My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Witch Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Hog Rider Witch Electro Dragon
Zap
Skeletons Witch
Barbarian Barrel
Skeletons Knight Witch
The Log
Skeletons Mini P.E.K.K.A Hog Rider Witch
Earthquake
Skeletons Hog Rider Witch
Arrows
Skeletons Witch
Royal Delivery
Skeletons Knight Mini P.E.K.K.A Hog Rider Witch Electro Dragon
Fireball
Hog Rider Witch Electro Dragon
Poison
Witch Electro Dragon
Lightning
Knight Mini P.E.K.K.A Witch Electro Dragon
Rocket
Hog Rider Witch Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Knight Tornado Mini P.E.K.K.A Hog Rider Witch Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Knight Tornado

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Hog Rider Knight Mini P.E.K.K.A
Knight
Hog Rider Arrows Witch Electro Dragon
Mini P.E.K.K.A
Arrows Hog Rider Tornado
Hog Rider
Arrows Knight Mini P.E.K.K.A Tornado Witch
Tornado
Mini P.E.K.K.A Hog Rider Witch Electro Dragon
Witch
Knight Hog Rider Tornado
Electro Dragon
Knight Tornado

Defense Synergies 1 17

Skeletons
Knight Mini P.E.K.K.A Tornado Witch Electro Dragon
Arrows
Knight Mini P.E.K.K.A Tornado
Knight
Electro Dragon Skeletons Arrows Mini P.E.K.K.A Tornado Witch
Mini P.E.K.K.A
Skeletons Arrows Knight Tornado Witch Electro Dragon
Hog Rider
Tornado
Skeletons Arrows Knight Mini P.E.K.K.A Witch Electro Dragon
Witch
Skeletons Knight Mini P.E.K.K.A Tornado Electro Dragon
Electro Dragon
Knight Skeletons Mini P.E.K.K.A Tornado Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Electro Dragon
Mini P.E.K.K.A Skeletons Knight Witch Electro Dragon
Mini P.E.K.K.A Tornado Witch Skeletons Knight Electro Dragon
Mini P.E.K.K.A Witch Skeletons Knight Electro Dragon
Arrows Mini P.E.K.K.A Tornado
Arrows Tornado Skeletons Electro Dragon
Tornado Arrows Witch Electro Dragon
Arrows Electro Dragon
Mini P.E.K.K.A Witch Skeletons Tornado
Knight Tornado Skeletons Mini P.E.K.K.A
Witch Skeletons Arrows Knight Tornado Electro Dragon
Arrows Tornado Witch Electro Dragon
Mini P.E.K.K.A Skeletons Knight Witch Electro Dragon
Arrows Mini P.E.K.K.A Tornado Witch Electro Dragon
Mini P.E.K.K.A Knight
Tornado Mini P.E.K.K.A
Skeletons Arrows Knight Mini P.E.K.K.A Tornado Witch Electro Dragon
Arrows Knight Tornado Witch Electro Dragon
Arrows Tornado Witch Knight Electro Dragon
Mini P.E.K.K.A Tornado
Arrows Knight Mini P.E.K.K.A Witch Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Skeletons Witch
Arrows Knight Mini P.E.K.K.A Electro Dragon
Skeletons Knight Mini P.E.K.K.A Witch Electro Dragon
Mini P.E.K.K.A Knight Tornado
Skeletons Knight Mini P.E.K.K.A Witch
Arrows Skeletons Tornado Witch Electro Dragon
Mini P.E.K.K.A Skeletons Knight Witch
Mini P.E.K.K.A Knight
Electro Dragon Skeletons Knight Mini P.E.K.K.A Tornado Witch
Witch Skeletons
Knight Mini P.E.K.K.A Witch Electro Dragon
Arrows Tornado
Mini P.E.K.K.A Skeletons Knight Witch
Witch Electro Dragon
Witch Electro Dragon Skeletons Knight Mini P.E.K.K.A Tornado
Arrows Mini P.E.K.K.A Witch Electro Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Electro Dragon
Arrows Tornado Electro Dragon
Arrows Electro Dragon
Arrows Knight
Arrows
Arrows Tornado Witch Electro Dragon
Arrows Tornado Witch
Arrows Tornado Electro Dragon
Arrows Tornado Electro Dragon
Mini P.E.K.K.A Tornado Electro Dragon
Arrows Knight Tornado Electro Dragon
Arrows Tornado Electro Dragon
Knight
Arrows Electro Dragon
Arrows
Arrows Witch Electro Dragon
Arrows Electro Dragon
Arrows Tornado
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Electro Dragon
Arrows Tornado Witch Electro Dragon
Arrows Tornado
Tornado
Arrows Electro Dragon
Arrows Tornado Witch Electro Dragon
Witch
Arrows Tornado Witch Electro Dragon
Arrows Tornado Witch Electro Dragon
Arrows Tornado
Arrows Tornado Witch Electro Dragon
Electro Dragon Witch
Mini P.E.K.K.A
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Witch Electro Dragon
Arrows Tornado Witch Electro Dragon
Arrows
Knight Mini P.E.K.K.A Electro Dragon
Arrows Electro Dragon
Arrows Tornado
Electro Dragon
Electro Dragon Tornado Witch
Tornado Witch Electro Dragon
Electro Dragon Tornado Witch
Electro Dragon

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