My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Electro Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Royal Hogs P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Hogs
Giant Snowball
Skeletons Cannon Dart Goblin Royal Hogs Electro Dragon
Zap
Skeletons Cannon Dart Goblin Royal Hogs
Barbarian Barrel
Skeletons Cannon Dart Goblin Royal Hogs
The Log
Skeletons Cannon Dart Goblin Royal Hogs
Earthquake
Skeletons Cannon Royal Hogs
Arrows
Skeletons Dart Goblin Royal Hogs
Royal Delivery
Skeletons Dart Goblin Royal Hogs Electro Dragon P.E.K.K.A
Fireball
Cannon Dart Goblin Royal Hogs Electro Dragon
Poison
Cannon Dart Goblin Royal Hogs Electro Dragon
Lightning
Cannon Electro Dragon
Rocket
Royal Hogs Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Arrows Cannon Dart Goblin Royal Hogs Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Arrows Cannon

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Royal Hogs P.E.K.K.A
Cannon
Dart Goblin
Royal Hogs Electro Dragon P.E.K.K.A The Log
Royal Hogs
Arrows Dart Goblin The Log
Electro Dragon
Dart Goblin P.E.K.K.A
P.E.K.K.A
Arrows Dart Goblin Electro Dragon The Log
The Log
Dart Goblin Royal Hogs P.E.K.K.A

Defense Synergies 4 11

Skeletons
Cannon Dart Goblin Electro Dragon P.E.K.K.A The Log
Arrows
Cannon P.E.K.K.A
Cannon
Skeletons The Log Arrows Dart Goblin Electro Dragon
Dart Goblin
Skeletons Cannon Electro Dragon P.E.K.K.A The Log
Royal Hogs
Electro Dragon
Skeletons Cannon Dart Goblin The Log
P.E.K.K.A
The Log Skeletons Arrows Dart Goblin
The Log
Cannon P.E.K.K.A Skeletons Dart Goblin Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Dart Goblin Electro Dragon The Log
P.E.K.K.A Skeletons Cannon Dart Goblin Electro Dragon The Log
Cannon P.E.K.K.A Skeletons Dart Goblin Electro Dragon
Cannon P.E.K.K.A Skeletons Dart Goblin Electro Dragon
Arrows P.E.K.K.A The Log
Arrows The Log Skeletons Cannon Dart Goblin Electro Dragon
Dart Goblin Arrows Cannon Electro Dragon
Arrows Cannon Dart Goblin Electro Dragon P.E.K.K.A The Log
Cannon P.E.K.K.A Skeletons
Skeletons Cannon Dart Goblin
Dart Goblin Skeletons Arrows Cannon Electro Dragon The Log
Arrows Dart Goblin Electro Dragon
Cannon P.E.K.K.A Skeletons Electro Dragon The Log
Arrows Cannon Dart Goblin Electro Dragon P.E.K.K.A The Log
P.E.K.K.A Cannon
Cannon P.E.K.K.A The Log
Skeletons Arrows Cannon Electro Dragon P.E.K.K.A
Arrows Cannon Dart Goblin Electro Dragon The Log
Arrows The Log Cannon Dart Goblin Electro Dragon
P.E.K.K.A Cannon Dart Goblin
Arrows Cannon Dart Goblin Electro Dragon P.E.K.K.A The Log
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons P.E.K.K.A
Arrows Electro Dragon The Log
P.E.K.K.A Skeletons Electro Dragon The Log
P.E.K.K.A The Log
P.E.K.K.A Skeletons Cannon
Arrows Skeletons Dart Goblin Electro Dragon
P.E.K.K.A Skeletons Dart Goblin
P.E.K.K.A
Electro Dragon P.E.K.K.A Skeletons The Log
P.E.K.K.A Skeletons Cannon Dart Goblin
P.E.K.K.A Dart Goblin Electro Dragon
P.E.K.K.A Arrows The Log
P.E.K.K.A Skeletons Cannon
Cannon Dart Goblin Electro Dragon
Electro Dragon Skeletons Dart Goblin P.E.K.K.A The Log
Arrows Cannon Dart Goblin Electro Dragon P.E.K.K.A The Log
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Electro Dragon The Log
Arrows Dart Goblin Electro Dragon The Log
Arrows Dart Goblin Electro Dragon The Log
Arrows Dart Goblin The Log
Arrows The Log
Arrows Dart Goblin Electro Dragon
Arrows Dart Goblin The Log
Arrows The Log Dart Goblin Electro Dragon
Arrows The Log Dart Goblin Electro Dragon
Electro Dragon
Arrows Dart Goblin Electro Dragon The Log
Arrows Dart Goblin Electro Dragon
Dart Goblin The Log
Arrows Dart Goblin Electro Dragon
Arrows Dart Goblin The Log
Arrows Dart Goblin Electro Dragon The Log
Arrows Dart Goblin Electro Dragon The Log
Arrows
Arrows Dart Goblin Electro Dragon The Log
Arrows Dart Goblin Electro Dragon The Log
The Log
Arrows
The Log
Arrows Electro Dragon The Log
Arrows The Log Electro Dragon
Arrows The Log Dart Goblin Electro Dragon
Arrows Electro Dragon The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin Electro Dragon
Electro Dragon Dart Goblin
Arrows Dart Goblin Electro Dragon The Log
Arrows Electro Dragon
P.E.K.K.A
Arrows The Log
Dart Goblin Electro Dragon
Arrows Dart Goblin Electro Dragon
Arrows The Log
Dart Goblin Electro Dragon
Arrows The Log Dart Goblin Electro Dragon
Arrows
Dart Goblin Electro Dragon P.E.K.K.A
Electro Dragon Dart Goblin The Log
Dart Goblin Electro Dragon
Electro Dragon Dart Goblin The Log
P.E.K.K.A
Dart Goblin Electro Dragon

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