My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Balloon Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Mini P.E.K.K.A Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Mini P.E.K.K.A Balloon Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Balloon
Giant Snowball
Skeletons Bats Balloon Electro Dragon
Zap
Skeletons Bats Firecracker Balloon
Barbarian Barrel
Skeletons Electro Spirit Firecracker
The Log
Skeletons Electro Spirit Firecracker Mini P.E.K.K.A
Earthquake
Skeletons Firecracker
Arrows
Skeletons Electro Spirit Bats Firecracker
Royal Delivery
Skeletons Electro Spirit Bats Firecracker Mini P.E.K.K.A Balloon Electro Dragon
Fireball
Firecracker Balloon Electro Dragon
Poison
Bats Firecracker Balloon Electro Dragon
Lightning
Mini P.E.K.K.A Balloon Electro Dragon
Rocket
Balloon Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Mini P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Bats The Log Firecracker Mini P.E.K.K.A Balloon Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Electro Spirit Bats The Log

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Balloon
Bats
Balloon Firecracker Mini P.E.K.K.A
Firecracker
Bats Mini P.E.K.K.A Balloon
Mini P.E.K.K.A
Bats Firecracker The Log
Balloon
Bats Electro Spirit Firecracker Electro Dragon The Log
Electro Dragon
Balloon
The Log
Mini P.E.K.K.A Balloon

Defense Synergies 2 14

Skeletons
Electro Spirit Bats Firecracker Mini P.E.K.K.A Electro Dragon The Log
Electro Spirit
Skeletons The Log
Bats
Skeletons Firecracker Mini P.E.K.K.A The Log
Firecracker
The Log Skeletons Bats Mini P.E.K.K.A Electro Dragon
Mini P.E.K.K.A
The Log Skeletons Bats Firecracker Electro Dragon
Balloon
Electro Dragon
Skeletons Firecracker Mini P.E.K.K.A The Log
The Log
Firecracker Mini P.E.K.K.A Skeletons Electro Spirit Bats Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Dragon The Log
Mini P.E.K.K.A Skeletons Bats Firecracker Electro Dragon The Log
Mini P.E.K.K.A Skeletons Bats Electro Dragon
Mini P.E.K.K.A Skeletons Bats Firecracker Electro Dragon
Firecracker Mini P.E.K.K.A The Log
The Log Skeletons Electro Spirit Bats Firecracker Electro Dragon
Bats Electro Spirit Firecracker Electro Dragon
Electro Spirit Electro Dragon The Log
Mini P.E.K.K.A Skeletons
Skeletons Firecracker Mini P.E.K.K.A
Bats Skeletons Electro Spirit Firecracker Electro Dragon The Log
Bats Firecracker Electro Dragon
Mini P.E.K.K.A Skeletons Bats Electro Dragon The Log
Electro Spirit Bats Firecracker Mini P.E.K.K.A Electro Dragon The Log
Mini P.E.K.K.A
Mini P.E.K.K.A The Log
Skeletons Bats Firecracker Mini P.E.K.K.A Electro Dragon
Electro Spirit Bats Firecracker Electro Dragon The Log
The Log Electro Spirit Bats Firecracker Electro Dragon
Mini P.E.K.K.A
Electro Spirit Bats Firecracker Mini P.E.K.K.A Electro Dragon The Log
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons
Firecracker Mini P.E.K.K.A Electro Dragon The Log
Skeletons Bats Mini P.E.K.K.A Electro Dragon The Log
Mini P.E.K.K.A Bats The Log
Skeletons Mini P.E.K.K.A
Firecracker Skeletons Electro Spirit Bats Electro Dragon
Mini P.E.K.K.A Skeletons Bats
Mini P.E.K.K.A
Electro Dragon Skeletons Electro Spirit Bats Firecracker Mini P.E.K.K.A The Log
Skeletons
Bats Mini P.E.K.K.A Electro Dragon
The Log
Mini P.E.K.K.A Skeletons
Firecracker Electro Dragon
Electro Dragon Skeletons Electro Spirit Bats Firecracker Mini P.E.K.K.A The Log
Bats Electro Spirit Firecracker Mini P.E.K.K.A Electro Dragon The Log
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Electro Dragon The Log
Firecracker Electro Dragon The Log
Electro Dragon The Log
Firecracker The Log
Firecracker The Log
Firecracker Electro Spirit Bats Electro Dragon
Firecracker The Log
The Log Firecracker Electro Dragon
The Log Firecracker Electro Dragon
Bats Mini P.E.K.K.A Electro Dragon
Firecracker Electro Dragon The Log
Firecracker Electro Dragon
Firecracker The Log
Firecracker Electro Dragon
Firecracker The Log
Firecracker Electro Dragon The Log
Firecracker Electro Dragon The Log
Bats Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Electro Dragon The Log
Firecracker Electro Dragon The Log
The Log
The Log
Electro Dragon The Log
Firecracker The Log Electro Spirit Electro Dragon
Firecracker The Log Electro Dragon
Electro Dragon The Log
Firecracker The Log
Bats Firecracker Electro Dragon
Electro Dragon Electro Spirit Bats Firecracker
Mini P.E.K.K.A
Electro Dragon The Log
Electro Spirit Firecracker Electro Dragon
Firecracker The Log
Electro Spirit Bats Electro Dragon
Firecracker Electro Dragon
The Log
Firecracker Mini P.E.K.K.A Electro Dragon
The Log Firecracker Electro Dragon
Firecracker Electro Dragon
Electro Dragon Electro Spirit Bats Firecracker The Log
Firecracker Bats Electro Dragon
Electro Dragon Firecracker The Log
Firecracker Electro Dragon

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