My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Electro Dragon P.E.K.K.A Phoenix Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit P.E.K.K.A Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Electro Dragon Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Phoenix
Giant Snowball
Tombstone Electro Dragon
Zap
Tombstone
Barbarian Barrel
Electro Spirit Tombstone
The Log
Electro Spirit Tombstone
Earthquake
Tombstone
Arrows
Electro Spirit Tombstone
Royal Delivery
Electro Spirit Electro Dragon P.E.K.K.A
Fireball
Tombstone Electro Dragon
Poison
Tombstone Electro Dragon Phoenix
Lightning
Tombstone Electro Dragon Phoenix
Rocket
Electro Dragon Phoenix

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Fireball Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Tombstone P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Arrows Tombstone Fireball Phoenix Golden Knight Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Electro Spirit Arrows Tombstone Fireball

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball P.E.K.K.A Phoenix
Arrows
Fireball P.E.K.K.A Phoenix
Tombstone
Fireball
Arrows Electro Spirit Golden Knight
Electro Dragon
P.E.K.K.A
P.E.K.K.A
Arrows Electro Spirit Electro Dragon
Phoenix
Electro Spirit Arrows
Golden Knight
Fireball

Defense Synergies 0 11

Electro Spirit
Phoenix Golden Knight
Arrows
Tombstone Fireball P.E.K.K.A Phoenix Golden Knight
Tombstone
Arrows Fireball Electro Dragon Phoenix
Fireball
Arrows Tombstone Golden Knight
Electro Dragon
Tombstone
P.E.K.K.A
Arrows
Phoenix
Electro Spirit Arrows Tombstone
Golden Knight
Electro Spirit Arrows Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Fireball Electro Dragon Golden Knight
P.E.K.K.A Tombstone Electro Dragon Phoenix
P.E.K.K.A Tombstone Electro Dragon
P.E.K.K.A Tombstone Electro Dragon Phoenix
Arrows Tombstone Fireball P.E.K.K.A
Arrows Fireball Electro Spirit Electro Dragon
Electro Spirit Arrows Tombstone Fireball Electro Dragon Phoenix
Electro Spirit Arrows Fireball Electro Dragon P.E.K.K.A Phoenix Golden Knight
P.E.K.K.A Tombstone Phoenix
Phoenix
Electro Spirit Arrows Tombstone Fireball Electro Dragon
Arrows Fireball Electro Dragon Phoenix
Tombstone P.E.K.K.A Fireball Electro Dragon
Fireball Electro Spirit Arrows Tombstone Electro Dragon P.E.K.K.A Golden Knight
P.E.K.K.A Tombstone Phoenix
Fireball P.E.K.K.A
Arrows Tombstone Fireball Electro Dragon P.E.K.K.A
Arrows Tombstone Fireball Electro Spirit Electro Dragon Golden Knight
Arrows Electro Spirit Tombstone Fireball Electro Dragon
P.E.K.K.A Phoenix
Electro Spirit Arrows Fireball Electro Dragon P.E.K.K.A
P.E.K.K.A Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Fireball P.E.K.K.A
Fireball Arrows Electro Dragon Phoenix
Tombstone P.E.K.K.A Electro Dragon Golden Knight
P.E.K.K.A Fireball Phoenix
P.E.K.K.A Tombstone Phoenix
Arrows Fireball Electro Spirit Electro Dragon
P.E.K.K.A Tombstone Fireball Phoenix
P.E.K.K.A Phoenix
Electro Dragon P.E.K.K.A Electro Spirit Tombstone Fireball Phoenix
P.E.K.K.A Tombstone Phoenix
P.E.K.K.A Tombstone Electro Dragon Phoenix Golden Knight
P.E.K.K.A Arrows Fireball Phoenix
P.E.K.K.A Tombstone Fireball Golden Knight
Fireball Electro Dragon
Tombstone Electro Dragon Phoenix Electro Spirit Fireball P.E.K.K.A Golden Knight
Arrows Electro Spirit Fireball Electro Dragon P.E.K.K.A Phoenix Golden Knight
Electro Spirit Arrows Tombstone Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Electro Dragon Golden Knight
Arrows Fireball Electro Dragon Golden Knight
Arrows Fireball Electro Dragon
Arrows Fireball
Fireball Arrows
Arrows Fireball Electro Spirit Electro Dragon
Arrows
Arrows Fireball Electro Dragon
Arrows Fireball Electro Dragon Golden Knight
Fireball Electro Dragon
Arrows Fireball Electro Dragon Golden Knight
Fireball Arrows Electro Dragon
Fireball Golden Knight
Arrows Fireball Electro Dragon
Arrows Fireball
Arrows Fireball Electro Dragon Golden Knight
Arrows Fireball Electro Dragon
Arrows Fireball
Arrows Fireball Electro Dragon
Arrows Fireball Electro Dragon Golden Knight
Fireball
Arrows Fireball
Arrows Fireball Electro Dragon
Arrows Electro Spirit Fireball Electro Dragon
Arrows Fireball Electro Dragon Golden Knight
Fireball Arrows Electro Dragon Golden Knight
Fireball Arrows Golden Knight
Arrows Fireball Electro Dragon
Electro Dragon Electro Spirit Fireball
Fireball
Arrows Fireball Electro Dragon
Electro Spirit Arrows Fireball Electro Dragon
P.E.K.K.A
Arrows Fireball
Electro Spirit Tombstone Fireball Electro Dragon
Fireball Arrows Electro Dragon
Arrows Fireball
Fireball Electro Dragon
Arrows Fireball Electro Dragon
Arrows Fireball
Electro Dragon P.E.K.K.A
Electro Dragon Electro Spirit Fireball Golden Knight
Fireball Electro Dragon
Electro Dragon Fireball Golden Knight
P.E.K.K.A
Fireball Electro Dragon

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