My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Mega Minion Electro Dragon Electro Giant Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Mega Minion Electro Dragon
Zap
Skeletons
Barbarian Barrel
Skeletons Royal Ghost
The Log
Skeletons
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Mega Minion Electro Dragon Royal Ghost
Fireball
Mega Minion Electro Dragon
Poison
Mega Minion Electro Dragon
Lightning
Mega Minion Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Electro Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Electro Dragon Electro Giant The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Tornado Electro Giant Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Arrows Mega Minion Tornado Royal Ghost Electro Dragon Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Arrows Mega Minion

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Mega Minion
Mega Minion
Arrows Electro Giant
Tornado
Electro Giant Electro Dragon The Log
Electro Dragon
Tornado
Electro Giant
Tornado Mega Minion
The Log
Tornado
Royal Ghost

Defense Synergies 0 14

Skeletons
Mega Minion Tornado Electro Dragon The Log Royal Ghost
Arrows
Mega Minion Tornado
Mega Minion
Skeletons Arrows Tornado The Log
Tornado
Skeletons Arrows Mega Minion Electro Dragon Electro Giant The Log
Electro Dragon
Skeletons Tornado The Log
Electro Giant
Tornado
The Log
Skeletons Mega Minion Tornado Electro Dragon Royal Ghost
Royal Ghost
Skeletons The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Electro Dragon The Log
Skeletons Mega Minion Electro Dragon The Log
Tornado Skeletons Mega Minion Electro Dragon
Skeletons Mega Minion Electro Dragon
Arrows Tornado The Log
Arrows Tornado The Log Skeletons Mega Minion Electro Dragon Royal Ghost
Mega Minion Tornado Arrows Electro Dragon
Arrows Electro Dragon Electro Giant The Log
Skeletons Tornado
Tornado Skeletons Royal Ghost
Skeletons Arrows Mega Minion Tornado Electro Dragon Electro Giant The Log Royal Ghost
Arrows Mega Minion Tornado Electro Dragon
Skeletons Electro Dragon The Log
Arrows Mega Minion Tornado Electro Dragon The Log Royal Ghost
Tornado Electro Giant The Log
Skeletons Arrows Tornado Electro Dragon
Arrows Mega Minion Tornado Electro Dragon The Log Royal Ghost
Arrows Tornado The Log Mega Minion Electro Dragon Royal Ghost
Tornado
Royal Ghost Arrows Electro Dragon Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Electro Giant Royal Ghost
Arrows Mega Minion Electro Dragon The Log Royal Ghost
Skeletons Electro Dragon The Log
Tornado The Log
Skeletons
Arrows Electro Giant Skeletons Tornado Electro Dragon
Skeletons Mega Minion
Electro Dragon Skeletons Mega Minion Tornado The Log
Skeletons Mega Minion
Mega Minion Electro Dragon
Arrows Tornado Electro Giant The Log
Skeletons
Electro Dragon Electro Giant
Electro Dragon Electro Giant Skeletons Mega Minion Tornado The Log
Arrows Mega Minion Electro Dragon Electro Giant The Log Royal Ghost
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon The Log Royal Ghost
Arrows Tornado Electro Dragon The Log Royal Ghost
Arrows Electro Dragon The Log
Arrows The Log
Arrows The Log
Arrows Electro Giant Mega Minion Tornado Electro Dragon
Arrows Tornado The Log
Arrows The Log Tornado Electro Dragon
Arrows The Log Tornado Electro Dragon
Tornado Electro Dragon
Arrows Tornado Electro Dragon The Log
Arrows Tornado Electro Dragon
The Log
Arrows Electro Dragon
Arrows The Log
Arrows Electro Dragon The Log
Arrows Electro Dragon The Log
Arrows Tornado
Arrows Mega Minion Electro Dragon The Log
Arrows Tornado Electro Dragon Electro Giant The Log
The Log
Arrows Tornado
Tornado The Log
Arrows Electro Dragon The Log
Arrows Tornado Electro Giant The Log Electro Dragon
Mega Minion
Arrows The Log Tornado Electro Dragon Royal Ghost
Arrows Tornado Electro Dragon The Log
Arrows Tornado The Log
Arrows Tornado Electro Dragon Electro Giant
Electro Dragon Mega Minion Electro Giant
Mega Minion
Arrows Electro Dragon The Log
Arrows Electro Dragon
Arrows The Log
Electro Dragon
Arrows Mega Minion Tornado Electro Dragon
Arrows The Log
Mega Minion Electro Dragon
Arrows The Log Electro Dragon
Arrows Tornado Electro Giant
Mega Minion Electro Dragon
Electro Dragon Electro Giant Tornado The Log
Tornado Electro Dragon
Electro Dragon Tornado Electro Giant The Log Royal Ghost
Electro Dragon

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