My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Valkyrie Electro Dragon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Inferno Dragon
Giant Snowball
Electro Dragon Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Elixir Golem Valkyrie
The Log
Elixir Golem
Earthquake
Elixir Golem
Arrows
Royal Delivery
Elixir Golem Valkyrie Battle Healer Electro Dragon Inferno Dragon
Fireball
Elixir Golem Battle Healer Electro Dragon Inferno Dragon
Poison
Elixir Golem Battle Healer Electro Dragon
Lightning
Valkyrie Battle Healer Electro Dragon Inferno Dragon
Rocket
Valkyrie Battle Healer Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Valkyrie Battle Healer Tornado Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Elixir Golem Tornado Valkyrie Battle Healer Inferno Dragon Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Elixir Golem Tornado

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Elixir Golem Battle Healer
Elixir Golem
Battle Healer Arrows Mirror Tornado Electro Dragon Inferno Dragon
Valkyrie
Battle Healer Tornado Electro Dragon
Battle Healer
Elixir Golem Electro Dragon Inferno Dragon Arrows Valkyrie Mirror Tornado
Mirror
Arrows Elixir Golem Battle Healer Tornado
Tornado
Elixir Golem Valkyrie Battle Healer Mirror Electro Dragon
Electro Dragon
Battle Healer Elixir Golem Valkyrie Tornado Inferno Dragon
Inferno Dragon
Battle Healer Elixir Golem Electro Dragon

Defense Synergies 5 13

Arrows
Mirror Valkyrie Battle Healer Tornado
Elixir Golem
Valkyrie
Arrows Battle Healer Mirror Tornado Electro Dragon
Battle Healer
Mirror Electro Dragon Inferno Dragon Arrows Valkyrie Tornado
Mirror
Arrows Battle Healer Tornado Valkyrie Electro Dragon Inferno Dragon
Tornado
Mirror Arrows Valkyrie Battle Healer Electro Dragon Inferno Dragon
Electro Dragon
Battle Healer Valkyrie Mirror Tornado Inferno Dragon
Inferno Dragon
Battle Healer Mirror Tornado Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Electro Dragon
Inferno Dragon Valkyrie Battle Healer Electro Dragon
Tornado Valkyrie Electro Dragon Inferno Dragon
Inferno Dragon Valkyrie Electro Dragon
Arrows Valkyrie Battle Healer Tornado
Arrows Tornado Valkyrie Electro Dragon
Tornado Inferno Dragon Arrows Electro Dragon
Arrows Valkyrie Battle Healer Electro Dragon
Inferno Dragon Tornado
Tornado Valkyrie Battle Healer
Valkyrie Arrows Tornado Electro Dragon
Arrows Inferno Dragon Tornado Electro Dragon
Valkyrie Battle Healer Electro Dragon
Valkyrie Arrows Tornado Electro Dragon
Inferno Dragon
Tornado Inferno Dragon
Arrows Valkyrie Tornado Electro Dragon
Arrows Valkyrie Battle Healer Tornado Electro Dragon
Arrows Valkyrie Tornado Battle Healer Electro Dragon Inferno Dragon
Tornado Inferno Dragon
Valkyrie Arrows Battle Healer Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Battle Healer
Arrows Valkyrie Battle Healer Electro Dragon Inferno Dragon
Valkyrie Battle Healer Electro Dragon
Valkyrie Battle Healer Tornado
Valkyrie Battle Healer Inferno Dragon
Arrows Tornado Electro Dragon
Valkyrie Battle Healer
Valkyrie Battle Healer Inferno Dragon
Electro Dragon Valkyrie Tornado Inferno Dragon
Inferno Dragon
Inferno Dragon Valkyrie Electro Dragon
Arrows Valkyrie Tornado
Valkyrie
Valkyrie Electro Dragon
Electro Dragon Valkyrie Battle Healer Tornado Inferno Dragon
Arrows Valkyrie Battle Healer Electro Dragon Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Electro Dragon
Arrows Tornado Electro Dragon
Arrows Electro Dragon
Arrows Valkyrie
Arrows Valkyrie
Arrows Tornado Electro Dragon
Arrows Tornado
Arrows Tornado Electro Dragon
Arrows Tornado Electro Dragon
Tornado Electro Dragon
Arrows Valkyrie Tornado Electro Dragon
Arrows Tornado Electro Dragon
Arrows Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Tornado
Arrows Electro Dragon
Arrows Valkyrie Tornado Electro Dragon
Arrows Tornado
Tornado
Arrows Electro Dragon
Arrows Tornado Valkyrie Electro Dragon
Inferno Dragon
Arrows Tornado Electro Dragon
Arrows Tornado Electro Dragon
Arrows Tornado
Arrows Tornado Electro Dragon
Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Electro Dragon
Arrows Tornado Electro Dragon
Arrows
Valkyrie Electro Dragon
Arrows Electro Dragon
Arrows Tornado
Electro Dragon
Electro Dragon Tornado
Tornado Electro Dragon
Electro Dragon Tornado
Inferno Dragon
Electro Dragon

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