K.A Hog Rider Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Dart Goblin Bandit

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mini P.E.K.K.A P.E.K.K.A Bandit
Arrows
Hog Rider P.E.K.K.A Mini P.E.K.K.A Bandit
Dart Goblin
Hog Rider Electro Dragon P.E.K.K.A Bandit
Mini P.E.K.K.A
Bats Arrows Hog Rider
Hog Rider
Bats Arrows Dart Goblin Mini P.E.K.K.A Bandit
Electro Dragon
Dart Goblin P.E.K.K.A
P.E.K.K.A
Arrows Bats Dart Goblin Electro Dragon
Bandit
Bats Arrows Dart Goblin Hog Rider

Defense Synergies 0 12

Bats
Dart Goblin Mini P.E.K.K.A P.E.K.K.A Bandit
Arrows
Mini P.E.K.K.A P.E.K.K.A Bandit
Dart Goblin
Bats Mini P.E.K.K.A Electro Dragon P.E.K.K.A Bandit
Mini P.E.K.K.A
Bats Arrows Dart Goblin Electro Dragon
Hog Rider
Electro Dragon
Dart Goblin Mini P.E.K.K.A
P.E.K.K.A
Bats Arrows Dart Goblin
Bandit
Bats Arrows Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Electro Dragon
Mini P.E.K.K.A P.E.K.K.A Bats Dart Goblin Electro Dragon Bandit
Mini P.E.K.K.A P.E.K.K.A Bats Dart Goblin Electro Dragon Bandit
Mini P.E.K.K.A P.E.K.K.A Bats Dart Goblin Electro Dragon Bandit
Arrows Mini P.E.K.K.A P.E.K.K.A
Arrows Bats Dart Goblin Electro Dragon Bandit
Bats Dart Goblin Arrows Electro Dragon
Arrows Dart Goblin Electro Dragon P.E.K.K.A Bandit
Mini P.E.K.K.A P.E.K.K.A
Dart Goblin Mini P.E.K.K.A Bandit
Bats Dart Goblin Arrows Electro Dragon Bandit
Arrows Bats Dart Goblin Electro Dragon
Mini P.E.K.K.A P.E.K.K.A Bats Electro Dragon Bandit
Bats Arrows Dart Goblin Mini P.E.K.K.A Electro Dragon P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Bandit
Mini P.E.K.K.A P.E.K.K.A Bandit
Bats Arrows Mini P.E.K.K.A Electro Dragon P.E.K.K.A
Arrows Bats Dart Goblin Electro Dragon Bandit
Arrows Bats Dart Goblin Electro Dragon Bandit
Mini P.E.K.K.A P.E.K.K.A Dart Goblin
Bats Arrows Dart Goblin Mini P.E.K.K.A Electro Dragon P.E.K.K.A Bandit
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A P.E.K.K.A Bandit
Bandit Arrows Mini P.E.K.K.A Electro Dragon
P.E.K.K.A Bandit Bats Mini P.E.K.K.A Electro Dragon
Mini P.E.K.K.A P.E.K.K.A Bats Bandit
P.E.K.K.A Mini P.E.K.K.A Bandit
Arrows Bats Dart Goblin Electro Dragon
Mini P.E.K.K.A P.E.K.K.A Bats Dart Goblin Bandit
Mini P.E.K.K.A P.E.K.K.A
Electro Dragon P.E.K.K.A Bats Mini P.E.K.K.A Bandit
P.E.K.K.A Dart Goblin
P.E.K.K.A Bats Dart Goblin Mini P.E.K.K.A Electro Dragon
P.E.K.K.A Arrows
Mini P.E.K.K.A P.E.K.K.A Bandit
Dart Goblin Electro Dragon
Electro Dragon Bats Dart Goblin Mini P.E.K.K.A P.E.K.K.A
Bats Arrows Dart Goblin Mini P.E.K.K.A Electro Dragon P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Electro Dragon Bandit
Arrows Dart Goblin Electro Dragon Bandit
Arrows Dart Goblin Electro Dragon Bandit
Arrows Dart Goblin
Arrows
Arrows Bats Dart Goblin Electro Dragon
Arrows Dart Goblin
Arrows Dart Goblin Electro Dragon
Arrows Dart Goblin Electro Dragon Bandit
Bats Mini P.E.K.K.A Electro Dragon
Arrows Dart Goblin Electro Dragon Bandit
Arrows Dart Goblin Electro Dragon
Dart Goblin Bandit
Arrows Dart Goblin Electro Dragon Bandit
Arrows Dart Goblin
Arrows Dart Goblin Electro Dragon Bandit
Arrows Dart Goblin Electro Dragon Bandit
Arrows
Bats Mini P.E.K.K.A
Arrows Dart Goblin Mini P.E.K.K.A Electro Dragon Bandit
Arrows Dart Goblin Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Dart Goblin Electro Dragon Bandit
Arrows Electro Dragon Bandit
Arrows Dart Goblin Bandit
Bats Arrows Dart Goblin Electro Dragon
Electro Dragon Bats Dart Goblin
Mini P.E.K.K.A
Arrows Dart Goblin Electro Dragon Bandit
Arrows Electro Dragon
P.E.K.K.A
Arrows
Bats Dart Goblin Electro Dragon Bandit
Arrows Dart Goblin Electro Dragon
Arrows
Dart Goblin Mini P.E.K.K.A Electro Dragon
Arrows Dart Goblin Electro Dragon
Arrows
Dart Goblin Electro Dragon P.E.K.K.A
Electro Dragon Bats Dart Goblin
Bats Dart Goblin Electro Dragon
Electro Dragon Dart Goblin Bandit
P.E.K.K.A
Dart Goblin Electro Dragon

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