My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Electro Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Musketeer Electro Dragon P.E.K.K.A Ice Wizard Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Musketeer Electro Dragon
Zap
Barbarian Barrel
Elixir Golem Musketeer Bomb Tower Ice Wizard
The Log
Elixir Golem Musketeer
Earthquake
Elixir Golem Bomb Tower
Arrows
Royal Delivery
Elixir Golem Musketeer Electro Dragon P.E.K.K.A Ice Wizard
Fireball
Elixir Golem Musketeer Bomb Tower Electro Dragon Ice Wizard
Poison
Elixir Golem Musketeer Bomb Tower Electro Dragon Ice Wizard
Lightning
Musketeer Bomb Tower Electro Dragon Ice Wizard Monk
Rocket
Musketeer Bomb Tower Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower Electro Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Elixir Golem Ice Wizard Musketeer Bomb Tower Electro Dragon Monk P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Elixir Golem Ice Wizard Musketeer

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Elixir Golem
Elixir Golem
Arrows Musketeer Electro Dragon Ice Wizard Monk
Musketeer
Elixir Golem Electro Dragon P.E.K.K.A
Bomb Tower
Electro Dragon
Elixir Golem Musketeer P.E.K.K.A Ice Wizard
P.E.K.K.A
Arrows Musketeer Electro Dragon Ice Wizard
Ice Wizard
Elixir Golem Electro Dragon P.E.K.K.A
Monk
Elixir Golem

Defense Synergies 0 9

Arrows
Bomb Tower P.E.K.K.A Ice Wizard Monk
Elixir Golem
Musketeer
Bomb Tower P.E.K.K.A
Bomb Tower
Arrows Musketeer Ice Wizard
Electro Dragon
Ice Wizard
P.E.K.K.A
Arrows Musketeer Ice Wizard
Ice Wizard
Arrows Bomb Tower Electro Dragon P.E.K.K.A
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Electro Dragon
Bomb Tower P.E.K.K.A Musketeer Electro Dragon Ice Wizard Monk
Bomb Tower P.E.K.K.A Musketeer Electro Dragon Ice Wizard
Bomb Tower P.E.K.K.A Musketeer Electro Dragon Ice Wizard Monk
Arrows Bomb Tower P.E.K.K.A Monk
Arrows Musketeer Bomb Tower Electro Dragon Ice Wizard
Musketeer Arrows Bomb Tower Electro Dragon Ice Wizard
Arrows Musketeer Bomb Tower Electro Dragon P.E.K.K.A Monk
P.E.K.K.A Musketeer Bomb Tower Ice Wizard
Musketeer Ice Wizard
Ice Wizard Arrows Musketeer Bomb Tower Electro Dragon
Arrows Musketeer Electro Dragon Ice Wizard
Bomb Tower P.E.K.K.A Musketeer Electro Dragon Ice Wizard
Bomb Tower Arrows Electro Dragon P.E.K.K.A
P.E.K.K.A Bomb Tower
Bomb Tower Monk P.E.K.K.A
Bomb Tower Arrows Musketeer Electro Dragon P.E.K.K.A
Arrows Bomb Tower Musketeer Electro Dragon Ice Wizard
Arrows Bomb Tower Musketeer Electro Dragon Ice Wizard
P.E.K.K.A Musketeer Bomb Tower
Arrows Musketeer Bomb Tower Electro Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A
Arrows Musketeer Bomb Tower Electro Dragon Monk
P.E.K.K.A Musketeer Bomb Tower Electro Dragon
P.E.K.K.A Musketeer Monk
P.E.K.K.A Musketeer
Arrows Musketeer Bomb Tower Electro Dragon Ice Wizard Monk
P.E.K.K.A Musketeer Bomb Tower Ice Wizard
P.E.K.K.A Bomb Tower
Electro Dragon P.E.K.K.A Bomb Tower Monk
P.E.K.K.A Musketeer
P.E.K.K.A Musketeer Bomb Tower Electro Dragon
P.E.K.K.A Monk Arrows
P.E.K.K.A Bomb Tower
Musketeer Bomb Tower Electro Dragon
Electro Dragon Musketeer Bomb Tower P.E.K.K.A Monk
Arrows Musketeer Bomb Tower Electro Dragon P.E.K.K.A Ice Wizard
Arrows Bomb Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Electro Dragon Monk
Arrows Monk Musketeer Electro Dragon Ice Wizard
Arrows Electro Dragon
Arrows Musketeer
Arrows
Arrows Musketeer Electro Dragon Ice Wizard Monk
Arrows Musketeer
Arrows Electro Dragon Ice Wizard
Arrows Monk Electro Dragon
Musketeer Electro Dragon
Monk Arrows Musketeer Electro Dragon
Monk Arrows Musketeer Electro Dragon
Musketeer
Arrows Musketeer Electro Dragon Monk
Arrows Musketeer
Arrows Musketeer Electro Dragon
Arrows Musketeer Electro Dragon
Monk Arrows
Arrows Musketeer Electro Dragon Monk
Arrows Electro Dragon Monk
Musketeer Monk
Arrows
Musketeer Monk
Arrows Musketeer Electro Dragon Monk
Arrows Electro Dragon Ice Wizard
Arrows Musketeer Electro Dragon Ice Wizard Monk
Arrows Musketeer Electro Dragon Monk
Arrows Musketeer
Arrows Musketeer Electro Dragon Ice Wizard
Electro Dragon Musketeer
Arrows Musketeer Electro Dragon
Arrows Electro Dragon Monk
P.E.K.K.A
Arrows Monk
Musketeer Electro Dragon
Arrows Musketeer Electro Dragon Ice Wizard Monk
Arrows
Musketeer Electro Dragon
Arrows Musketeer Electro Dragon
Monk Arrows
Musketeer Electro Dragon P.E.K.K.A
Electro Dragon Musketeer
Musketeer Electro Dragon
Electro Dragon Musketeer Monk
P.E.K.K.A
Electro Dragon Monk

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