My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Electro Dragon P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Electro Dragon
Zap
Skeletons Inferno Tower
Barbarian Barrel
Skeletons Inferno Tower
The Log
Skeletons
Earthquake
Skeletons Inferno Tower
Arrows
Skeletons
Royal Delivery
Skeletons Battle Healer Electro Dragon P.E.K.K.A
Fireball
Battle Healer Inferno Tower Electro Dragon
Poison
Battle Healer Inferno Tower Electro Dragon
Lightning
Battle Healer Inferno Tower Electro Dragon Goblinstein
Rocket
Battle Healer Inferno Tower Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Inferno Tower Rage P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Battle Healer Inferno Tower Electro Dragon Goblinstein Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeletons Rage Battle Healer Inferno Tower

Attack Synergies 2 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Battle Healer
Rage Electro Dragon
Inferno Tower
Rage
Battle Healer Electro Dragon
Electro Dragon
Battle Healer Rage P.E.K.K.A
Lightning
P.E.K.K.A
Electro Dragon
Goblinstein

Defense Synergies 1 6

Skeletons
Battle Healer Inferno Tower Electro Dragon P.E.K.K.A
Battle Healer
Electro Dragon Skeletons Inferno Tower
Inferno Tower
Skeletons Battle Healer Electro Dragon
Rage
Electro Dragon
Battle Healer Skeletons Inferno Tower
Lightning
P.E.K.K.A
Skeletons
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Inferno Tower Electro Dragon
Inferno Tower P.E.K.K.A Skeletons Battle Healer Electro Dragon
Inferno Tower P.E.K.K.A Skeletons Electro Dragon Lightning
Inferno Tower P.E.K.K.A Skeletons Electro Dragon
Lightning Battle Healer P.E.K.K.A
Skeletons Electro Dragon
Inferno Tower Lightning Electro Dragon
Lightning Battle Healer Inferno Tower Electro Dragon P.E.K.K.A
Inferno Tower P.E.K.K.A Skeletons
Skeletons Battle Healer Inferno Tower
Skeletons Electro Dragon
Inferno Tower Electro Dragon
Inferno Tower P.E.K.K.A Skeletons Battle Healer Electro Dragon Lightning
Electro Dragon P.E.K.K.A
Inferno Tower P.E.K.K.A
Inferno Tower Lightning P.E.K.K.A
Skeletons Inferno Tower Electro Dragon P.E.K.K.A
Battle Healer Electro Dragon
Battle Healer Electro Dragon
P.E.K.K.A Inferno Tower
Battle Healer Electro Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Battle Healer Inferno Tower P.E.K.K.A
Battle Healer Electro Dragon Lightning
P.E.K.K.A Skeletons Battle Healer Inferno Tower Electro Dragon Lightning
Lightning P.E.K.K.A Battle Healer Inferno Tower
Inferno Tower P.E.K.K.A Skeletons Battle Healer
Skeletons Electro Dragon
P.E.K.K.A Skeletons Battle Healer Inferno Tower Lightning
Inferno Tower P.E.K.K.A Battle Healer
Electro Dragon Lightning P.E.K.K.A Skeletons Inferno Tower
Inferno Tower P.E.K.K.A Skeletons
P.E.K.K.A Inferno Tower Electro Dragon
Lightning P.E.K.K.A
Lightning P.E.K.K.A Skeletons Inferno Tower
Electro Dragon
Inferno Tower Electro Dragon Skeletons Battle Healer Lightning P.E.K.K.A
Battle Healer Inferno Tower Electro Dragon P.E.K.K.A
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Electro Dragon
Electro Dragon
Lightning Electro Dragon
Lightning
Electro Dragon
Electro Dragon Lightning
Electro Dragon Lightning
Lightning Electro Dragon
Lightning Electro Dragon
Lightning Electro Dragon
Lightning
Lightning Electro Dragon
Lightning
Lightning Electro Dragon
Lightning Electro Dragon
Lightning
Lightning
Lightning Electro Dragon
Lightning Electro Dragon
Lightning
Lightning
Lightning
Lightning Electro Dragon
Electro Dragon
Electro Dragon Lightning
Lightning Electro Dragon
Lightning
Lightning Electro Dragon
Electro Dragon Lightning
Lightning
Lightning Electro Dragon
Lightning Electro Dragon
P.E.K.K.A
Lightning
Lightning Electro Dragon
Lightning Electro Dragon
Lightning Electro Dragon
Electro Dragon Lightning
Lightning
Electro Dragon P.E.K.K.A
Electro Dragon Lightning
Electro Dragon Lightning
Electro Dragon Lightning
P.E.K.K.A
Lightning Electro Dragon

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