My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Royal Giant Rune Giant Electro Dragon Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Giant Rune Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Fisherman
Giant Snowball
Cannon Electro Dragon Fisherman
Zap
Cannon Firecracker Royal Giant Fisherman
Barbarian Barrel
Ice Spirit Cannon Firecracker
The Log
Ice Spirit Cannon Firecracker Royal Giant Fisherman
Earthquake
Cannon Firecracker
Arrows
Ice Spirit Firecracker
Royal Delivery
Ice Spirit Firecracker Electro Dragon Fisherman
Fireball
Cannon Firecracker Electro Dragon Fisherman
Poison
Cannon Firecracker Electro Dragon Fisherman
Lightning
Cannon Electro Dragon Fisherman
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Rune Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Cannon Firecracker Fisherman Rune Giant Electro Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Cannon Firecracker

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Giant Firecracker Royal Giant Fisherman
Arrows
Royal Giant
Cannon
Firecracker
Royal Giant Ice Spirit Fisherman
Royal Giant
Ice Spirit Arrows Firecracker Fisherman Ice Spirit Electro Dragon
Rune Giant
Electro Dragon
Royal Giant Fisherman
Fisherman
Royal Giant Ice Spirit Firecracker Electro Dragon

Defense Synergies 0 10

Ice Spirit
Cannon Firecracker Electro Dragon Fisherman
Arrows
Cannon
Cannon
Ice Spirit Arrows Firecracker Electro Dragon
Firecracker
Ice Spirit Cannon Electro Dragon Fisherman
Royal Giant
Rune Giant
Electro Dragon
Ice Spirit Cannon Firecracker Fisherman
Fisherman
Ice Spirit Firecracker Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Electro Dragon
Ice Spirit Cannon Firecracker Electro Dragon Fisherman
Cannon Fisherman Electro Dragon
Cannon Firecracker Electro Dragon Fisherman
Arrows Firecracker
Arrows Cannon Firecracker Electro Dragon
Ice Spirit Arrows Cannon Firecracker Electro Dragon
Arrows Cannon Electro Dragon
Cannon Fisherman
Ice Spirit Cannon Firecracker Fisherman
Arrows Cannon Firecracker Electro Dragon Fisherman
Arrows Firecracker Electro Dragon
Cannon Ice Spirit Electro Dragon
Ice Spirit Arrows Cannon Firecracker Electro Dragon
Cannon
Ice Spirit Cannon Fisherman
Arrows Cannon Firecracker Electro Dragon Fisherman
Ice Spirit Arrows Cannon Firecracker Electro Dragon Fisherman
Arrows Ice Spirit Cannon Firecracker Electro Dragon Fisherman
Cannon Fisherman
Arrows Cannon Firecracker Electro Dragon Fisherman
Cannon Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fisherman
Arrows Firecracker Electro Dragon Fisherman
Ice Spirit Electro Dragon Fisherman
Fisherman
Cannon Fisherman
Arrows Firecracker Ice Spirit Electro Dragon
Fisherman
Electro Dragon Ice Spirit Firecracker
Cannon
Electro Dragon
Arrows
Cannon
Cannon Firecracker Electro Dragon
Electro Dragon Ice Spirit Firecracker Fisherman
Arrows Cannon Firecracker Electro Dragon
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon Fisherman
Arrows Electro Dragon
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Ice Spirit Electro Dragon
Arrows Firecracker
Arrows Ice Spirit Firecracker Electro Dragon
Arrows Firecracker Electro Dragon Fisherman
Electro Dragon Fisherman
Firecracker Arrows Electro Dragon Fisherman
Arrows Firecracker Electro Dragon
Firecracker Fisherman
Arrows Firecracker Electro Dragon Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Arrows
Fisherman
Arrows Firecracker Electro Dragon Fisherman
Arrows Firecracker Electro Dragon
Arrows
Fisherman
Arrows Electro Dragon
Arrows Firecracker Ice Spirit Electro Dragon
Fisherman
Arrows Firecracker Electro Dragon Fisherman
Arrows Electro Dragon Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker Electro Dragon
Electro Dragon Ice Spirit Firecracker
Arrows Electro Dragon
Ice Spirit Arrows Firecracker Electro Dragon
Arrows Firecracker
Ice Spirit Electro Dragon
Arrows Firecracker Electro Dragon
Arrows
Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Arrows
Firecracker Electro Dragon
Electro Dragon Ice Spirit Firecracker
Firecracker Electro Dragon
Electro Dragon Firecracker
Firecracker Electro Dragon
Fisherman

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