My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Ice Golem Electro Dragon Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Ice Golem Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant
Giant Snowball
Bats Cannon Electro Dragon
Zap
Bats Cannon Royal Giant
Barbarian Barrel
Cannon
The Log
Cannon Royal Giant Mini P.E.K.K.A
Earthquake
Cannon
Arrows
Bats
Royal Delivery
Bats Mini P.E.K.K.A Electro Dragon
Fireball
Cannon Electro Dragon
Poison
Bats Cannon Electro Dragon
Lightning
Cannon Ice Golem Mini P.E.K.K.A Electro Dragon Goblinstein
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Poison Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Poison Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Mini P.E.K.K.A Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem Cannon Mini P.E.K.K.A Poison Electro Dragon Goblinstein Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Ice Golem Cannon Mini P.E.K.K.A

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Ice Golem Mini P.E.K.K.A
Cannon
Royal Giant
Bats Poison Ice Golem Electro Dragon
Ice Golem
Bats Royal Giant Mini P.E.K.K.A Electro Dragon
Mini P.E.K.K.A
Bats Ice Golem
Poison
Royal Giant Electro Dragon
Electro Dragon
Royal Giant Ice Golem Poison
Goblinstein

Defense Synergies 1 10

Bats
Cannon Ice Golem Mini P.E.K.K.A
Cannon
Ice Golem Bats Mini P.E.K.K.A Poison Electro Dragon
Royal Giant
Ice Golem
Cannon Bats Mini P.E.K.K.A Poison Electro Dragon
Mini P.E.K.K.A
Bats Cannon Ice Golem Electro Dragon
Poison
Cannon Ice Golem
Electro Dragon
Cannon Ice Golem Mini P.E.K.K.A
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Ice Golem Electro Dragon
Mini P.E.K.K.A Bats Cannon Electro Dragon
Cannon Mini P.E.K.K.A Bats Electro Dragon
Cannon Mini P.E.K.K.A Bats Electro Dragon
Mini P.E.K.K.A Poison
Bats Cannon Electro Dragon
Bats Cannon Poison Electro Dragon
Cannon Ice Golem Poison Electro Dragon
Cannon Mini P.E.K.K.A
Cannon Ice Golem Mini P.E.K.K.A
Bats Poison Cannon Ice Golem Electro Dragon
Bats Poison Electro Dragon
Cannon Mini P.E.K.K.A Bats Electro Dragon
Bats Cannon Mini P.E.K.K.A Poison Electro Dragon
Mini P.E.K.K.A Cannon
Cannon Mini P.E.K.K.A
Bats Cannon Mini P.E.K.K.A Poison Electro Dragon
Cannon Bats Electro Dragon
Poison Bats Cannon Ice Golem Electro Dragon
Mini P.E.K.K.A Cannon
Bats Cannon Mini P.E.K.K.A Poison Electro Dragon
Cannon Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Ice Golem
Poison Ice Golem Mini P.E.K.K.A Electro Dragon
Bats Ice Golem Mini P.E.K.K.A Electro Dragon
Mini P.E.K.K.A Bats Ice Golem
Cannon Mini P.E.K.K.A
Poison Bats Ice Golem Electro Dragon
Mini P.E.K.K.A Bats Ice Golem
Mini P.E.K.K.A
Electro Dragon Bats Ice Golem Mini P.E.K.K.A Poison
Cannon
Bats Mini P.E.K.K.A Electro Dragon
Poison
Mini P.E.K.K.A Cannon Ice Golem
Cannon Electro Dragon
Electro Dragon Bats Ice Golem Mini P.E.K.K.A Poison
Bats Poison Cannon Ice Golem Mini P.E.K.K.A Electro Dragon
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Ice Golem Electro Dragon
Poison Electro Dragon
Poison Electro Dragon
Ice Golem Poison
Poison
Poison Bats Ice Golem Electro Dragon
Poison
Poison Ice Golem Electro Dragon
Poison Electro Dragon
Bats Mini P.E.K.K.A Poison Electro Dragon
Poison Electro Dragon
Poison Electro Dragon
Poison Ice Golem
Poison Electro Dragon
Ice Golem Poison
Poison Electro Dragon
Poison Electro Dragon
Poison
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Poison Electro Dragon
Poison Electro Dragon
Poison
Poison
Poison Electro Dragon
Ice Golem Poison Electro Dragon
Poison Electro Dragon
Poison Electro Dragon
Poison
Poison Bats Ice Golem Electro Dragon
Electro Dragon Bats Poison
Mini P.E.K.K.A
Poison Electro Dragon
Poison Electro Dragon
Poison
Bats Electro Dragon
Poison Electro Dragon
Poison Mini P.E.K.K.A Electro Dragon
Ice Golem Poison Electro Dragon
Poison
Electro Dragon
Electro Dragon Bats Poison
Bats Poison Electro Dragon
Poison Electro Dragon
Electro Dragon

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