My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Electro Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Electro Dragon Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Night Witch
Giant Snowball
Skeletons Archers Cannon Electro Dragon Night Witch
Zap
Skeletons Archers Cannon Night Witch
Barbarian Barrel
Skeletons Archers Cannon Night Witch
The Log
Skeletons Archers Cannon
Earthquake
Skeletons Archers Cannon
Arrows
Skeletons Archers Night Witch
Royal Delivery
Skeletons Archers Electro Dragon Night Witch
Fireball
Archers Cannon Electro Dragon Night Witch
Poison
Archers Cannon Electro Dragon Night Witch
Lightning
Cannon Electro Dragon Night Witch
Rocket
Electro Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Golem Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Archers Cannon Tornado Night Witch Electro Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Skeletons Archers Cannon

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Electro Dragon Golem
Cannon
Mirror
Tornado Night Witch
Tornado
Mirror Electro Dragon Golem Night Witch
Electro Dragon
Golem Archers Tornado
Golem
Electro Dragon Night Witch Archers Tornado
Night Witch
Golem Mirror Tornado

Defense Synergies 3 11

Skeletons
Cannon Archers Tornado Electro Dragon Night Witch
Archers
Skeletons Cannon Tornado
Cannon
Skeletons Mirror Archers Electro Dragon Night Witch
Mirror
Cannon Tornado Electro Dragon Night Witch
Tornado
Mirror Skeletons Archers Electro Dragon
Electro Dragon
Skeletons Cannon Mirror Tornado
Golem
Night Witch
Skeletons Cannon Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Electro Dragon
Skeletons Cannon Electro Dragon Night Witch
Cannon Tornado Skeletons Archers Electro Dragon Night Witch
Cannon Night Witch Skeletons Electro Dragon
Tornado
Tornado Skeletons Archers Cannon Electro Dragon Night Witch
Tornado Archers Cannon Electro Dragon Night Witch
Cannon Electro Dragon
Cannon Skeletons Tornado Night Witch
Tornado Skeletons Archers Cannon Night Witch
Archers Skeletons Cannon Tornado Electro Dragon Night Witch
Archers Tornado Electro Dragon Night Witch
Cannon Night Witch Skeletons Electro Dragon
Cannon Tornado Electro Dragon Night Witch
Cannon
Tornado Cannon
Skeletons Cannon Tornado Electro Dragon Night Witch
Cannon Archers Tornado Electro Dragon Night Witch
Tornado Archers Cannon Electro Dragon
Cannon Tornado
Archers Cannon Electro Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Archers
Archers Electro Dragon
Skeletons Electro Dragon
Tornado Night Witch
Skeletons Cannon Night Witch
Skeletons Archers Tornado Electro Dragon
Skeletons Archers Night Witch
Electro Dragon Skeletons Tornado
Skeletons Cannon
Electro Dragon
Tornado
Skeletons Cannon Night Witch
Archers Cannon Electro Dragon
Electro Dragon Skeletons Archers Tornado Night Witch
Archers Cannon Electro Dragon
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon
Tornado Electro Dragon
Electro Dragon
Tornado Electro Dragon
Archers Tornado
Tornado Electro Dragon
Tornado Electro Dragon
Tornado Electro Dragon Night Witch
Tornado Electro Dragon
Archers Tornado Electro Dragon
Electro Dragon
Electro Dragon
Electro Dragon
Tornado
Night Witch
Archers Electro Dragon
Tornado Electro Dragon
Night Witch
Tornado
Tornado
Electro Dragon
Tornado Electro Dragon
Tornado Electro Dragon
Tornado Electro Dragon
Tornado
Archers Tornado Electro Dragon Night Witch
Electro Dragon
Night Witch
Electro Dragon Night Witch
Electro Dragon
Archers Electro Dragon Night Witch
Archers Tornado Electro Dragon
Electro Dragon
Electro Dragon
Tornado
Electro Dragon
Electro Dragon Tornado
Tornado Electro Dragon
Electro Dragon Tornado
Electro Dragon

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