My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Electro Dragon P.E.K.K.A Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Battle Ram P.E.K.K.A Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Electro Dragon Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit
Giant Snowball
Battle Ram Electro Dragon
Zap
Battle Ram Bandit
Barbarian Barrel
Electro Spirit Battle Ram Royal Ghost Bandit
The Log
Electro Spirit Battle Ram Bandit
Earthquake
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Battle Ram Electro Dragon P.E.K.K.A Royal Ghost Bandit
Fireball
Battle Ram Electro Dragon Bandit
Poison
Electro Dragon
Lightning
Battle Ram Electro Dragon Bandit
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Electro Dragon The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Battle Ram P.E.K.K.A Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Arrows Royal Ghost Bandit Battle Ram Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Arrows Royal Ghost

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Battle Ram P.E.K.K.A Bandit
Arrows
P.E.K.K.A Battle Ram Bandit
Battle Ram
The Log Bandit Electro Spirit Arrows P.E.K.K.A Royal Ghost
Electro Dragon
P.E.K.K.A
P.E.K.K.A
Arrows Electro Spirit Battle Ram Electro Dragon The Log
The Log
Battle Ram P.E.K.K.A Bandit
Royal Ghost
Battle Ram Bandit
Bandit
Battle Ram Electro Spirit Arrows The Log Royal Ghost

Defense Synergies 1 6

Electro Spirit
The Log
Arrows
P.E.K.K.A Bandit
Battle Ram
Electro Dragon
The Log
P.E.K.K.A
The Log Arrows
The Log
P.E.K.K.A Electro Spirit Electro Dragon Royal Ghost Bandit
Royal Ghost
The Log
Bandit
Arrows The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon The Log
P.E.K.K.A Electro Dragon The Log Bandit
P.E.K.K.A Electro Dragon Bandit
P.E.K.K.A Electro Dragon Bandit
Arrows P.E.K.K.A The Log
Arrows The Log Electro Spirit Electro Dragon Royal Ghost Bandit
Electro Spirit Arrows Electro Dragon
Electro Spirit Arrows Electro Dragon P.E.K.K.A The Log Bandit
P.E.K.K.A
Royal Ghost Bandit
Electro Spirit Arrows Electro Dragon The Log Royal Ghost Bandit
Arrows Electro Dragon
P.E.K.K.A Electro Dragon The Log Bandit
Electro Spirit Arrows Electro Dragon P.E.K.K.A The Log Royal Ghost
P.E.K.K.A Bandit
P.E.K.K.A The Log Bandit
Arrows Electro Dragon P.E.K.K.A
Arrows Electro Spirit Electro Dragon The Log Royal Ghost Bandit
Arrows The Log Electro Spirit Electro Dragon Royal Ghost Bandit
P.E.K.K.A
Royal Ghost Electro Spirit Arrows Electro Dragon P.E.K.K.A The Log Bandit
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Royal Ghost Bandit
Bandit Arrows Electro Dragon The Log Royal Ghost
P.E.K.K.A Bandit Electro Dragon The Log
P.E.K.K.A The Log Bandit
P.E.K.K.A Bandit
Arrows Electro Spirit Electro Dragon
P.E.K.K.A Bandit
P.E.K.K.A
Electro Dragon P.E.K.K.A Electro Spirit The Log Bandit
P.E.K.K.A
P.E.K.K.A Electro Dragon
P.E.K.K.A Arrows The Log
P.E.K.K.A Bandit
Electro Dragon
Electro Dragon Electro Spirit P.E.K.K.A The Log
Arrows Electro Spirit Electro Dragon P.E.K.K.A The Log Royal Ghost
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon The Log Royal Ghost Bandit
Arrows Electro Dragon The Log Royal Ghost Bandit
Arrows Electro Dragon The Log Bandit
Arrows The Log
Arrows The Log
Arrows Electro Spirit Electro Dragon
Arrows The Log
Arrows The Log Electro Dragon
Arrows The Log Electro Dragon Bandit
Electro Dragon
Arrows Electro Dragon The Log Bandit
Arrows Electro Dragon
The Log Bandit
Arrows Electro Dragon Bandit
Arrows The Log
Arrows Electro Dragon The Log Bandit
Arrows Electro Dragon The Log Bandit
Arrows
Arrows Electro Dragon The Log Bandit
Arrows Electro Dragon The Log
The Log
Arrows
The Log
Arrows Electro Dragon The Log
Arrows The Log Electro Spirit Electro Dragon
Arrows The Log Electro Dragon Royal Ghost Bandit
Arrows Electro Dragon The Log Bandit
Arrows The Log Bandit
Arrows Electro Dragon
Electro Dragon Electro Spirit
Arrows Electro Dragon The Log Bandit
Electro Spirit Arrows Electro Dragon
P.E.K.K.A
Arrows The Log
Electro Spirit Electro Dragon Bandit
Arrows Electro Dragon
Arrows The Log
Electro Dragon
Arrows The Log Electro Dragon
Arrows
Electro Dragon P.E.K.K.A
Electro Dragon Electro Spirit The Log
Electro Dragon
Electro Dragon The Log Royal Ghost Bandit
P.E.K.K.A
Electro Dragon

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