My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Magic Archer Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Electro Dragon Magic Archer Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit Wall Breakers Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Electro Dragon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers
Giant Snowball
Wall Breakers Electro Dragon
Zap
Wall Breakers
Barbarian Barrel
Electro Spirit Ice Spirit Wall Breakers Magic Archer
The Log
Electro Spirit Ice Spirit Wall Breakers
Earthquake
Arrows
Electro Spirit Ice Spirit Wall Breakers
Royal Delivery
Electro Spirit Ice Spirit Wall Breakers Electro Dragon Magic Archer Mother Witch
Fireball
Wall Breakers Electro Dragon Magic Archer Mother Witch
Poison
Electro Dragon Magic Archer Mother Witch
Lightning
Electro Dragon Magic Archer Mother Witch
Rocket
Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit Fireball Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Fireball Electro Dragon The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Ice Spirit Wall Breakers The Log Fireball Magic Archer Mother Witch Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Electro Spirit Ice Spirit Wall Breakers The Log

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball Wall Breakers Mother Witch
Ice Spirit
Wall Breakers
Fireball
Electro Spirit Wall Breakers The Log Magic Archer
Wall Breakers
Electro Spirit Ice Spirit Fireball The Log
Electro Dragon
Magic Archer Mother Witch
The Log
Fireball Wall Breakers Magic Archer
Magic Archer
Fireball Electro Dragon The Log Mother Witch
Mother Witch
Electro Spirit Electro Dragon Magic Archer

Defense Synergies 1 9

Electro Spirit
The Log
Ice Spirit
Fireball Electro Dragon The Log Magic Archer
Fireball
The Log Ice Spirit
Wall Breakers
Electro Dragon
Ice Spirit The Log
The Log
Fireball Electro Spirit Ice Spirit Electro Dragon Magic Archer Mother Witch
Magic Archer
Ice Spirit The Log Mother Witch
Mother Witch
The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Electro Dragon The Log Magic Archer
Ice Spirit Electro Dragon The Log
Electro Dragon
Electro Dragon
Fireball The Log
Fireball The Log Electro Spirit Electro Dragon Magic Archer Mother Witch
Electro Spirit Ice Spirit Fireball Electro Dragon Magic Archer
Electro Spirit Fireball Electro Dragon The Log Magic Archer
Ice Spirit
Mother Witch Electro Spirit Fireball Electro Dragon The Log Magic Archer
Fireball Electro Dragon Magic Archer
Ice Spirit Fireball Electro Dragon The Log
Fireball Electro Spirit Ice Spirit Electro Dragon The Log Magic Archer
Ice Spirit Fireball The Log
Fireball Electro Dragon
Ice Spirit Fireball Electro Spirit Electro Dragon The Log Magic Archer
The Log Electro Spirit Ice Spirit Fireball Electro Dragon Magic Archer Mother Witch
Electro Spirit Fireball Electro Dragon The Log Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball
Fireball Electro Dragon The Log Magic Archer
Ice Spirit Electro Dragon The Log
Fireball The Log
Fireball Mother Witch Electro Spirit Ice Spirit Electro Dragon Magic Archer
Fireball
Electro Dragon Electro Spirit Ice Spirit Fireball The Log Magic Archer
Electro Dragon
Fireball The Log
Fireball
Fireball Electro Dragon Magic Archer
Electro Dragon Electro Spirit Ice Spirit Fireball The Log Magic Archer
Electro Spirit Fireball Electro Dragon The Log Magic Archer Mother Witch
Electro Spirit Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Electro Dragon The Log
Fireball Electro Dragon The Log Magic Archer
Fireball Electro Dragon The Log Magic Archer
Fireball The Log
Fireball The Log Magic Archer
Fireball Mother Witch Electro Spirit Ice Spirit Electro Dragon Magic Archer
The Log Magic Archer
Fireball The Log Ice Spirit Electro Dragon Magic Archer
Fireball The Log Electro Dragon
Fireball Electro Dragon
Fireball Electro Dragon The Log Magic Archer
Fireball Electro Dragon Magic Archer
Fireball The Log Magic Archer
Fireball Electro Dragon Magic Archer
Fireball The Log Magic Archer
Fireball Electro Dragon The Log Magic Archer
Magic Archer Fireball Electro Dragon The Log
Fireball
Fireball Electro Dragon The Log Magic Archer
Fireball Electro Dragon The Log Magic Archer Mother Witch
Fireball The Log Magic Archer
Fireball
The Log
Fireball Electro Dragon The Log
The Log Mother Witch Electro Spirit Ice Spirit Fireball Electro Dragon Magic Archer
Fireball The Log Electro Dragon Magic Archer
Fireball Electro Dragon The Log Magic Archer
Fireball The Log Magic Archer
Fireball Electro Dragon Magic Archer Mother Witch
Electro Dragon Electro Spirit Ice Spirit Fireball
Fireball
Fireball Electro Dragon The Log Magic Archer
Electro Spirit Ice Spirit Fireball Electro Dragon Magic Archer
Fireball The Log Magic Archer
Electro Spirit Ice Spirit Fireball Electro Dragon Magic Archer
Fireball Electro Dragon Magic Archer
The Log Fireball
Fireball Electro Dragon Magic Archer
The Log Fireball Electro Dragon Magic Archer
Fireball
Electro Dragon
Electro Dragon Electro Spirit Ice Spirit Fireball The Log Magic Archer
Fireball Electro Dragon Magic Archer
Electro Dragon Fireball The Log Magic Archer
Fireball Electro Dragon

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