My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Electro Dragon Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Electro Dragon Goblin Giant P.E.K.K.A Royal Ghost Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Mega Minion Electro Dragon
Zap
Goblin Giant
Barbarian Barrel
Royal Ghost
The Log
Earthquake
Arrows
Royal Delivery
Mega Minion Electro Dragon P.E.K.K.A Royal Ghost
Fireball
Mega Minion Electro Dragon
Poison
Mega Minion Electro Dragon
Lightning
Mega Minion Electro Dragon Goblinstein
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Dragon Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion P.E.K.K.A Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Mega Minion Royal Ghost Electro Dragon Goblinstein Lightning Goblin Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Mega Minion Royal Ghost Electro Dragon

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Mega Minion Lightning Goblin Giant
Mega Minion
Goblin Giant Arrows
Electro Dragon
Goblin Giant P.E.K.K.A
Lightning
Arrows Goblin Giant
Goblin Giant
Mega Minion Arrows Electro Dragon Lightning
P.E.K.K.A
Arrows Electro Dragon
Royal Ghost
Goblinstein

Defense Synergies 0 3

Arrows
Mega Minion Lightning P.E.K.K.A
Mega Minion
Arrows
Electro Dragon
Lightning
Arrows
Goblin Giant
P.E.K.K.A
Arrows
Royal Ghost
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Mega Minion Electro Dragon Goblin Giant
P.E.K.K.A Mega Minion Electro Dragon
P.E.K.K.A Mega Minion Electro Dragon Lightning
P.E.K.K.A Mega Minion Electro Dragon
Lightning Arrows P.E.K.K.A
Arrows Mega Minion Electro Dragon Royal Ghost
Mega Minion Lightning Arrows Electro Dragon
Lightning Arrows Electro Dragon Goblin Giant P.E.K.K.A
P.E.K.K.A
Royal Ghost
Arrows Mega Minion Electro Dragon Goblin Giant Royal Ghost
Arrows Mega Minion Electro Dragon
P.E.K.K.A Electro Dragon Lightning
Arrows Mega Minion Electro Dragon P.E.K.K.A Royal Ghost
P.E.K.K.A
Lightning P.E.K.K.A
Arrows Electro Dragon P.E.K.K.A
Arrows Mega Minion Electro Dragon Royal Ghost
Arrows Mega Minion Electro Dragon Royal Ghost
P.E.K.K.A
Royal Ghost Arrows Electro Dragon Goblin Giant P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Royal Ghost
Arrows Mega Minion Electro Dragon Lightning Royal Ghost
P.E.K.K.A Electro Dragon Lightning Goblin Giant
Lightning P.E.K.K.A Goblin Giant
P.E.K.K.A Goblin Giant
Arrows Electro Dragon Goblin Giant
P.E.K.K.A Mega Minion Lightning Goblin Giant
P.E.K.K.A Goblin Giant
Electro Dragon Lightning P.E.K.K.A Mega Minion
P.E.K.K.A Mega Minion Goblin Giant
P.E.K.K.A Mega Minion Electro Dragon
Lightning P.E.K.K.A Arrows Goblin Giant
Lightning P.E.K.K.A Goblin Giant
Electro Dragon
Electro Dragon Mega Minion Lightning Goblin Giant P.E.K.K.A
Arrows Mega Minion Electro Dragon P.E.K.K.A Royal Ghost
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Electro Dragon Royal Ghost
Arrows Electro Dragon Royal Ghost
Lightning Arrows Electro Dragon Goblin Giant
Lightning Arrows
Arrows
Arrows Mega Minion Electro Dragon Goblin Giant
Arrows
Arrows Electro Dragon Lightning
Arrows Electro Dragon Lightning
Lightning Electro Dragon
Lightning Arrows Electro Dragon
Lightning Arrows Electro Dragon
Lightning
Lightning Arrows Electro Dragon
Lightning Arrows
Lightning Arrows Electro Dragon
Lightning Arrows Electro Dragon
Lightning Arrows
Lightning
Lightning Arrows Mega Minion Electro Dragon
Lightning Arrows Electro Dragon
Lightning
Lightning Arrows
Lightning
Lightning Arrows Electro Dragon
Arrows Electro Dragon
Mega Minion
Arrows Electro Dragon Lightning Royal Ghost
Lightning Arrows Electro Dragon
Lightning Arrows
Lightning Arrows Electro Dragon
Electro Dragon Lightning Mega Minion
Lightning Mega Minion
Lightning Arrows Electro Dragon
Lightning Arrows Electro Dragon
P.E.K.K.A
Arrows Lightning
Lightning Electro Dragon
Lightning Arrows Mega Minion Electro Dragon
Arrows
Lightning Mega Minion Electro Dragon
Arrows Electro Dragon Lightning
Lightning Arrows
Mega Minion Electro Dragon P.E.K.K.A
Electro Dragon Lightning
Electro Dragon Lightning
Electro Dragon Lightning Goblin Giant Royal Ghost
P.E.K.K.A
Lightning Electro Dragon

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