My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Electro Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rage Tornado Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Electro Dragon
Zap
Barbarian Barrel
Elixir Golem
The Log
Elixir Golem
Earthquake
Elixir Golem
Arrows
Royal Delivery
Elixir Golem Electro Dragon P.E.K.K.A
Fireball
Elixir Golem Electro Dragon
Poison
Elixir Golem Electro Dragon
Lightning
Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Rage Tornado P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Arrows Elixir Golem Tornado Void Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Arrows Elixir Golem

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Tornado Void P.E.K.K.A Elixir Golem Electro Dragon
Arrows
Zap Void P.E.K.K.A Elixir Golem
Elixir Golem
Rage Zap Arrows Tornado Electro Dragon
Rage
Elixir Golem Electro Dragon
Tornado
Zap P.E.K.K.A Elixir Golem Electro Dragon
Void
Zap Arrows
Electro Dragon
Zap Elixir Golem Rage Tornado P.E.K.K.A
P.E.K.K.A
Zap Arrows Tornado Electro Dragon

Defense Synergies 2 8

Zap
Arrows Tornado Void Electro Dragon P.E.K.K.A
Arrows
Void Zap Tornado P.E.K.K.A
Elixir Golem
Rage
Tornado
P.E.K.K.A Zap Arrows Electro Dragon
Void
Arrows Zap
Electro Dragon
Zap Tornado
P.E.K.K.A
Tornado Zap Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Void Electro Dragon
P.E.K.K.A Zap Electro Dragon
Tornado P.E.K.K.A Void Electro Dragon
P.E.K.K.A Electro Dragon
Arrows Tornado P.E.K.K.A
Arrows Tornado Zap Electro Dragon
Tornado Zap Arrows Void Electro Dragon
Zap Arrows Void Electro Dragon P.E.K.K.A
P.E.K.K.A Tornado
Tornado
Zap Arrows Tornado Electro Dragon
Arrows Zap Tornado Electro Dragon
P.E.K.K.A Zap Electro Dragon
Zap Arrows Tornado Electro Dragon P.E.K.K.A
P.E.K.K.A
Tornado Zap P.E.K.K.A
Arrows Tornado Electro Dragon P.E.K.K.A
Arrows Zap Tornado Electro Dragon
Zap Arrows Tornado Electro Dragon
P.E.K.K.A Tornado
Arrows Electro Dragon P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Void P.E.K.K.A
Void Zap Arrows Electro Dragon
P.E.K.K.A Zap Electro Dragon
P.E.K.K.A Zap Tornado
P.E.K.K.A
Arrows Zap Tornado Electro Dragon
P.E.K.K.A Void
P.E.K.K.A
Zap Void Electro Dragon P.E.K.K.A Tornado
P.E.K.K.A
P.E.K.K.A Electro Dragon
P.E.K.K.A Zap Arrows Tornado Void
P.E.K.K.A
Electro Dragon
Electro Dragon Zap Tornado P.E.K.K.A
Arrows Zap Electro Dragon P.E.K.K.A
Zap Arrows Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Electro Dragon
Arrows Void Zap Tornado Electro Dragon
Arrows Void Electro Dragon
Arrows Void
Zap Arrows
Arrows Zap Tornado Electro Dragon
Arrows Tornado
Arrows Zap Tornado Electro Dragon
Arrows Void Zap Tornado Electro Dragon
Tornado Void Electro Dragon
Void Zap Arrows Tornado Electro Dragon
Void Zap Arrows Tornado Electro Dragon
Void
Arrows Void Electro Dragon
Zap Arrows
Zap Arrows Electro Dragon
Arrows Electro Dragon
Arrows Tornado
Void Zap Arrows Electro Dragon
Zap Arrows Tornado Void Electro Dragon
Void
Arrows Tornado Void
Void Tornado
Zap Arrows Void Electro Dragon
Zap Arrows Tornado Electro Dragon
Arrows Void Zap Tornado Electro Dragon
Void Zap Arrows Tornado Electro Dragon
Void Zap Arrows Tornado
Zap Arrows Tornado Void Electro Dragon
Zap Electro Dragon Void
Void
Void Zap Arrows Electro Dragon
Zap Void Arrows Electro Dragon
P.E.K.K.A
Arrows
Zap Void Electro Dragon
Zap Arrows Tornado Electro Dragon
Arrows
Void Electro Dragon
Arrows Zap Electro Dragon
Void Zap Arrows Tornado
Electro Dragon P.E.K.K.A
Zap Electro Dragon Tornado
Zap Tornado Void Electro Dragon
Void Electro Dragon Zap Tornado
P.E.K.K.A
Void Electro Dragon
Void

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