My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon Bowler P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Guards Electro Dragon
Zap
Guards
Barbarian Barrel
Guards Electro Wizard
The Log
Guards
Earthquake
Guards
Arrows
Guards
Royal Delivery
Guards Electro Dragon Bowler P.E.K.K.A Electro Wizard
Fireball
Electro Dragon Bowler Electro Wizard
Poison
Guards Electro Dragon Electro Wizard
Lightning
Electro Dragon Bowler Electro Wizard
Rocket
Electro Dragon Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Tornado Electro Dragon Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Tornado Bowler P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Tornado Fireball Electro Wizard Electro Dragon Bowler P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Guards Tornado Fireball

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball P.E.K.K.A Bowler
Fireball
Arrows Tornado Electro Wizard
Guards
Tornado
Fireball P.E.K.K.A Electro Dragon Bowler
Electro Dragon
Tornado Bowler P.E.K.K.A
Bowler
Arrows Tornado Electro Dragon Electro Wizard
P.E.K.K.A
Arrows Tornado Electro Wizard Electro Dragon
Electro Wizard
P.E.K.K.A Fireball Bowler

Defense Synergies 3 13

Arrows
Fireball Tornado Bowler P.E.K.K.A
Fireball
Tornado Arrows Electro Wizard
Guards
Electro Dragon Electro Wizard
Tornado
Fireball Bowler P.E.K.K.A Arrows Electro Dragon Electro Wizard
Electro Dragon
Guards Tornado Bowler Electro Wizard
Bowler
Tornado Arrows Electro Dragon Electro Wizard
P.E.K.K.A
Tornado Arrows Electro Wizard
Electro Wizard
Fireball Guards Tornado Electro Dragon Bowler P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Fireball Electro Dragon Electro Wizard
P.E.K.K.A Electro Dragon Electro Wizard
Tornado Bowler P.E.K.K.A Electro Dragon Electro Wizard
P.E.K.K.A Guards Electro Dragon Bowler Electro Wizard
Arrows Fireball Tornado Bowler P.E.K.K.A
Arrows Fireball Tornado Bowler Guards Electro Dragon Electro Wizard
Tornado Electro Wizard Arrows Fireball Electro Dragon
Bowler Arrows Fireball Electro Dragon P.E.K.K.A Electro Wizard
P.E.K.K.A Tornado
Guards Tornado Bowler Electro Wizard
Guards Electro Wizard Arrows Fireball Tornado Electro Dragon Bowler
Arrows Fireball Tornado Electro Dragon Electro Wizard
Bowler P.E.K.K.A Fireball Guards Electro Dragon Electro Wizard
Fireball Bowler Arrows Guards Tornado Electro Dragon P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Tornado Fireball Bowler P.E.K.K.A Electro Wizard
Arrows Fireball Tornado Electro Dragon Bowler P.E.K.K.A Electro Wizard
Arrows Fireball Guards Tornado Electro Dragon Bowler Electro Wizard
Arrows Tornado Fireball Guards Electro Dragon Bowler Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Bowler Arrows Fireball Guards Electro Dragon P.E.K.K.A Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Bowler P.E.K.K.A Electro Wizard
Fireball Electro Wizard Arrows Electro Dragon Bowler
Guards P.E.K.K.A Electro Dragon Bowler Electro Wizard
Guards Bowler P.E.K.K.A Fireball Tornado Electro Wizard
P.E.K.K.A Guards Bowler
Arrows Fireball Tornado Electro Dragon Electro Wizard
Guards P.E.K.K.A Fireball Bowler Electro Wizard
P.E.K.K.A
Electro Dragon P.E.K.K.A Electro Wizard Fireball Tornado
P.E.K.K.A Guards
P.E.K.K.A Guards Electro Dragon Bowler
P.E.K.K.A Arrows Fireball Guards Tornado Bowler Electro Wizard
Bowler P.E.K.K.A Fireball Guards
Fireball Electro Dragon Bowler
Guards Electro Dragon Electro Wizard Fireball Tornado Bowler P.E.K.K.A
Arrows Bowler Fireball Electro Dragon P.E.K.K.A Electro Wizard
Arrows Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Guards Electro Dragon
Arrows Fireball Tornado Electro Dragon Bowler Electro Wizard
Arrows Fireball Electro Dragon
Arrows Fireball Guards
Fireball Arrows Bowler
Arrows Fireball Tornado Electro Dragon
Arrows Tornado Bowler
Arrows Fireball Tornado Electro Dragon Bowler
Arrows Fireball Tornado Electro Dragon
Fireball Guards Tornado Electro Dragon Bowler Electro Wizard
Arrows Fireball Tornado Electro Dragon Bowler Electro Wizard
Fireball Arrows Tornado Electro Dragon
Fireball Bowler
Arrows Fireball Electro Dragon
Arrows Fireball
Arrows Fireball Electro Dragon Bowler
Arrows Fireball Electro Dragon Bowler
Arrows Fireball Tornado
Arrows Fireball Electro Dragon Bowler Electro Wizard
Arrows Fireball Tornado Electro Dragon Bowler
Fireball Bowler
Arrows Fireball Tornado
Tornado Bowler
Arrows Fireball Electro Dragon
Arrows Tornado Fireball Electro Dragon Bowler
Arrows Fireball Tornado Electro Dragon Bowler Electro Wizard
Fireball Arrows Tornado Electro Dragon Bowler
Fireball Arrows Tornado
Arrows Fireball Tornado Electro Dragon Electro Wizard
Electro Dragon Electro Wizard Fireball Guards
Fireball Bowler
Arrows Fireball Electro Dragon
Arrows Fireball Electro Dragon Electro Wizard
P.E.K.K.A
Arrows Fireball Bowler
Electro Wizard Fireball Guards Electro Dragon
Fireball Arrows Tornado Electro Dragon Electro Wizard
Arrows Fireball
Fireball Electro Dragon Bowler Electro Wizard
Arrows Fireball Electro Dragon Bowler
Arrows Fireball Tornado
Electro Dragon P.E.K.K.A
Electro Dragon Fireball Guards Tornado Bowler Electro Wizard
Fireball Tornado Electro Dragon Electro Wizard
Electro Dragon Fireball Tornado Bowler Electro Wizard
P.E.K.K.A
Fireball Electro Dragon Bowler

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