My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Bad
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Electro Dragon Bowler Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mortar

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Electro Dragon
Zap
Mortar
Barbarian Barrel
Ice Spirit Mortar
The Log
Ice Spirit
Earthquake
Mortar
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Electro Dragon Bowler
Fireball
Mortar Electro Dragon Bowler
Poison
Mortar Electro Dragon
Lightning
Mortar Electro Dragon Bowler Monk
Rocket
Mortar Electro Dragon Bowler

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Giant Snowball Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Giant Snowball Mortar Tornado Electro Dragon Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rage Tornado Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Giant Snowball Rage Tornado Mortar Electro Dragon Bowler Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Giant Snowball Rage Tornado

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Giant Snowball Mortar Bowler
Giant Snowball
Ice Spirit Mortar Tornado Electro Dragon Bowler
Mortar
Ice Spirit Giant Snowball Tornado
Rage
Electro Dragon
Tornado
Giant Snowball Mortar Electro Dragon Bowler
Electro Dragon
Giant Snowball Rage Tornado Bowler
Bowler
Ice Spirit Giant Snowball Tornado Electro Dragon
Monk

Defense Synergies 1 11

Ice Spirit
Giant Snowball Mortar Tornado Electro Dragon Bowler
Giant Snowball
Ice Spirit Mortar Electro Dragon Bowler
Mortar
Ice Spirit Giant Snowball Tornado
Rage
Tornado
Bowler Ice Spirit Mortar Electro Dragon
Electro Dragon
Ice Spirit Giant Snowball Tornado Bowler
Bowler
Tornado Ice Spirit Giant Snowball Electro Dragon
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Mortar Electro Dragon
Ice Spirit Mortar Electro Dragon Monk
Mortar Tornado Bowler Giant Snowball Electro Dragon
Mortar Electro Dragon Bowler Monk
Tornado Bowler Monk
Tornado Bowler Giant Snowball Electro Dragon
Giant Snowball Tornado Ice Spirit Mortar Electro Dragon
Bowler Electro Dragon Monk
Mortar Tornado
Tornado Ice Spirit Giant Snowball Bowler
Giant Snowball Tornado Electro Dragon Bowler
Giant Snowball Tornado Electro Dragon
Mortar Bowler Ice Spirit Giant Snowball Electro Dragon
Bowler Ice Spirit Giant Snowball Mortar Tornado Electro Dragon
Mortar
Tornado Monk Ice Spirit Giant Snowball Mortar Bowler
Mortar Tornado Electro Dragon Bowler
Ice Spirit Mortar Giant Snowball Tornado Electro Dragon Bowler
Giant Snowball Mortar Tornado Ice Spirit Electro Dragon Bowler
Mortar Tornado
Bowler Giant Snowball Electro Dragon
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Bowler
Giant Snowball Mortar Electro Dragon Bowler Monk
Ice Spirit Electro Dragon Bowler
Bowler Tornado Monk
Bowler
Ice Spirit Giant Snowball Tornado Electro Dragon Monk
Bowler
Electro Dragon Ice Spirit Giant Snowball Mortar Tornado Monk
Electro Dragon Bowler
Monk Giant Snowball Tornado Bowler
Bowler
Electro Dragon Bowler
Electro Dragon Ice Spirit Mortar Tornado Bowler Monk
Bowler Giant Snowball Electro Dragon
Giant Snowball Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Electro Dragon Monk
Mortar Monk Giant Snowball Tornado Electro Dragon Bowler
Electro Dragon
Giant Snowball Mortar Bowler
Ice Spirit Giant Snowball Tornado Electro Dragon Monk
Mortar Tornado Bowler
Ice Spirit Giant Snowball Tornado Electro Dragon Bowler
Monk Giant Snowball Mortar Tornado Electro Dragon
Giant Snowball Tornado Electro Dragon Bowler
Monk Mortar Tornado Electro Dragon Bowler
Monk Giant Snowball Tornado Electro Dragon
Giant Snowball Mortar Bowler
Mortar Electro Dragon Monk
Giant Snowball Mortar
Giant Snowball Mortar Electro Dragon Bowler
Mortar Electro Dragon Bowler
Monk Giant Snowball Mortar Tornado
Giant Snowball Mortar Electro Dragon Bowler Monk
Giant Snowball Mortar Tornado Electro Dragon Bowler Monk
Bowler Monk
Giant Snowball Tornado
Tornado Bowler Monk
Giant Snowball Mortar Electro Dragon Monk
Giant Snowball Tornado Ice Spirit Mortar Electro Dragon Bowler
Mortar Giant Snowball Tornado Electro Dragon Bowler Monk
Giant Snowball Mortar Tornado Electro Dragon Bowler Monk
Mortar Tornado
Giant Snowball Tornado Electro Dragon
Electro Dragon Ice Spirit Giant Snowball
Giant Snowball Bowler
Giant Snowball Mortar Electro Dragon
Ice Spirit Giant Snowball Electro Dragon Monk
Giant Snowball Bowler Monk
Ice Spirit Electro Dragon
Giant Snowball Tornado Electro Dragon Monk
Electro Dragon Bowler
Giant Snowball Mortar Electro Dragon Bowler
Monk Giant Snowball Tornado
Electro Dragon
Electro Dragon Ice Spirit Giant Snowball Tornado Bowler
Giant Snowball Tornado Electro Dragon
Electro Dragon Giant Snowball Mortar Tornado Bowler Monk
Mortar Electro Dragon Bowler Monk

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