My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Electro Dragon P.E.K.K.A Ice Wizard Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Healer P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Electro Dragon
Zap
Barbarian Barrel
Knight Ice Wizard
The Log
Earthquake
Arrows
Royal Delivery
Knight Battle Healer Electro Dragon P.E.K.K.A Ice Wizard
Fireball
Battle Healer Electro Dragon Ice Wizard
Poison
Battle Healer Electro Dragon Ice Wizard
Lightning
Knight Battle Healer Electro Dragon Ice Wizard Monk
Rocket
Battle Healer Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Battle Healer Rage P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Knight Ice Wizard Battle Healer Electro Dragon Monk P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Knight Ice Wizard

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Knight Battle Healer
Knight
Arrows Electro Dragon Ice Wizard
Battle Healer
Rage Electro Dragon Arrows Ice Wizard
Rage
Battle Healer Electro Dragon
Electro Dragon
Battle Healer Knight Rage P.E.K.K.A Ice Wizard
P.E.K.K.A
Arrows Electro Dragon Ice Wizard
Ice Wizard
Knight Battle Healer Electro Dragon P.E.K.K.A
Monk

Defense Synergies 3 8

Arrows
Knight Battle Healer P.E.K.K.A Ice Wizard Monk
Knight
Electro Dragon Ice Wizard Arrows
Battle Healer
Electro Dragon Arrows Ice Wizard
Rage
Electro Dragon
Knight Battle Healer Ice Wizard
P.E.K.K.A
Arrows Ice Wizard
Ice Wizard
Knight Arrows Battle Healer Electro Dragon P.E.K.K.A
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Electro Dragon
P.E.K.K.A Knight Battle Healer Electro Dragon Ice Wizard Monk
P.E.K.K.A Knight Electro Dragon Ice Wizard
P.E.K.K.A Knight Electro Dragon Ice Wizard Monk
Arrows Battle Healer P.E.K.K.A Monk
Arrows Electro Dragon Ice Wizard
Arrows Electro Dragon Ice Wizard
Arrows Battle Healer Electro Dragon P.E.K.K.A Monk
P.E.K.K.A Ice Wizard
Knight Battle Healer Ice Wizard
Ice Wizard Arrows Knight Electro Dragon
Arrows Electro Dragon Ice Wizard
P.E.K.K.A Knight Battle Healer Electro Dragon Ice Wizard
Arrows Electro Dragon P.E.K.K.A
P.E.K.K.A Knight
Monk P.E.K.K.A
Arrows Knight Electro Dragon P.E.K.K.A
Arrows Knight Battle Healer Electro Dragon Ice Wizard
Arrows Knight Battle Healer Electro Dragon Ice Wizard
P.E.K.K.A
Arrows Knight Battle Healer Electro Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Battle Healer P.E.K.K.A
Arrows Knight Battle Healer Electro Dragon Monk
P.E.K.K.A Knight Battle Healer Electro Dragon
P.E.K.K.A Knight Battle Healer Monk
P.E.K.K.A Knight Battle Healer
Arrows Electro Dragon Ice Wizard Monk
P.E.K.K.A Knight Battle Healer Ice Wizard
P.E.K.K.A Knight Battle Healer
Electro Dragon P.E.K.K.A Knight Monk
P.E.K.K.A
P.E.K.K.A Knight Electro Dragon
P.E.K.K.A Monk Arrows
P.E.K.K.A Knight
Electro Dragon
Electro Dragon Knight Battle Healer P.E.K.K.A Monk
Arrows Battle Healer Electro Dragon P.E.K.K.A Ice Wizard
Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Electro Dragon Monk
Arrows Monk Electro Dragon Ice Wizard
Arrows Electro Dragon
Arrows Knight
Arrows
Arrows Electro Dragon Ice Wizard Monk
Arrows
Arrows Electro Dragon Ice Wizard
Arrows Monk Electro Dragon
Electro Dragon
Monk Arrows Knight Electro Dragon
Monk Arrows Electro Dragon
Knight
Arrows Electro Dragon Monk
Arrows
Arrows Electro Dragon
Arrows Electro Dragon
Monk Arrows
Arrows Electro Dragon Monk
Arrows Electro Dragon Monk
Monk
Arrows
Monk
Arrows Electro Dragon Monk
Arrows Electro Dragon Ice Wizard
Arrows Electro Dragon Ice Wizard Monk
Arrows Electro Dragon Monk
Arrows
Arrows Electro Dragon Ice Wizard
Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon Monk
P.E.K.K.A
Arrows Monk
Electro Dragon
Arrows Electro Dragon Ice Wizard Monk
Arrows
Knight Electro Dragon
Arrows Electro Dragon
Monk Arrows
Electro Dragon P.E.K.K.A
Electro Dragon
Electro Dragon
Electro Dragon Monk
P.E.K.K.A
Electro Dragon Monk

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