My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Balloon Electro Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Dragon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Guards Balloon
Giant Snowball
Minions Guards Balloon Electro Dragon Lumberjack
Zap
Minions Guards Balloon
Barbarian Barrel
Tesla Guards Lumberjack
The Log
Guards Lumberjack
Earthquake
Tesla Guards
Arrows
Minions Guards
Royal Delivery
Minions Guards Balloon Electro Dragon Lumberjack
Fireball
Minions Tesla Balloon Electro Dragon Lumberjack
Poison
Minions Guards Balloon Electro Dragon
Lightning
Tesla Balloon Electro Dragon Lumberjack
Rocket
Balloon Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Minions Guards Tesla Lumberjack Balloon Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Minions Guards

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Lumberjack
Minions
Balloon Lumberjack
Tesla
Guards
The Log Lumberjack
Balloon
Arrows Lumberjack Minions Electro Dragon The Log
Electro Dragon
Balloon
The Log
Guards Balloon Lumberjack
Lumberjack
Balloon Arrows Minions Guards The Log

Defense Synergies 1 12

Arrows
Tesla Lumberjack
Minions
Tesla The Log Lumberjack
Tesla
The Log Arrows Minions Guards
Guards
Tesla Electro Dragon The Log Lumberjack
Balloon
Electro Dragon
Guards The Log Lumberjack
The Log
Tesla Minions Guards Electro Dragon Lumberjack
Lumberjack
Arrows Minions Guards Electro Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tesla Electro Dragon The Log
Lumberjack Minions Tesla Electro Dragon The Log
Tesla Lumberjack Minions Electro Dragon
Tesla Lumberjack Minions Guards Electro Dragon
Arrows The Log Lumberjack
Arrows The Log Minions Tesla Guards Electro Dragon Lumberjack
Minions Tesla Arrows Electro Dragon
Arrows Tesla Electro Dragon The Log
Tesla Minions Lumberjack
Guards Tesla Lumberjack
Minions Guards Arrows Tesla Electro Dragon The Log Lumberjack
Arrows Minions Tesla Electro Dragon
Tesla Lumberjack Minions Guards Electro Dragon The Log
Arrows Minions Tesla Guards Electro Dragon The Log Lumberjack
Tesla Lumberjack
Tesla The Log Lumberjack
Tesla Arrows Minions Electro Dragon Lumberjack
Arrows Tesla Minions Guards Electro Dragon The Log Lumberjack
Arrows The Log Minions Tesla Guards Electro Dragon Lumberjack
Tesla Lumberjack
Arrows Minions Tesla Guards Electro Dragon The Log Lumberjack
Tesla Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Tesla
Arrows Tesla Electro Dragon The Log Lumberjack
Guards Lumberjack Minions Electro Dragon The Log
Guards Lumberjack Tesla The Log
Tesla Guards Lumberjack
Arrows Minions Tesla Electro Dragon
Guards Minions Tesla Lumberjack
Tesla Lumberjack
Electro Dragon Minions The Log
Tesla Guards
Minions Tesla Guards Electro Dragon Lumberjack
Arrows Guards The Log
Tesla Guards Lumberjack
Tesla Electro Dragon
Tesla Guards Electro Dragon Minions The Log Lumberjack
Arrows Minions Tesla Electro Dragon The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Electro Dragon The Log
Arrows Electro Dragon The Log
Arrows Electro Dragon The Log
Arrows Guards The Log
Arrows The Log
Arrows Minions Electro Dragon
Arrows The Log
Arrows The Log Electro Dragon
Arrows The Log Electro Dragon
Minions Guards Electro Dragon Lumberjack
Arrows Electro Dragon The Log
Arrows Electro Dragon
The Log
Arrows Minions Electro Dragon
Arrows The Log
Arrows Electro Dragon The Log
Arrows Electro Dragon The Log
Arrows
Minions
Arrows Electro Dragon The Log
Arrows Electro Dragon The Log
Minions The Log
Arrows
The Log
Arrows Electro Dragon The Log
Arrows The Log Electro Dragon
Arrows The Log Electro Dragon
Arrows Electro Dragon The Log
Arrows The Log
Arrows Electro Dragon
Electro Dragon Minions Guards
Arrows Electro Dragon The Log
Arrows Electro Dragon
Arrows The Log
Minions Guards Electro Dragon
Arrows Electro Dragon
Arrows The Log
Electro Dragon Lumberjack
Arrows The Log Electro Dragon
Arrows
Electro Dragon
Electro Dragon Minions Guards The Log
Electro Dragon
Electro Dragon The Log
Electro Dragon

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