My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Flying Machine Electro Dragon Fisherman Lava Hound Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Flying Machine Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman Lava Hound
Giant Snowball
Flying Machine Electro Dragon Fisherman Lava Hound
Zap
Flying Machine Fisherman Lava Hound
Barbarian Barrel
Valkyrie
The Log
Fisherman
Earthquake
Arrows
Flying Machine Lava Hound
Royal Delivery
Valkyrie Flying Machine Electro Dragon Fisherman Lava Hound
Fireball
Flying Machine Electro Dragon Fisherman Lava Hound
Poison
Flying Machine Electro Dragon Fisherman Lava Hound
Lightning
Valkyrie Electro Dragon Fisherman Goblinstein
Rocket
Valkyrie Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Fisherman Valkyrie Flying Machine Electro Dragon Goblinstein Lightning Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Fisherman Valkyrie Flying Machine

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Lava Hound Lightning
Valkyrie
Flying Machine Electro Dragon Fisherman
Flying Machine
Lava Hound Valkyrie Electro Dragon
Electro Dragon
Lava Hound Valkyrie Flying Machine Fisherman
Lightning
Lava Hound Arrows
Fisherman
Valkyrie Electro Dragon
Lava Hound
Arrows Flying Machine Electro Dragon Lightning
Goblinstein

Defense Synergies 0 8

Arrows
Valkyrie Lightning
Valkyrie
Arrows Flying Machine Electro Dragon Fisherman
Flying Machine
Valkyrie Electro Dragon Fisherman
Electro Dragon
Valkyrie Flying Machine Fisherman
Lightning
Arrows
Fisherman
Valkyrie Flying Machine Electro Dragon
Lava Hound
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Valkyrie Flying Machine Electro Dragon
Valkyrie Flying Machine Electro Dragon Fisherman
Fisherman Valkyrie Electro Dragon Lightning
Valkyrie Electro Dragon Fisherman
Lightning Arrows Valkyrie
Arrows Valkyrie Flying Machine Electro Dragon
Lightning Arrows Flying Machine Electro Dragon
Lightning Arrows Valkyrie Flying Machine Electro Dragon
Fisherman
Valkyrie Fisherman
Valkyrie Arrows Flying Machine Electro Dragon Fisherman
Arrows Flying Machine Electro Dragon
Valkyrie Flying Machine Electro Dragon Lightning
Valkyrie Arrows Electro Dragon
Lightning Fisherman Goblinstein
Arrows Valkyrie Electro Dragon Fisherman
Arrows Valkyrie Flying Machine Electro Dragon Fisherman
Arrows Valkyrie Flying Machine Electro Dragon Fisherman
Fisherman
Valkyrie Arrows Flying Machine Electro Dragon Fisherman
Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fisherman
Arrows Valkyrie Flying Machine Electro Dragon Lightning Fisherman
Valkyrie Electro Dragon Lightning Fisherman
Valkyrie Lightning Fisherman
Valkyrie Fisherman
Arrows Goblinstein Flying Machine Electro Dragon
Valkyrie Flying Machine Lightning
Valkyrie Fisherman
Electro Dragon Lightning Goblinstein Valkyrie Flying Machine
Valkyrie Flying Machine Electro Dragon
Lightning Arrows Valkyrie
Lightning Valkyrie
Valkyrie Flying Machine Electro Dragon
Electro Dragon Valkyrie Flying Machine Lightning Fisherman Goblinstein
Arrows Valkyrie Flying Machine Electro Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Valkyrie Flying Machine Electro Dragon
Arrows Flying Machine Electro Dragon Fisherman
Lightning Arrows Flying Machine Electro Dragon
Lightning Arrows Valkyrie Flying Machine
Arrows Valkyrie Goblinstein
Arrows Goblinstein Flying Machine Electro Dragon
Arrows Flying Machine
Arrows Flying Machine Electro Dragon Lightning
Arrows Flying Machine Electro Dragon Lightning Fisherman
Lightning Electro Dragon Fisherman
Lightning Arrows Valkyrie Flying Machine Electro Dragon Fisherman
Lightning Arrows Flying Machine Electro Dragon
Flying Machine Lightning Fisherman
Lightning Arrows Flying Machine Electro Dragon Fisherman
Lightning Arrows Flying Machine Fisherman
Lightning Arrows Flying Machine Electro Dragon
Lightning Arrows Flying Machine Electro Dragon
Lightning Arrows
Lightning Fisherman
Lightning Arrows Flying Machine Electro Dragon Fisherman
Lightning Arrows Valkyrie Flying Machine Electro Dragon
Lightning
Lightning Arrows
Lightning Fisherman
Lightning Arrows Flying Machine Electro Dragon
Arrows Valkyrie Electro Dragon Goblinstein
Fisherman
Arrows Flying Machine Electro Dragon Lightning Fisherman
Lightning Arrows Flying Machine Electro Dragon Fisherman
Lightning Arrows Fisherman
Lightning Arrows Flying Machine Electro Dragon
Electro Dragon Lightning Flying Machine Goblinstein
Lightning
Lightning Arrows Electro Dragon
Lightning Arrows Electro Dragon
Arrows Lightning
Lightning Flying Machine Electro Dragon Goblinstein
Lightning Arrows Flying Machine Electro Dragon
Arrows
Lightning Valkyrie Flying Machine Electro Dragon
Arrows Flying Machine Electro Dragon Lightning
Lightning Arrows
Flying Machine Electro Dragon
Electro Dragon Flying Machine Lightning
Flying Machine Electro Dragon Lightning
Electro Dragon Lightning Flying Machine
Lightning Electro Dragon
Fisherman

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: