My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon P.E.K.K.A Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer P.E.K.K.A Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone
Giant Snowball
Clone Electro Dragon
Zap
Clone
Barbarian Barrel
Clone
The Log
Clone
Earthquake
Clone
Arrows
Clone
Royal Delivery
Battle Healer Clone Electro Dragon P.E.K.K.A
Fireball
Battle Healer Clone Electro Dragon
Poison
Battle Healer Clone Electro Dragon
Lightning
Battle Healer Electro Dragon Archer Queen
Rocket
Battle Healer Electro Dragon Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Freeze Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Freeze Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Clone Tornado Freeze P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Clone Tornado Battle Healer Freeze Electro Dragon Archer Queen P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Clone Tornado Battle Healer

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado P.E.K.K.A Battle Healer Freeze Electro Dragon
Battle Healer
Electro Dragon Zap Tornado
Clone
Tornado
Zap P.E.K.K.A Battle Healer Freeze Electro Dragon
Freeze
Zap Tornado
Electro Dragon
Battle Healer Zap Tornado P.E.K.K.A
P.E.K.K.A
Zap Tornado Electro Dragon Archer Queen
Archer Queen
P.E.K.K.A

Defense Synergies 2 8

Zap
Battle Healer Tornado Electro Dragon P.E.K.K.A Archer Queen
Battle Healer
Electro Dragon Zap Tornado Archer Queen
Clone
Tornado
P.E.K.K.A Zap Battle Healer Electro Dragon
Freeze
Electro Dragon
Battle Healer Zap Tornado
P.E.K.K.A
Tornado Zap
Archer Queen
Zap Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Dragon
P.E.K.K.A Zap Battle Healer Electro Dragon
Tornado P.E.K.K.A Freeze Electro Dragon
P.E.K.K.A Electro Dragon
Battle Healer Tornado P.E.K.K.A
Tornado Freeze Zap Electro Dragon
Tornado Zap Freeze Electro Dragon
Zap Battle Healer Electro Dragon P.E.K.K.A
P.E.K.K.A Tornado Archer Queen
Tornado Battle Healer
Zap Tornado Freeze Electro Dragon
Zap Tornado Electro Dragon
P.E.K.K.A Zap Battle Healer Freeze Electro Dragon
Zap Tornado Freeze Electro Dragon P.E.K.K.A
P.E.K.K.A
Tornado Zap Freeze P.E.K.K.A
Tornado Electro Dragon P.E.K.K.A
Zap Battle Healer Tornado Electro Dragon
Zap Tornado Freeze Battle Healer Electro Dragon
P.E.K.K.A Tornado
Battle Healer Electro Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Battle Healer P.E.K.K.A
Zap Battle Healer Electro Dragon
P.E.K.K.A Zap Battle Healer Electro Dragon
P.E.K.K.A Zap Battle Healer Tornado
P.E.K.K.A Battle Healer
Zap Tornado Freeze Electro Dragon
P.E.K.K.A Battle Healer
P.E.K.K.A Battle Healer
Zap Freeze Electro Dragon P.E.K.K.A Tornado
P.E.K.K.A
P.E.K.K.A Electro Dragon
P.E.K.K.A Zap Tornado Archer Queen
P.E.K.K.A
Electro Dragon
Electro Dragon Zap Battle Healer Tornado Freeze P.E.K.K.A Archer Queen
Zap Battle Healer Freeze Electro Dragon P.E.K.K.A Archer Queen
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Electro Dragon
Zap Tornado Electro Dragon
Electro Dragon
Freeze
Zap
Zap Tornado Freeze Electro Dragon
Tornado
Zap Tornado Freeze Electro Dragon
Zap Tornado Electro Dragon
Tornado Electro Dragon
Zap Tornado Electro Dragon
Zap Tornado Electro Dragon Archer Queen
Freeze Electro Dragon
Zap
Zap Electro Dragon
Electro Dragon
Tornado Freeze
Zap Electro Dragon
Zap Tornado Electro Dragon
Tornado
Tornado
Zap Electro Dragon
Zap Tornado Freeze Electro Dragon
Zap Tornado Electro Dragon
Zap Tornado Electro Dragon
Zap Tornado
Zap Tornado Electro Dragon
Zap Electro Dragon Freeze
Zap Electro Dragon
Zap Freeze Electro Dragon
P.E.K.K.A
Zap Freeze Electro Dragon
Zap Tornado Electro Dragon Archer Queen
Freeze
Electro Dragon
Zap Electro Dragon
Zap Tornado Archer Queen
Electro Dragon P.E.K.K.A Archer Queen
Zap Electro Dragon Tornado Freeze Archer Queen
Zap Tornado Electro Dragon Archer Queen
Electro Dragon Zap Tornado Freeze Archer Queen
P.E.K.K.A
Electro Dragon

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