My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Royal Recruits Electro Dragon Bowler Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Recruits Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Royal Hogs
Giant Snowball
Royal Recruits Royal Hogs Electro Dragon
Zap
Royal Hogs
Barbarian Barrel
Ice Spirit Royal Recruits Royal Hogs
The Log
Ice Spirit Royal Recruits Royal Hogs
Earthquake
Royal Hogs
Arrows
Ice Spirit Royal Recruits Royal Hogs
Royal Delivery
Ice Spirit Royal Recruits Royal Hogs Electro Dragon Bowler
Fireball
Royal Hogs Electro Dragon Bowler
Poison
Royal Recruits Royal Hogs Electro Dragon
Lightning
Electro Dragon Bowler Goblinstein
Rocket
Royal Hogs Electro Dragon Bowler

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Tornado Electro Dragon Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Royal Recruits Rage Tornado Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Rage Tornado Royal Hogs Electro Dragon Bowler Goblinstein Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Rage Tornado Royal Hogs

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Hogs Royal Recruits Bowler
Royal Recruits
Ice Spirit Royal Hogs Electro Dragon
Royal Hogs
Ice Spirit Royal Recruits Bowler
Rage
Electro Dragon
Tornado
Electro Dragon Bowler
Electro Dragon
Royal Recruits Rage Tornado Bowler
Bowler
Ice Spirit Royal Hogs Tornado Electro Dragon
Goblinstein

Defense Synergies 1 7

Ice Spirit
Royal Recruits Tornado Electro Dragon Bowler
Royal Recruits
Ice Spirit Tornado
Royal Hogs
Rage
Tornado
Bowler Ice Spirit Royal Recruits Electro Dragon
Electro Dragon
Ice Spirit Tornado Bowler
Bowler
Tornado Ice Spirit Electro Dragon
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Royal Recruits Electro Dragon
Ice Spirit Royal Recruits Electro Dragon
Tornado Bowler Royal Recruits Electro Dragon
Royal Recruits Electro Dragon Bowler
Royal Recruits Tornado Bowler
Tornado Bowler Electro Dragon
Tornado Ice Spirit Electro Dragon
Bowler Royal Recruits Electro Dragon
Royal Recruits Tornado
Tornado Ice Spirit Royal Recruits Bowler
Royal Recruits Tornado Electro Dragon Bowler
Tornado Electro Dragon
Royal Recruits Bowler Ice Spirit Electro Dragon
Bowler Ice Spirit Royal Recruits Tornado Electro Dragon
Royal Recruits
Tornado Ice Spirit Royal Recruits Bowler
Royal Recruits Tornado Electro Dragon Bowler
Ice Spirit Royal Recruits Tornado Electro Dragon Bowler
Tornado Ice Spirit Royal Recruits Electro Dragon Bowler
Royal Recruits Tornado
Royal Recruits Bowler Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Bowler
Electro Dragon Bowler
Royal Recruits Ice Spirit Electro Dragon Bowler
Royal Recruits Bowler Tornado
Royal Recruits Bowler
Ice Spirit Tornado Electro Dragon
Royal Recruits Bowler
Royal Recruits
Royal Recruits Electro Dragon Ice Spirit Tornado
Royal Recruits
Royal Recruits Electro Dragon Bowler
Royal Recruits Tornado Bowler
Royal Recruits Bowler
Royal Recruits Electro Dragon Bowler
Royal Recruits Electro Dragon Ice Spirit Tornado Bowler
Bowler Royal Recruits Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Electro Dragon
Tornado Electro Dragon Bowler
Electro Dragon
Royal Recruits
Bowler
Ice Spirit Tornado Electro Dragon
Tornado Bowler
Ice Spirit Tornado Electro Dragon Bowler
Tornado Electro Dragon
Tornado Electro Dragon Bowler
Royal Recruits Tornado Electro Dragon Bowler
Tornado Electro Dragon
Bowler
Electro Dragon
Electro Dragon Bowler
Royal Recruits Electro Dragon Bowler
Tornado
Electro Dragon Bowler
Tornado Electro Dragon Bowler
Bowler
Tornado
Tornado Bowler
Royal Recruits Electro Dragon
Tornado Ice Spirit Electro Dragon Bowler
Tornado Electro Dragon Bowler
Tornado Electro Dragon Bowler
Tornado
Tornado Electro Dragon
Electro Dragon Ice Spirit
Bowler
Electro Dragon
Ice Spirit Electro Dragon
Bowler
Ice Spirit Royal Recruits Electro Dragon
Tornado Electro Dragon
Electro Dragon Bowler
Electro Dragon Bowler
Tornado
Royal Recruits Electro Dragon
Electro Dragon Ice Spirit Royal Recruits Tornado Bowler
Tornado Electro Dragon
Electro Dragon Royal Recruits Tornado Bowler
Electro Dragon Bowler

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