My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Electro Dragon P.E.K.K.A Bandit Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Ram P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Dragon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit
Giant Snowball
Battle Ram Electro Dragon
Zap
Battle Ram Bandit
Barbarian Barrel
Valkyrie Battle Ram Bandit
The Log
Battle Ram Bandit
Earthquake
Arrows
Royal Delivery
Valkyrie Battle Ram Electro Dragon P.E.K.K.A Bandit
Fireball
Battle Ram Electro Dragon Bandit
Poison
Electro Dragon
Lightning
Valkyrie Battle Ram Electro Dragon Bandit Goblinstein
Rocket
Valkyrie Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram Tornado P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Bandit Valkyrie Battle Ram Electro Dragon Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Tornado Bandit Valkyrie

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Tornado P.E.K.K.A Valkyrie Electro Dragon Bandit
Valkyrie
Zap Battle Ram Tornado Electro Dragon P.E.K.K.A Bandit
Battle Ram
Zap Bandit Valkyrie Tornado P.E.K.K.A
Tornado
Zap P.E.K.K.A Valkyrie Battle Ram Electro Dragon
Electro Dragon
Zap Valkyrie Tornado P.E.K.K.A
P.E.K.K.A
Zap Tornado Valkyrie Battle Ram Electro Dragon
Bandit
Battle Ram Zap Valkyrie
Goblinstein

Defense Synergies 1 10

Zap
Valkyrie Tornado Electro Dragon P.E.K.K.A Bandit
Valkyrie
Zap Tornado Electro Dragon P.E.K.K.A Bandit
Battle Ram
Tornado
P.E.K.K.A Zap Valkyrie Electro Dragon
Electro Dragon
Zap Valkyrie Tornado
P.E.K.K.A
Tornado Zap Valkyrie
Bandit
Zap Valkyrie
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Electro Dragon
P.E.K.K.A Zap Valkyrie Electro Dragon Bandit
Tornado P.E.K.K.A Valkyrie Electro Dragon Bandit
P.E.K.K.A Valkyrie Electro Dragon Bandit
Valkyrie Tornado P.E.K.K.A
Tornado Zap Valkyrie Electro Dragon Bandit
Tornado Zap Electro Dragon
Zap Valkyrie Electro Dragon P.E.K.K.A Bandit
P.E.K.K.A Tornado
Tornado Valkyrie Bandit
Valkyrie Zap Tornado Electro Dragon Bandit
Zap Tornado Electro Dragon
P.E.K.K.A Zap Valkyrie Electro Dragon Bandit
Valkyrie Zap Tornado Electro Dragon P.E.K.K.A
P.E.K.K.A Bandit
Tornado Zap P.E.K.K.A Bandit
Valkyrie Tornado Electro Dragon P.E.K.K.A
Valkyrie Zap Tornado Electro Dragon Bandit
Zap Valkyrie Tornado Electro Dragon Bandit
P.E.K.K.A Tornado
Valkyrie Electro Dragon P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap P.E.K.K.A Bandit
Bandit Zap Valkyrie Electro Dragon
P.E.K.K.A Bandit Zap Valkyrie Electro Dragon
Valkyrie P.E.K.K.A Zap Tornado Bandit
P.E.K.K.A Valkyrie Bandit
Zap Tornado Electro Dragon
P.E.K.K.A Valkyrie Bandit
P.E.K.K.A Valkyrie
Zap Electro Dragon P.E.K.K.A Valkyrie Tornado Bandit
P.E.K.K.A
P.E.K.K.A Valkyrie Electro Dragon
P.E.K.K.A Zap Valkyrie Tornado
P.E.K.K.A Valkyrie Bandit
Valkyrie Electro Dragon
Electro Dragon Zap Valkyrie Tornado P.E.K.K.A
Valkyrie Zap Electro Dragon P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Electro Dragon Bandit
Zap Tornado Electro Dragon Bandit
Electro Dragon Bandit
Valkyrie
Zap Valkyrie
Zap Tornado Electro Dragon
Tornado
Zap Tornado Electro Dragon
Zap Tornado Electro Dragon Bandit
Tornado Electro Dragon
Zap Valkyrie Tornado Electro Dragon Bandit
Zap Tornado Electro Dragon
Bandit
Electro Dragon Bandit
Zap
Zap Electro Dragon Bandit
Electro Dragon Bandit
Tornado
Zap Electro Dragon Bandit
Zap Valkyrie Tornado Electro Dragon
Tornado
Tornado
Zap Electro Dragon
Zap Tornado Valkyrie Electro Dragon
Zap Tornado Electro Dragon Bandit
Zap Tornado Electro Dragon Bandit
Zap Tornado Bandit
Zap Tornado Electro Dragon
Zap Electro Dragon
Zap Electro Dragon Bandit
Zap Electro Dragon
P.E.K.K.A
Zap Electro Dragon Bandit
Zap Tornado Electro Dragon
Valkyrie Electro Dragon
Zap Electro Dragon
Zap Tornado
Electro Dragon P.E.K.K.A
Zap Electro Dragon Tornado
Zap Tornado Electro Dragon
Electro Dragon Zap Tornado Bandit
P.E.K.K.A
Electro Dragon

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