My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Royal Delivery Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Electro Dragon
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang
The Log
Goblin Gang
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Electro Dragon P.E.K.K.A
Fireball
Goblin Gang Electro Dragon
Poison
Goblin Gang Electro Dragon
Lightning
Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Royal Delivery Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Royal Delivery Tornado Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Delivery Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Arrows Goblin Gang Royal Delivery Tornado Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Arrows Goblin Gang

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Tornado P.E.K.K.A Electro Dragon The Log
Arrows
Zap P.E.K.K.A
Goblin Gang
P.E.K.K.A
Royal Delivery
Tornado
Zap P.E.K.K.A Electro Dragon The Log
Electro Dragon
Zap Tornado P.E.K.K.A
P.E.K.K.A
Zap Arrows Tornado Goblin Gang Electro Dragon The Log
The Log
Zap Tornado P.E.K.K.A

Defense Synergies 3 19

Zap
Arrows Goblin Gang Royal Delivery Tornado Electro Dragon P.E.K.K.A The Log
Arrows
Zap Royal Delivery Tornado P.E.K.K.A
Goblin Gang
Zap Royal Delivery P.E.K.K.A The Log
Royal Delivery
Tornado Zap Arrows Goblin Gang Electro Dragon P.E.K.K.A The Log
Tornado
Royal Delivery P.E.K.K.A Zap Arrows Electro Dragon The Log
Electro Dragon
Zap Royal Delivery Tornado The Log
P.E.K.K.A
Tornado The Log Zap Arrows Goblin Gang Royal Delivery
The Log
P.E.K.K.A Zap Goblin Gang Royal Delivery Tornado Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Dragon The Log
P.E.K.K.A Zap Goblin Gang Royal Delivery Electro Dragon The Log
Goblin Gang Tornado P.E.K.K.A Royal Delivery Electro Dragon
P.E.K.K.A Goblin Gang Electro Dragon
Arrows Royal Delivery Tornado P.E.K.K.A The Log
Arrows Goblin Gang Royal Delivery Tornado The Log Zap Electro Dragon
Tornado Zap Arrows Goblin Gang Royal Delivery Electro Dragon
Zap Arrows Electro Dragon P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Tornado
Goblin Gang Tornado Royal Delivery
Goblin Gang Zap Arrows Royal Delivery Tornado Electro Dragon The Log
Arrows Zap Goblin Gang Royal Delivery Tornado Electro Dragon
P.E.K.K.A Zap Goblin Gang Royal Delivery Electro Dragon The Log
Zap Arrows Goblin Gang Royal Delivery Tornado Electro Dragon P.E.K.K.A The Log
P.E.K.K.A Goblin Gang
Tornado Zap Goblin Gang Royal Delivery P.E.K.K.A The Log
Arrows Goblin Gang Royal Delivery Tornado Electro Dragon P.E.K.K.A
Arrows Royal Delivery Zap Goblin Gang Tornado Electro Dragon The Log
Zap Arrows Royal Delivery Tornado The Log Electro Dragon
P.E.K.K.A Tornado
Goblin Gang Arrows Royal Delivery Electro Dragon P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Royal Delivery P.E.K.K.A
Royal Delivery Zap Arrows Goblin Gang Electro Dragon The Log
Goblin Gang Royal Delivery P.E.K.K.A Zap Electro Dragon The Log
Goblin Gang P.E.K.K.A Zap Royal Delivery Tornado The Log
P.E.K.K.A Goblin Gang Royal Delivery
Arrows Royal Delivery Zap Goblin Gang Tornado Electro Dragon
Goblin Gang Royal Delivery P.E.K.K.A
P.E.K.K.A Royal Delivery
Zap Royal Delivery Electro Dragon P.E.K.K.A Tornado The Log
P.E.K.K.A Goblin Gang Royal Delivery
P.E.K.K.A Electro Dragon
P.E.K.K.A Zap Arrows Royal Delivery Tornado The Log
Royal Delivery P.E.K.K.A Goblin Gang
Electro Dragon
Goblin Gang Electro Dragon Zap Royal Delivery Tornado P.E.K.K.A The Log
Arrows Zap Royal Delivery Electro Dragon P.E.K.K.A The Log
Zap Arrows Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon The Log
Arrows Zap Tornado Electro Dragon The Log
Arrows Electro Dragon The Log
Arrows The Log
Zap Arrows The Log
Arrows Zap Tornado Electro Dragon
Arrows Tornado The Log
Arrows The Log Zap Tornado Electro Dragon
Arrows The Log Zap Tornado Electro Dragon
Goblin Gang Tornado Electro Dragon
Zap Arrows Tornado Electro Dragon The Log
Zap Arrows Tornado Electro Dragon
The Log
Arrows Electro Dragon
Zap Arrows The Log
Zap Arrows Electro Dragon The Log
Arrows Electro Dragon The Log
Arrows Tornado
Zap Arrows Electro Dragon The Log
Zap Arrows Tornado Electro Dragon The Log
The Log
Arrows Tornado
Tornado The Log
Zap Arrows Electro Dragon The Log
Zap Arrows Tornado The Log Electro Dragon
Arrows The Log Zap Tornado Electro Dragon
Zap Arrows Tornado Electro Dragon The Log
Zap Arrows Tornado The Log
Zap Arrows Tornado Electro Dragon
Zap Electro Dragon
Zap Arrows Electro Dragon The Log
Zap Arrows Electro Dragon
P.E.K.K.A
Arrows The Log
Zap Goblin Gang Electro Dragon
Zap Arrows Tornado Electro Dragon
Arrows The Log
Goblin Gang Electro Dragon
Arrows The Log Zap Electro Dragon
Zap Arrows Tornado
Electro Dragon P.E.K.K.A
Zap Electro Dragon Goblin Gang Tornado The Log
Zap Tornado Electro Dragon
Electro Dragon Zap Tornado The Log
P.E.K.K.A
Electro Dragon

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