My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon Bowler P.E.K.K.A Ram Rider Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Electro Dragon Ram Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Electro Dragon Ram Rider
Zap
Ram Rider
Barbarian Barrel
Electro Spirit
The Log
Electro Spirit Ram Rider
Earthquake
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Electro Dragon Bowler P.E.K.K.A Ram Rider
Fireball
Electro Dragon Bowler Ram Rider
Poison
Electro Dragon
Lightning
Electro Dragon Bowler Ram Rider Monk
Rocket
Electro Dragon Bowler Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Tornado Electro Dragon Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Tornado Bowler P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Tornado Electro Dragon Bowler Ram Rider Monk Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Electro Spirit Tornado Electro Dragon Bowler

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Bowler P.E.K.K.A Ram Rider
Tornado
P.E.K.K.A Electro Dragon Bowler Ram Rider
Electro Dragon
Tornado Bowler P.E.K.K.A
Bowler
Electro Spirit Tornado Electro Dragon Lightning Ram Rider
Lightning
Ram Rider Bowler
P.E.K.K.A
Tornado Electro Spirit Electro Dragon Ram Rider
Ram Rider
Lightning Electro Spirit Tornado Bowler P.E.K.K.A
Monk

Defense Synergies 2 3

Electro Spirit
Tornado
Bowler P.E.K.K.A Electro Dragon Ram Rider
Electro Dragon
Tornado Bowler
Bowler
Tornado Electro Dragon
Lightning
P.E.K.K.A
Tornado
Ram Rider
Tornado
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Lightning Electro Dragon Ram Rider
P.E.K.K.A Electro Dragon Ram Rider Monk
Tornado Bowler P.E.K.K.A Ram Rider Electro Dragon Lightning
P.E.K.K.A Electro Dragon Bowler Ram Rider Monk
Lightning Tornado Bowler P.E.K.K.A Monk
Tornado Bowler Electro Spirit Electro Dragon
Tornado Lightning Ram Rider Electro Spirit Electro Dragon
Bowler Lightning Electro Spirit Electro Dragon P.E.K.K.A Ram Rider Monk
P.E.K.K.A Tornado
Tornado Bowler
Electro Spirit Tornado Electro Dragon Bowler Ram Rider
Tornado Electro Dragon Ram Rider
Bowler P.E.K.K.A Electro Dragon Lightning Ram Rider
Bowler Electro Spirit Tornado Electro Dragon P.E.K.K.A
P.E.K.K.A Ram Rider
Tornado Monk Bowler Lightning P.E.K.K.A Ram Rider
Tornado Electro Dragon Bowler P.E.K.K.A
Electro Spirit Tornado Electro Dragon Bowler Ram Rider
Tornado Electro Spirit Electro Dragon Bowler Ram Rider
P.E.K.K.A Tornado Ram Rider
Bowler Electro Spirit Electro Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bowler P.E.K.K.A
Electro Dragon Bowler Lightning Monk
P.E.K.K.A Electro Dragon Bowler Lightning Ram Rider
Bowler Lightning P.E.K.K.A Tornado Ram Rider Monk
P.E.K.K.A Bowler Ram Rider
Electro Spirit Tornado Electro Dragon Ram Rider Monk
P.E.K.K.A Bowler Lightning Ram Rider
P.E.K.K.A
Electro Dragon Lightning P.E.K.K.A Electro Spirit Tornado Monk
P.E.K.K.A
P.E.K.K.A Electro Dragon Bowler
Lightning P.E.K.K.A Monk Tornado Bowler
Bowler Lightning P.E.K.K.A Ram Rider
Electro Dragon Bowler
Electro Dragon Electro Spirit Tornado Bowler Lightning P.E.K.K.A Monk
Bowler Electro Spirit Electro Dragon P.E.K.K.A
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Electro Dragon Monk
Monk Tornado Electro Dragon Bowler Ram Rider
Lightning Electro Dragon
Lightning
Bowler
Electro Spirit Tornado Electro Dragon Ram Rider Monk
Tornado Bowler
Tornado Electro Dragon Bowler Lightning Ram Rider
Monk Tornado Electro Dragon Lightning Ram Rider
Lightning Tornado Electro Dragon Bowler
Lightning Monk Tornado Electro Dragon Bowler Ram Rider
Lightning Monk Tornado Electro Dragon
Lightning Bowler
Lightning Electro Dragon Monk
Lightning
Lightning Electro Dragon Bowler
Lightning Electro Dragon Bowler
Lightning Monk Tornado
Lightning
Lightning Electro Dragon Bowler Monk
Lightning Tornado Electro Dragon Bowler Monk
Lightning Bowler Monk
Lightning Tornado
Tornado Bowler Lightning Monk
Lightning Electro Dragon Monk
Tornado Electro Spirit Electro Dragon Bowler
Tornado Electro Dragon Bowler Lightning Ram Rider Monk
Lightning Tornado Electro Dragon Bowler Ram Rider Monk
Lightning Tornado
Lightning Tornado Electro Dragon
Electro Dragon Lightning Electro Spirit
Lightning Bowler
Lightning Electro Dragon
Lightning Electro Spirit Electro Dragon Monk
P.E.K.K.A
Bowler Lightning Monk
Lightning Electro Spirit Electro Dragon
Lightning Tornado Electro Dragon Ram Rider Monk
Lightning Electro Dragon Bowler
Electro Dragon Bowler Lightning
Lightning Monk Tornado
Electro Dragon P.E.K.K.A
Electro Dragon Electro Spirit Tornado Bowler Lightning
Tornado Electro Dragon Lightning
Electro Dragon Lightning Tornado Bowler Monk
P.E.K.K.A
Lightning Electro Dragon Bowler Monk

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