My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Witch Electro Dragon Inferno Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Witch Electro Dragon Inferno Dragon Lumberjack
Zap
Mortar Witch Inferno Dragon
Barbarian Barrel
Mortar Witch Lumberjack
The Log
Witch Lumberjack
Earthquake
Mortar Elixir Collector Witch
Arrows
Witch
Royal Delivery
Witch Electro Dragon Inferno Dragon Lumberjack
Fireball
Mortar Elixir Collector Witch Electro Dragon Inferno Dragon Lumberjack
Poison
Mortar Elixir Collector Witch Electro Dragon
Lightning
Mortar Elixir Collector Witch Electro Dragon Inferno Dragon Lumberjack
Rocket
Mortar Elixir Collector Witch Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Freeze Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Freeze Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Freeze Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mortar Freeze Inferno Dragon Lumberjack Witch Electro Dragon Elixir Collector Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Mortar Freeze Inferno Dragon Lumberjack

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Elixir Collector
Freeze
Witch
Lumberjack Mega Knight
Electro Dragon
Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Electro Dragon
Lumberjack
Witch Mega Knight
Mega Knight
Inferno Dragon Witch Electro Dragon Lumberjack

Defense Synergies 0 10

Mortar
Inferno Dragon Lumberjack
Elixir Collector
Freeze
Lumberjack Mega Knight
Witch
Electro Dragon Lumberjack Mega Knight
Electro Dragon
Witch Inferno Dragon Lumberjack
Inferno Dragon
Mortar Electro Dragon Mega Knight
Lumberjack
Mortar Freeze Witch Electro Dragon
Mega Knight
Freeze Witch Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Electro Dragon
Inferno Dragon Lumberjack Mortar Witch Electro Dragon Mega Knight
Mortar Witch Lumberjack Mega Knight Freeze Electro Dragon Inferno Dragon
Witch Inferno Dragon Lumberjack Mortar Electro Dragon Mega Knight
Lumberjack Mega Knight
Freeze Electro Dragon Lumberjack Mega Knight
Inferno Dragon Mortar Freeze Witch Electro Dragon
Electro Dragon Mega Knight
Witch Inferno Dragon Mortar Lumberjack
Lumberjack Mega Knight
Witch Freeze Electro Dragon Lumberjack Mega Knight
Inferno Dragon Witch Electro Dragon
Mortar Lumberjack Mega Knight Freeze Witch Electro Dragon
Mega Knight Mortar Freeze Witch Electro Dragon Lumberjack
Inferno Dragon Mortar Lumberjack Mega Knight
Mortar Freeze Inferno Dragon Lumberjack Mega Knight
Mega Knight Mortar Witch Electro Dragon Lumberjack
Mortar Mega Knight Witch Electro Dragon Lumberjack
Mortar Freeze Witch Electro Dragon Inferno Dragon Lumberjack Mega Knight
Mortar Inferno Dragon Lumberjack
Mega Knight Witch Electro Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Witch
Mortar Electro Dragon Inferno Dragon Lumberjack Mega Knight
Lumberjack Mega Knight Witch Electro Dragon
Lumberjack Mega Knight
Witch Inferno Dragon Lumberjack Mega Knight
Freeze Witch Electro Dragon
Witch Lumberjack
Mega Knight Inferno Dragon Lumberjack
Freeze Electro Dragon Mega Knight Mortar Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Mega Knight Witch Electro Dragon Lumberjack
Mega Knight
Mega Knight Witch Lumberjack
Witch Electro Dragon Mega Knight
Witch Electro Dragon Mortar Freeze Inferno Dragon Lumberjack
Mega Knight Freeze Witch Electro Dragon Inferno Dragon
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Freeze Electro Dragon
Mortar Electro Dragon
Electro Dragon
Freeze
Mortar Mega Knight
Freeze Witch Electro Dragon
Mortar Witch
Freeze Electro Dragon
Mortar Electro Dragon
Electro Dragon Lumberjack
Mortar Electro Dragon
Electro Dragon
Mortar
Mortar Freeze Electro Dragon
Mortar
Mortar Witch Electro Dragon
Mortar Electro Dragon Mega Knight
Mortar Freeze
Mortar Electro Dragon Mega Knight
Mortar Witch Electro Dragon Mega Knight
Mega Knight
Mortar Electro Dragon
Freeze Mortar Witch Electro Dragon Mega Knight
Witch Inferno Dragon
Mortar Witch Electro Dragon
Mortar Witch Electro Dragon Mega Knight
Mortar
Witch Electro Dragon
Electro Dragon Freeze Witch
Mortar Electro Dragon Mega Knight
Freeze Electro Dragon
Mega Knight
Freeze Witch Electro Dragon
Witch Electro Dragon
Freeze
Electro Dragon Lumberjack Mega Knight
Mortar Electro Dragon
Electro Dragon Mega Knight
Electro Dragon Freeze Witch
Witch Electro Dragon
Electro Dragon Mortar Freeze Witch Mega Knight
Inferno Dragon
Mortar Electro Dragon Mega Knight

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