My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Electro Dragon P.E.K.K.A Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Electro Dragon Inferno Dragon Lumberjack
Zap
Inferno Dragon
Barbarian Barrel
Knight Lumberjack
The Log
Lumberjack
Earthquake
Arrows
Royal Delivery
Knight Electro Dragon P.E.K.K.A Inferno Dragon Lumberjack
Fireball
Electro Dragon Inferno Dragon Lumberjack
Poison
Electro Dragon
Lightning
Knight Electro Dragon Inferno Dragon Lumberjack
Rocket
Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Tornado P.E.K.K.A Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Knight Tornado Inferno Dragon Lumberjack Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Knight Tornado

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado P.E.K.K.A Knight Electro Dragon Lumberjack
Knight
Zap Electro Dragon Lumberjack
Rage
Electro Dragon
Tornado
Zap P.E.K.K.A Electro Dragon
Electro Dragon
Zap Knight Rage Tornado P.E.K.K.A Inferno Dragon
P.E.K.K.A
Zap Tornado Electro Dragon Lumberjack
Inferno Dragon
Electro Dragon
Lumberjack
Zap Knight P.E.K.K.A

Defense Synergies 2 12

Zap
Knight Tornado Electro Dragon P.E.K.K.A Inferno Dragon Lumberjack
Knight
Electro Dragon Zap Tornado Lumberjack
Rage
Tornado
P.E.K.K.A Zap Knight Electro Dragon Inferno Dragon
Electro Dragon
Knight Zap Tornado Inferno Dragon Lumberjack
P.E.K.K.A
Tornado Zap
Inferno Dragon
Zap Tornado Electro Dragon
Lumberjack
Zap Knight Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Electro Dragon
P.E.K.K.A Inferno Dragon Lumberjack Zap Knight Electro Dragon
Tornado P.E.K.K.A Lumberjack Knight Electro Dragon Inferno Dragon
P.E.K.K.A Inferno Dragon Lumberjack Knight Electro Dragon
Tornado P.E.K.K.A Lumberjack
Tornado Zap Electro Dragon Lumberjack
Tornado Inferno Dragon Zap Electro Dragon
Zap Electro Dragon P.E.K.K.A
P.E.K.K.A Inferno Dragon Tornado Lumberjack
Knight Tornado Lumberjack
Zap Knight Tornado Electro Dragon Lumberjack
Inferno Dragon Zap Tornado Electro Dragon
P.E.K.K.A Lumberjack Zap Knight Electro Dragon
Zap Tornado Electro Dragon P.E.K.K.A Lumberjack
P.E.K.K.A Inferno Dragon Knight Lumberjack
Tornado Zap P.E.K.K.A Inferno Dragon Lumberjack
Knight Tornado Electro Dragon P.E.K.K.A Lumberjack
Zap Knight Tornado Electro Dragon Lumberjack
Zap Tornado Knight Electro Dragon Inferno Dragon Lumberjack
P.E.K.K.A Tornado Inferno Dragon Lumberjack
Knight Electro Dragon P.E.K.K.A Lumberjack
P.E.K.K.A Inferno Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Zap P.E.K.K.A
Zap Knight Electro Dragon Inferno Dragon Lumberjack
P.E.K.K.A Lumberjack Zap Knight Electro Dragon
P.E.K.K.A Lumberjack Zap Knight Tornado
P.E.K.K.A Knight Inferno Dragon Lumberjack
Zap Tornado Electro Dragon
P.E.K.K.A Knight Lumberjack
P.E.K.K.A Knight Inferno Dragon Lumberjack
Zap Electro Dragon P.E.K.K.A Knight Tornado Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Knight Electro Dragon Lumberjack
P.E.K.K.A Zap Tornado
P.E.K.K.A Knight Lumberjack
Electro Dragon
Electro Dragon Zap Knight Tornado P.E.K.K.A Inferno Dragon Lumberjack
Zap Electro Dragon P.E.K.K.A Inferno Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Electro Dragon
Zap Tornado Electro Dragon
Electro Dragon
Knight
Zap
Zap Tornado Electro Dragon
Tornado
Zap Tornado Electro Dragon
Zap Tornado Electro Dragon
Tornado Electro Dragon Lumberjack
Zap Knight Tornado Electro Dragon
Zap Tornado Electro Dragon
Knight
Electro Dragon
Zap
Zap Electro Dragon
Electro Dragon
Tornado
Zap Electro Dragon
Zap Tornado Electro Dragon
Tornado
Tornado
Zap Electro Dragon
Zap Tornado Electro Dragon
Inferno Dragon
Zap Tornado Electro Dragon
Zap Tornado Electro Dragon
Zap Tornado
Zap Tornado Electro Dragon
Zap Electro Dragon
Zap Electro Dragon
Zap Electro Dragon
P.E.K.K.A
Zap Electro Dragon
Zap Tornado Electro Dragon
Knight Electro Dragon Lumberjack
Zap Electro Dragon
Zap Tornado
Electro Dragon P.E.K.K.A
Zap Electro Dragon Tornado
Zap Tornado Electro Dragon
Electro Dragon Zap Tornado
P.E.K.K.A Inferno Dragon
Electro Dragon

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