My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Electro Dragon Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Electro Dragon Fisherman Phoenix Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Void

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Barbarian Barrel Phoenix Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman Phoenix Lava Hound
Giant Snowball
Flying Machine Electro Dragon Fisherman Lava Hound
Zap
Flying Machine Fisherman Lava Hound
Barbarian Barrel
Bomb Tower
The Log
Fisherman
Earthquake
Bomb Tower
Arrows
Flying Machine Lava Hound
Royal Delivery
Flying Machine Electro Dragon Fisherman Lava Hound
Fireball
Bomb Tower Flying Machine Electro Dragon Fisherman Lava Hound
Poison
Bomb Tower Flying Machine Electro Dragon Fisherman Phoenix Lava Hound
Lightning
Bomb Tower Electro Dragon Fisherman Phoenix
Rocket
Bomb Tower Electro Dragon Phoenix

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Barbarian Barrel Electro Dragon

Ladder info

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Void Fisherman Bomb Tower Flying Machine Phoenix Electro Dragon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Void Fisherman Bomb Tower

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomb Tower
Flying Machine
Lava Hound Barbarian Barrel Electro Dragon
Barbarian Barrel
Flying Machine Electro Dragon Lava Hound
Void
Lava Hound
Electro Dragon
Lava Hound Flying Machine Barbarian Barrel Fisherman
Fisherman
Electro Dragon
Phoenix
Lava Hound
Flying Machine Electro Dragon Barbarian Barrel Void

Defense Synergies 1 5

Bomb Tower
Barbarian Barrel
Flying Machine
Barbarian Barrel Electro Dragon Fisherman
Barbarian Barrel
Bomb Tower Flying Machine Electro Dragon
Void
Electro Dragon
Flying Machine Barbarian Barrel Fisherman
Fisherman
Flying Machine Electro Dragon
Phoenix
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Barbarian Barrel Void Electro Dragon
Bomb Tower Flying Machine Electro Dragon Fisherman Phoenix
Bomb Tower Fisherman Void Electro Dragon
Bomb Tower Electro Dragon Fisherman Phoenix
Bomb Tower Barbarian Barrel
Barbarian Barrel Bomb Tower Flying Machine Electro Dragon
Bomb Tower Flying Machine Void Electro Dragon Phoenix
Bomb Tower Flying Machine Barbarian Barrel Void Electro Dragon Phoenix
Bomb Tower Fisherman Phoenix
Barbarian Barrel Fisherman Phoenix
Bomb Tower Flying Machine Barbarian Barrel Electro Dragon Fisherman
Flying Machine Electro Dragon Phoenix
Bomb Tower Flying Machine Electro Dragon
Bomb Tower Barbarian Barrel Electro Dragon
Bomb Tower Phoenix
Bomb Tower Fisherman
Bomb Tower Electro Dragon Fisherman
Bomb Tower Flying Machine Barbarian Barrel Electro Dragon Fisherman
Bomb Tower Barbarian Barrel Flying Machine Electro Dragon Fisherman
Bomb Tower Fisherman Phoenix
Bomb Tower Flying Machine Barbarian Barrel Electro Dragon Fisherman
Bomb Tower Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Barrel Void Fisherman
Void Bomb Tower Flying Machine Barbarian Barrel Electro Dragon Fisherman Phoenix
Bomb Tower Electro Dragon Fisherman
Barbarian Barrel Fisherman Phoenix
Fisherman Phoenix
Bomb Tower Flying Machine Electro Dragon
Bomb Tower Flying Machine Void Phoenix
Bomb Tower Fisherman Phoenix
Void Electro Dragon Bomb Tower Flying Machine Barbarian Barrel Phoenix
Phoenix
Bomb Tower Flying Machine Electro Dragon Phoenix
Void Phoenix
Bomb Tower
Bomb Tower Flying Machine Electro Dragon
Electro Dragon Phoenix Bomb Tower Flying Machine Barbarian Barrel Fisherman
Bomb Tower Flying Machine Barbarian Barrel Electro Dragon Phoenix
Bomb Tower Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Flying Machine Barbarian Barrel Electro Dragon
Void Flying Machine Barbarian Barrel Electro Dragon Fisherman
Flying Machine Barbarian Barrel Void Electro Dragon
Flying Machine Barbarian Barrel Void
Barbarian Barrel
Flying Machine Electro Dragon
Flying Machine
Flying Machine Barbarian Barrel Electro Dragon
Void Flying Machine Electro Dragon Fisherman
Void Electro Dragon Fisherman
Void Flying Machine Barbarian Barrel Electro Dragon Fisherman
Void Flying Machine Electro Dragon
Flying Machine Barbarian Barrel Void Fisherman
Flying Machine Barbarian Barrel Void Electro Dragon Fisherman
Flying Machine Barbarian Barrel Fisherman
Flying Machine Barbarian Barrel Electro Dragon
Flying Machine Barbarian Barrel Electro Dragon
Barbarian Barrel
Fisherman
Void Flying Machine Barbarian Barrel Electro Dragon Fisherman
Flying Machine Barbarian Barrel Void Electro Dragon
Void
Void
Void Fisherman
Flying Machine Barbarian Barrel Void Electro Dragon
Barbarian Barrel Electro Dragon
Fisherman
Void Flying Machine Barbarian Barrel Electro Dragon Fisherman
Void Flying Machine Electro Dragon Fisherman
Void Barbarian Barrel Fisherman
Flying Machine Void Electro Dragon
Electro Dragon Flying Machine Void
Void
Void Electro Dragon
Void Electro Dragon
Flying Machine Barbarian Barrel Void Electro Dragon
Flying Machine Electro Dragon
Barbarian Barrel
Void Flying Machine Electro Dragon
Flying Machine Electro Dragon
Void
Flying Machine Electro Dragon
Electro Dragon Flying Machine
Flying Machine Void Electro Dragon
Void Electro Dragon Flying Machine Barbarian Barrel
Void Electro Dragon
Void Fisherman

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